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  v.2.37 Opening the class board while it's open ruins visuals
Posted by: Fern - 01-06-2021, 06:24 AM - Forum: Bug Reports - Replies (1)

Click the class board button, then click it again (while it's already open) and scroll through your skills. This happens.
[Image: 2otuoeQ.png]

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  Sun Temple - An Oniga Experience
Posted by: Sokuryoku - 01-03-2021, 10:39 PM - Forum: Factions - No Replies

❅──────❅
Sun Temple
❅──────❅
[Image: 11935713-golden-dragon-symbol-2012.jpg]
|══════════|
IC Details
|══════════|

Sun temple is a new, and growing faction within the walls of Oniga. Located to the north, there exists a fight of stairs that would lead one to the grounds of the front gate. Here at the temple, you will find an array of teachers and styles. All being taught to those that wish to partake in this eastern experience.
The funds given for this temple, are used for both the staff's payment, as well as funding to assist those in gold. The community of the temple comes within a colorful array of men and women. You'll find it quite a surprise from your picture of a temple we promise you.

|══════════|
What we offer
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Community - A growing gathering of like minded people. Be it as a student, or a staff member. You'll be surrounded in a world, away from your daily strife of problems. Where it's just you, the temple's people, and your training that's your focus point.
☯ Unique Experiences - The teachers hired along to help with your progression. Are all suited to give you their full focus. Each lesson will take to the student's wishes and focus. There may even be times, where a special assignment, will be given out to test your unique talents.
☯ Safe Haven - The grounds keepers, and other various staff, make sure to keep our family safe from harm. Be it a thug that wishes to abuse a budding student, or the depths of a Black Door, housing more then their community of threats. We have your back.
Various School Styles - Each teacher brings to the table their own experiences of life. You may see two Kensei, but their ways and styles are far from the same. You seek out what suits you best, and from there? Immerse yourself in the chapters of your sensei. Learn from their life, and forge your own with their blessing.
☯ Adventure - Here at Sun Temple, we believe that you're suited to learn both in and out the classroom. There will be times, plenty of them, where you and your class are taken out and into the world. Preforming missions and aid for those requesting of our approved students and teachers for it.

|══════════|
OOC
|══════════|

We're an onigan experience as posted above. With focus into gold as a whole. A community project that has aims to create a central hub to draw Onigan and Oniga lovers back home. The Temple is made with it's own D20 system. Beyond any eventmin events hosted for the temple, everything will be run by dice rolls.

Each student will be required to give us a fee of 500 murai every two weeks. (I need more gold bars Smile !) Once your set up within the school and discord, there will be postings for classes by your teacher.

These teachers, all act as DMs for their students. Each one brings to the table their own flow and training methods for your characters. It is my hope, that as this grows, we form more connections within the community that is Sigrogana Legends 2, and from that? Usher in connections that can forward students into a carrier path with other known guilds and groups.
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Sun Temple's Discord
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Location
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Upper Oniga, north from the blacksmith and on the EAST end of the three houses.
Please come give us a visit, thanks for the read!

[Image: Screenshot_5.jpg]
❅──────❅


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  Win Quotes menu borked (v2.37)
Posted by: KhalidtheGrey - 01-03-2021, 01:24 PM - Forum: Bug Reports - No Replies

Alright, after an approximately 2-year hiatus, I reclaimed an old character slot and remade them as a functionally new character. Along the way, I noticed my win quotes were old, as they would appear in the end of a fight (though only one specific one, I think it's the blow-out victory quote), went to the menu to update/change/wipe them, and found the menu functionally unresponsive and unable to really... do much of anything.

I've wiped my cache plenty of times for one reason or another and my client is fresh and fully updated. There's not a whole lot of information I can offer here, so here's a screenie. [Here]

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  SL2 Version 2.37 Update Notes
Posted by: Neus - 01-03-2021, 01:16 PM - Forum: Announcements - No Replies

Aquamancer
A new Curate promoted class, Aquamancer, has been added.

