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Hua - Character Family/Ability |
Posted by: Sarah54321 - 09-23-2021, 11:36 PM - Forum: Character Applications
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This is gonna be a private app just for my own comfort, but it's nothing too major. I'll be sending this to either K Peculier or Bready if I can! Thank you.
(Sorry for double posting I made an error in the previous thing.)
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Please Sir My Books are Starving |
Posted by: Shadbase - 09-23-2021, 01:22 AM - Forum: Suggestions
- Replies (1)
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Could we possibly get an increased character count for note pages and books? As it stands, the limit we currently have is - well... limiting! It would just really use a boost for what they're supposed to be, to be honest.
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Camp stuff |
Posted by: Poruku - 09-22-2021, 11:20 PM - Forum: Suggestions
- Replies (4)
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Camps in the overworld are one of many places where rp occurs. They're used for many things, from camps, to hunting areas, to hubs on the road, to places where interesting things happen. The issue is that camps are very limited in their appearance.
I suggest a few additions that should help set a more accurate and immersive scene:
1: Allow digging and tilling in camps (but not planting/farming) so people can rp being in a farmland
2: Allow the owner to place furniture in camps. When a camp is deleted, it would return all items to the owner (probably the hardest to implement but imo would be awesome)
3: Allow people to select from any existing camp presets, anywhere. Sometimes you want trees and you're not in a forest
4: Make one or two more camp presets, like a bridge and one with water on one side perhaps
I think these would add a ton to camps in terms of rp opportunities
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Verglas Stance over Rebutt |
Posted by: Shujin - 09-22-2021, 05:59 PM - Forum: Suggestions
- Replies (1)
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A small quality of life thing.
can we keep the last stance we used active over reboots as well? Similiar to how VAs keep their Void energy?
It slightly messes with Combos/stance building when your first move counts as "no stance", and it does already work past fights.
Or better yet, default to the stance of the first Verglas skill in your pool, at the beginning of a fight. That would be dope as fuck.
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v.2.50 Difficult to click tiles under effect overlays or big mobs/icons |
Posted by: Fern - 09-22-2021, 02:01 AM - Forum: Bug Reports
- Replies (1)
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Trying to click a tile that's under a big effect animation such as:
Ki Awoken
Boxer Sturm Aura
Light Shaft
is not possible, most of the time, unless you try to do it around a tiny gap (i.e the corners of the Light Shafted tile, waiting for a specific frame in Ki Awoken or the Sturm Aura to have a gap where you can click the tile you want.)
This also applies to mobs with big icons (I.E, Wraithguard, Feathered Serpent, Frost Tyrants) to an extent.
Due to this, you are sometimes unable to click a player or enemy in a battle if they are under any of these, nor you can target those tiles with Event Tools. It also affects clicking a tile when you select Movement in battle, though it's not as big of a deal as the others.
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[v2.50] Starlight Razing |
Posted by: InsainArcaneBirdbrain - 09-21-2021, 05:08 PM - Forum: Bug Reports
- Replies (1)
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The Starlight Gaze skill that Chimeras get from eating spatials is not working the way the description states it does. It says it removes evade buffs the target has, but in reality, it seems to be acting as a sort of universal null as it's removing things like Body of Isesip, Charge Mind, and High Speed Divine Words to name a few.
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Rebelling (against mediocrity) |
Posted by: Kazzy - 09-21-2021, 03:02 PM - Forum: Suggestions
- Replies (3)
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So. Lets talk about Rebelling.
Ever since GR2 completely changed the math between hit and evade, its become probably the worst enchantment you can have. The -hit for +power isn't worth it in any way that's going to benefit anyone in the coming environment. And as such something needs to change about it.
How about -crit,+power instead? That would give non-crit basic hitters an enchantment that isn't Blessed or Haunted Soul, giving a subset of builds some love. I realize it would be potent, but discussing it and bringing it to functionality keeps it from languishing like Reaper's (enchantment) did for god knows how long.
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Blotch-ed (v2.50) |
Posted by: Shujin - 09-21-2021, 01:07 PM - Forum: Bug Reports
- Replies (1)
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Blotch the VA Skill, seems to Operate one level below what it should
Aka my level 5 blotch increases evade by 13 instead of 16.
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