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  Tell me a joke
Posted by: RobotPan - 07-03-2021, 04:09 AM - Forum: Fruity Rumpus General - Replies (11)

Yes, I am indeed asking you tell me a joke, what is your reward you ask? Totally nothing, so yeah..Tell me a joke, a funny joke that I totally won't steal...Yeah...

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  TENTS
Posted by: FatherCrixius - 07-03-2021, 03:36 AM - Forum: Suggestions - Replies (6)

Similar to the Arena Tent : A placeable tent for camping, allowing for interiors within camps. I think this would be cool, if it can be done.

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  I studied the blade... (Kensei SP Balance/SP General Balance/Destiny Duelist Balance)
Posted by: TheCommonNoob - 07-02-2021, 11:10 PM - Forum: Balance Fu - Replies (7)

For a promoted class that theoretically relies on a lot of combo play, Kensei's require way too many skill points to invest in.
(This also applies to a lot of other classes but I'm focused on Kensei for my argument).

Even if you're a destiny Duelist, you'll still have to make quite a few sacrifices while choosing your skillset to fit your already restricted playstyle.
All of Kensei's skills/passives together is 81 SP. On a destined non-human, no trait SP you have 50 SP to spend. (35 for non-destiny).

Out of those 50 SP, 13 SP goes towards often mandatory passives and skills, so you're left with 37 SP. (22 for non-destiny).

Now to proc those passives, you need to hit someone with the weapon skills associated but you also want to actually do damage when you hit someone with it.
So that's about 25 SP (Kagekiri, Toiken, Hirazuki, Raijinken, Sharenzan) spent towards your offensive skills to make sure they do good damage. Now you have 12 SP left.
(You don't even have enough as a non-destiny so you're already sacrificing something here, not even counting the other skills/passives).

Continuing on, Wazabane can live with 1 SP but it'd be really nice to have 5 SP in it for the bonus +10 Hit/Crit. So you have either 12 SP or 9 SP to divide amongst 10 really unique skills/passives.
(Sheathe Sword, Absolute Death, Absolute Fear, Absolute Pace, Sacred Art, Blade Barrier, Tekagen, Hidden Cut, Reflect Shots, Counter Edge).

Out of those 10, I would even argue that Sheathe Sword, Hidden Cut and Sacred Art are mandatory for Kensei to take.
However that concludes my example of a destiny Kensei having problems even with the extra SP. (It's way worse without destiny).

Firebird and Ghost also run into a similar problem with 67 SP total for Firebird and 74 SP total for Ghost.
Though they have a much less "mandatory" skill selection, they still have some like:

Firebird: Falcon Strike (5), Any Defensive Option (3), Roaring Falcon (3), Riser (1), Ignite Power (3), Magical Feathers (2), Plume Echo (Main Class Only, 1), Boon of Apus (1).
18 or 19 Total SP "mandatory" spending.
(Falcon Strike (one of the best offensive skills in the game), Defensive Option, Roaring Falcon and Riser for Boon of Apus to proc for feathers. Ignite power for good damage).

Ghost:  Ether Invitation (5), Scarlet Twister (5), Blood Spike (5), Wraithguard (Main Class Only, 3), Last Chance (2), Afflicted Spectre (2), Claret Call (1), Rising Game (5).
25 or 28 Total SP "mandatory" spending.
(Ether Invitation can be lower but that dramatically increases FP costs. Scarlet Twister and Bloodspike are too good to pass up. Then Wraithguard and the passives are what make Ghost, Ghost).


And now for example of another class and its promotions, a destiny Martial Artist can get just about everything they want from Martial Artist, Boxer and Monk.
A non-human Verglas (arguably one of the best reworked classes) without the Spiritual Fighter trait can get everything they need just from destiny SP.

Another good example would be the reworked Black Knight.
Even with only 35 SP, 36 SP (with the Mercenary Work trait) or 38 SP (as a human with the trait), you can get about everything you need to thrive with Black Knight being in the main class or sub class slots.
(Without even being restricted to a certain weapon archetype like Firebird or Kensei).

And as an extreme example, Rune Magician, actually one of the best classes in the game only needs 37 SP to be fully kitted out. Sure you "need" to main class it but, if you're going to be a Rune Magician you might as well have anyways. So any race with the Arcanic Study trait can just beyblade and let it rip.

To end off my rant though, please take a look over some slightly older classes and promotions and reduce the SP cost of some skills and/or passives (especially Kensei)! 
It's hard to be thematic when even destined, you aren't the master of your own craft.

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  [v2.47] Reject Shove
Posted by: Autumn - 07-02-2021, 07:38 PM - Forum: Bug Reports - Replies (1)

Reject Gale does not seem to trigger on the effects of pushing effects like Hirazuki or Repel currently. I believe that it might not count the enemy as being in 1 range currently.

Method used to test:

1) Enchant Relent Gale
2) Make sure Reject Gale is active
3) Use Hirazuki/Repel

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  Note About Old Submissions
Posted by: Neus - 07-02-2021, 07:29 PM - Forum: Submissions - No Replies

Since we changed forum software, it seems a lot of the links for older submissions are no longer valid.

If you have old submissions that haven't been added yet, please reupload them.

Thank you!

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  SL2 Version 2.47 Update Notes
Posted by: Neus - 07-02-2021, 07:11 PM - Forum: Announcements - No Replies

New Random Dungeon Theme - Spirit Forest

  • A new random dungeon theme for Forest dungeons has been added.
  • Includes 3 floor types (similar to the Haunted Mansion).

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  Characters have forgotten how to use a hoe [v2.47]
Posted by: InsainArcaneBirdbrain - 07-02-2021, 04:11 PM - Forum: Bug Reports - Replies (2)

For some odd reason, characters seem unable to use a hoe to till the ground. They'll start the action and the game states that they start, but then they continue to hoe endlessly. If it makes a difference, I was using a rockdirt hoe (which I gave up trying to till with after 2 minutes), but it seems others have been having the same issue with other hoe types, presumably trying to complete the farming stamp quest.

Shovels seem to be working correctly for the time being, though I'm unsure if tree cutting is in any way.

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  Lantern impact
Posted by: Lolzytripd - 07-02-2021, 01:06 PM - Forum: Suggestions - No Replies

If/when Lantern bearer gets some TLC as a suggestion one of those features could be that if using one of the elements associated with elemental impact, it would apply it for those elements to the lantern bearer (and maybe with a toggle for if it applies it for allies too)

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  v2.47 - Haunted Trees
Posted by: WaifuApple - 07-02-2021, 05:10 AM - Forum: Bug Reports - Replies (2)

[Image: tree_bug.PNG]

Currently, as of the new update with dungeons, when walking into a haunted mansion, you can occasionally run into this issue, where trees from the forest dungeon are visible. This cluster here, and that one tree down there are an example. I don't really have a way to reproduce this - it just happens upon entering a dungeon.

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  [Version 2.47]Violin Glitch
Posted by: chimeranyx - 07-01-2021, 07:30 PM - Forum: Bug Reports - Replies (2)

The Violin (Tips) is for some reason functioning like the Violin (Free) - once I use 5 mental stamina, my character finishes performing. However, the Tips violin spawns a donation bowl that doesn't go away when my character finishes performing. It also doesn't appear to despawn when I leave the map.

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