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  Regalia Raffle Giveaway [Signups until Jan 15]
Posted by: Druby - 01-02-2021, 09:09 PM - Forum: General Discussion - Replies (31)

Hello and happy (late) new years everyone!

I understand the season of giving is a bit behind us at this point, but that won't stop me from pretending like it isn't. In that vein, I've gone ahead and commissioned a total of 20 weapon icons, good for a regalia, to be made by two amazing artists we have in this community, KitKatarine and Slydria! I will be providing 2000 patrions myself so that they will be able to made into Regalias.

I will be cutting off sign ups on Jan 15, just before midnight PST. In order to sign up, please provide to me your Discord username and number, along with your Byond Key. For anyone who feels uncomfortable putting that up publicly on the forums, feel free to message it to me instead at Dragonruby#2301 on Discord or through PMs here on the forums. Names will be drawn at random amongst those who signed up.

I ask kindly that, once the winners are announced, people be kind and patient for our artists as they'll be taking in 10 commissions each, and that up to two weeks maybe required before you get your icons done.

Thanks to everyone for making this community worth sticking around!

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  Bonder and recent changes.
Posted by: Raigen.Convict - 01-01-2021, 06:31 PM - Forum: Balance Fu - Replies (2)

Recently the change to the turn order for youkai has really fucked with Bonder. After extensive thought over this, I see now that Bonder is harder than ever to reliably trigger one very crucial skill for a basic attacker summoner... Fight as One. Fight as one is a five point skill that grants up to +15 in hit, crit, evade and crit evade if ALL of your bonded youkai are within two range.... TWO... range.... and that's ALL youkai... If you use three bonded when are you ever going to surround your enemy on all cardinal directions? The single bonded bonus is that the stats are doubled to 30... Which is great but this is fundamentally flawed in this sort of game, in SL2 melee characters -need- to stay mobile, they don't have ways outside of the vortex pull from Black Knight and the Blood Twister from Ghost to actually draw enemies in towards them so they stay and fight, or immobilize them either. So the odds of you having your full turn while having this +30 to all is slim to none when summoning, this makes Bonder legitimately only good to use for Installing with Two Souls Beyond to gain the full fight as one bonus that way, without even getting the Synchro summon benefit.

Understandably this combination could break things if allowed to have full range so, my suggestion is that Synchro summon loses its benefit of applying to the summoner if using only one bonded all together in favor of Fight as One having its range limit increased to 6 or 7. Due to how youkai always move at the very LAST in a turn and how chaotic this game is with forced movement skills, a regular scenario I can see is the bonder uses 3 momentum to approach, use ritual sword to summon their singular bonded and gets +6 to all on both of them with the fight as one bonus ready as well, someone ELSE may, after all is applied have say a 50% chance to hit now, they do so while using 'repel' from Duelist, they crit, land a 3 tile push, suddenly the Bonder no longer has fight as one, and then the duelist is in range to make use of their fleur to follow up with the bonder having a much less potent defense. Or to strike the youkai easily now that it's left defenseless until its turn at the end of the round. There will almost never be a situation where you can fully use Fight as one in its current state.

As I stated above, I suggest one of the following:
1: Allow Fight as one to apply at six or 7 range while removing Synchro summon's bonus for singular bonded youkai to the summoner.
2: Add a skill which allows the youkai to follow the summoner whenever they move or teleport.

The only two ideas I had on this. I'm more in agreement with the first option. I'd love to hear everyone's thoughts on this.

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  Happy New Year!
Posted by: WaifuApple - 01-01-2021, 11:25 AM - Forum: Fruity Rumpus General - Replies (4)

Well, after a long while we've finally made it past 2020, and what a nightmare that has been. Now I won't start saying that 2021 is going to just be better, because who knows- but I'd like to thank the community for getting me through the new year, with those of you close to me in particular being rays of light in my life, and I thank you all for putting up with me through best and worst.

