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can couloir not be affect...

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  Set Icon for Further Madness
Posted by: Shadbase - 07-26-2021, 10:46 PM - Forum: Suggestions - Replies (2)

...
That's it, that's the suggestion.
The ability to set a specific icon to use when your Further Madness goes off, kinda like how you can for win/skill quotes.
It's kinda wonky to have to constantly switch to the right icon while talking in a situation that you know it might come up, or just let it sit on whatever icon you have up - even if it's not fitting at all.

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  [2.48] Dormeho PVP Battle Map Bugged
Posted by: Druby - 07-26-2021, 04:08 AM - Forum: Bug Reports - Replies (1)

It seems upon entering a PVP match in Dormeho, the battle map brings up a desert tile set instead of the original cobblestone one used before Dormeho's new update.

Easy to replicate, simply throw a PVP challenge at someone in Dormeho, enter the fight and all will be sand... Along with maybe the occasional tree from the new forest dungeons.

[Image: unknown.png]

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  Profile Defile
Posted by: Sawrock - 07-25-2021, 07:19 AM - Forum: Suggestions - No Replies

Due to my poor eyes, can we have the option to turn off profile HTML for specific profiles? I say specific profiles because a lot of people have well-constructed profiles that are a joy to look at. However, some people have fonts that make it nigh-impossible to read and color choices that make the back of my brain fuzzy.

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  Black Knight Skills Suggestion
Posted by: Sawrock - 07-25-2021, 06:36 AM - Forum: Suggestions - Replies (1)

Both having 1SP cost. Both innate.

Bronstein Gate
Movement skills, including the default move, have two less Move. Charge adds two more Move. Defensive buffs applied by you last one extra turn, or two if you haven't moved this turn or last turn.

Fischer Gate
You gain +7 Hit, Crit, and Power. You lose one of each of these for each tile you have moved this round and last round.

It's really fun to play Black Knight as a berserking, highly-mobile blade-dancer type. However, I think there should be more incentive to play it as a giant wall, moving suddenly where need be but more focused on holding its ground.

To note, I barely know how the metagame currently is so if this idea is terrible please let me know.

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  [2.48] Gigantys Sub Bugged
Posted by: PossumParty - 07-25-2021, 03:30 AM - Forum: Bug Reports - Replies (1)

I was toying around with the idea of a Arbalest + Gigantys combo and quickly ran into a bug. Whenever you have a main-hand weapon equipped, regardless of what it is, and then your Gigantys as your sub-weapon, the damage drops. I believe the issue is that the Gigantys is using the weight of your Main-Hand weapon instead of its own. I've compiled some screenshots below.

Main Handed 53 weight Gigantys, tested by itself and with a sub weapon (I don't have two-handed either.)
[Image: b2c3272c8caccd13990f079644cd388c.png]


Sub-Weapon 53 weight Gigantys by itself, still normal so far, steady 255 damage
[Image: 1fd30f79e5328843372ce0faf10884ad.png]


Sub-weapon 53 weight Gigantys equipped with a 20 weight Fellgrant Drinker, now the damage starts to drop.
[Image: 86a67af9d70ad37bea5947d21298e6d0.png]


And for a final test, Sub-weapon 53 weight Gigantys with a 0 weight main-handed Ensui.
[Image: 0ed3285f9f0f03a68ca76de94a38a142.png]

To replicate any of these, slap a Gigantys into your sub-weapon slot and then any weapon into your main-hand and watch the numbers drop. For reference, I messed with Arbalest's Special Armament as well to see if that was the cause as it lowers your sub-weapon Battle Weight by 50% and it didn't have any impact in-use or not.

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  Bonesaw Bone Sawing Rework
Posted by: Tanasinn - 07-25-2021, 03:18 AM - Forum: Suggestions - Replies (3)

Please change gathering remains to act like chopping trees/digging holes/tilling/etc. and make the butcher talent instead reduce time it takes.

As it's currently implemented, bonesawing at max talents can still take 10-15 per remains, making it incredibly expensive, unreliable, and inefficient compared to something like diving. This is a simple quality of life improvement that would make me hate things less. Thank you.

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  In Memory of a Guardsman
Posted by: MakeshiftWalrus - 07-24-2021, 09:12 PM - Forum: The Great Six - Replies (1)

[Image: XcAaaGH.png]
More information about when, and where is coming later.

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Photo Doesn't have the topic to discuss
Posted by: ardwiz - 07-24-2021, 08:44 AM - Forum: Bug Reports - Replies (2)

Hi dev,

I'm strolling around Chaturanga talking to NPCs and i got this message and i follow the instruction telling me to post it.  Smile
SS attached



Attached Files Thumbnail(s)
   
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  [2.48] Bugged Guardian Spirit
Posted by: Foxtai - 07-23-2021, 07:59 PM - Forum: Bug Reports - No Replies

If you were formerly a Summoner or any of it's promotions, and you acquire various Youkai. Then you get rid of the class and acquire Guardian Spirit, and choose the element that correlates to a Youkai you already have as a companion, it will give you another of that companion, except it will be level 1 and cannot be leveled up.

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  [v.2.48] Camp Single Placeable Furniture Bug
Posted by: TheCommonNoob - 07-23-2021, 05:00 AM - Forum: Bug Reports - Replies (1)

I believe in this current patch and the one before it to my knowledge, furniture items are limited to only one of that certain kind in camps now. For example, you can't place more than one tree down despite having an inventory of twenty, even if you're for sure trying to place down separate tree items.

Previously, you'd be able to place an infinite amount of furniture items, giving camps a lot of flexibility for roleplay. Even if you only had one piece of a furniture you were trying to place.

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