I'm sure plenty of you all have people like that. Whether part of the community, or otherwise. So take a moment to appreciate the people who've weathered the storm with you, the people who care about you and those you care about. I'm sure you've already wished them personally a happy new year.

Happy New Year, you all.
And Happy New Year to Dev too. May all the work you put into this game over the last year, and the work you'll put in this year, be appreciated.

I'm looking forward to what this year may bring.

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  Weapon Rebalance
Posted by: Yashatari - 01-01-2021, 06:15 AM - Forum: Suggestions - Replies (1)

I think we need a massive overhaul on the weapons.

To name one of my points....(Used the item list for this info, so if its outdated, not my problem)
Ice breaker(Axe) it has 50% ice atk damage, 110% scaling(60 str, 50 ski) and is a 3*
Yukijin(Sword) it has 50% ice atk damage, 100% scaling(60 str, 40 ski) and is a 7*

My second point....
Longsword(Sword) it has 110% scaling all str and is a 1*
Braver Replica(Sword it has 90% scaling(60 str, 15 ski, 15 san) and is an 8*

This game is all about SWA anymore, So why is the basic sword better than an 8*?
Sure people trade out the starting gear for other gear with less Scaling, But its usually for a gimmick.
Why does a 3* axe have better scaling than a higher rarity weapon?
The braver replica also requires you to grind arena tokens, To which would be tedious at low level.
For something that requires such an effort investment, It should feel and be better than a long sword.

My solution, An overhaul.
Stuff like the 1* starting weapons like sword, spear, axe, Should all only have a scaling of 90%
The starting tomes as well, Flamberg 60 will/60 str to 50/50. Flambella can stay the same. Flamnyaghra boost that to 120% scaling.
i don't think you should be able to just start with a 110/120% scaling weapon then slap on a rebel.

Stuff like 50% of elemental atk as damage, They should all have uniform scaling and rarities. icebreaker down to 100% scaling, and lets say 5* rarity. yukijin, scaling stays the same, down to 5* rarity.
While im on this one, Shouldn't on hit effects still proc on auto hits? You're still hitting them. if not, Whats stopping me from using a spineleash that has 120% scaling? which is 20% higher than yukijin and 10% higher than icebreaker. with the higher scaling, i dont lose damage on autos or basics, But with the others you have to hit check to get use of them.
Sogensara is basically just a shittier yukijin with a different potential, Give it UL/2 Ice atk to compete with Yukijin.
Should buff the swordfish sword to 200%(not a typo) scaling, This thing is never used.

Since people avoid str scaling weapons like the plague because they have to minmax, Just buff every str scaling weapon by 20%.(Except meta weapons like raijin)
Even stuff like spine leash and dual blade, so what if they have 140% scaling? Eternal solitude has 150%.
How many times do you run into kenseis using Raijin? How many times do you run into a kensei using kouenjin?

I don't care if this doesn't get approved, More so just to get a point across. The weapons need a rework in some way, If not mine, Then some other way.

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  v 2.37 Conversion Glove charges
Posted by: Perdition - 01-01-2021, 02:04 AM - Forum: Bug Reports - Replies (2)

Currently, if you use conversion gloves and take lightning damage while you have any level of Charge Weapon active with 1 duration left, when the round changes you will be left with nothing when this shouldn't be the case any way you cut.

For example, let's say you have LV 3 Charge Weapon with 1 duration left. You end your turn. Charge Weapon would expire logically, the round would change, and then your shock collar goes off, which should trigger Conversion gloves, and put you back at LV1 charge weapon. This is currently not the case, however. Your shock collar will trigger, but you still won't gain any Charge Weapon LV if you end a round with a 1 duration Charge Weapon LV prior. This isn't an issue with any duration above 1. If I end at a LV with 2 duration, the round will change and it'll properly grant me another LV from conversion gloves, or it'll simply stay at 3 if already maxed out.

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  bro dont open this thread lol
Posted by: Hippie - 12-31-2020, 05:08 AM - Forum: Fruity Rumpus General - Replies (1)

[Image: Gzv7BVN.png]

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