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  Aethelwyne Knight - Special, Small Height
Posted by: R4d6 - 12-07-2020, 11:51 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - r4d6

Character Name - Aethelwyne Knight

Request Type - Height

Request Details -  

I want to make a smol void assassin at 1 meter (3.2 feet) tall.
She would have been accidentally exposed to The Void as a child, and althought she was treated quickly enough, it still had the side-effect of stunting her growth, keeping her at the short size of 1 meter tall.

Roleplay & Lore supporting your request -
Void Poisoning is a thing, it isn't too far-fetched that a small exposure can stunt the growth of a child.

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  (2.35b) Eyes bigger than your stomach.
Posted by: Kazzy - 12-07-2020, 11:19 AM - Forum: Bug Reports - Replies (1)

At present the Vampire trait 'Feeder' isn't functioning as it should. 

[Image: 92f409c5945d7b8998ba9497c39102e0.png]

Problems: At present, using Banquet while fed will overwrite other food. As written here, it shouldn't be applying unless you have an empty belly.

It also can't be overwritten by other food.

Reproduction: Eat a food. Bite a Hapless Victim WILLING TEST SUBJECT check after combat regen

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  [v2.35b] threads
Posted by: Trexmaster - 12-06-2020, 03:47 AM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]

These items drop from chests. I'm pretty sure they're just generic base versions of the new thread items added. Might be worth checking if there's generic ingots in there, too.

Suffice to say these probably shouldn't drop from chests.

To reproduce: get lucky on a chest in a dungeon that spawns materials.

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  [v2.35b] Magnetic Noodle
Posted by: Autumn - 12-06-2020, 12:11 AM - Forum: Bug Reports - Replies (1)

Magnet Shell states that it increases hit on your target by 3 * Shell power, however given the magnetization changes this fact has changed and either needs a description change or adjustment.

[Image: W3y9YwO.png]
[Image: UCM9Htr.png]

My shell power is 8, I should be receiving 24 hit bonus but I am receiving 12 since magnetized is halved now, a multi-shot gun would receive a 4 hit bonus on magnet shell. (lvl 9)

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  [Law's End Set Piece] Waterway under the crypt
Posted by: Autumn - 12-05-2020, 08:32 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Sp0909
Character Name - Jin Kano
Request Type - Establishing a set piece in a preestablished town.
Request Details -  I wish for a concept to be approved officially, underneath the graveyard's crypts, deep down underground are waterways that run underneath Law's End, these tunnels provide an essential resource (Water) to all of Law's End, given the couple of pubs available in Law's End the water has to come from somewhere. The details of this waterway will be below.
Reason why you are making this request (if applicable) - We've had this waterway for a little while now, we didn't expand on its concept until some time this year, given the popularity of bars in Law's End it only makes sense.
Roleplay & Lore supporting your request - Roleplay in the graveyard has been present since dark claw days up to 5 years ago, when Bloeden was around causing mischief, he would eventually transfer caretaking to Jin Kano, a necromancer at his service, that is why I am making the request today. The Graveyard itself is a well established piece in Law's End and (most) people are aware of its presence and history.

Here is a copy and paste from our Discord for Law's End shenanigans, about the waterways themselves.


Quote:[b][The Waterways][/b]

Located underneath the cemetery's first crypt are the waterways in which it was founded on, sprawling tunnels that connect throughout all of the town seemingly, chances are if there is running water anywhere in Law's End it would come from here given the abundance of clean water that is cycled through mysteriously. These tunnels likely served as an underground network for the town at one point.

These tunnels are free to connect to for any Law's End establishment, the rushing water and narrow passageways make it very difficult to traverse through towards the center located underneath the Cemetery, though the central area is home to the Unchained Brotherhood, so it is likely best not to interfere with that area beyond just travelling from place to place.

Given how old the waterways are, they likely predate the cemetery itself, and were likely established before Gold's dreaded curse even occurred.



The unchained brotherhood refers to one of the current Law's End gangs and they have no control over the waterways themselves, they merely reside down there and use it as a base of operations.

My idea is they were established before Law's End was even above the sands if that is allowed, whether it was used for some other purpose or for if Law's End was built on the remains of another town wouldn't matter as much.

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  Abigail Puralekhapala - Character Request
Posted by: Trexmaster - 12-05-2020, 10:18 AM - Forum: Approved Characters - Replies (1)

Hello! I'd like to make this application private given the character's nature.

The GMs probably know my Discord.

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  [v2.35b] I need a tailor(ing kit)
Posted by: Autumn - 12-05-2020, 02:15 AM - Forum: Bug Reports - Replies (2)

Tailoring and Woodworking appear to be missing from the portable smithy, and are currently only accessible from their respective stations around the world, I heard that they were supposed to appear in dialogue but I don't see to be obtaining any of that.

[Image: scvgZ9n.png]

Clicking on any of the options doesn't bring me to a dialogue option as I thought it might.

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  Allow people to treat multiple patients at once.
Posted by: R4d6 - 12-04-2020, 07:05 PM - Forum: Suggestions - Replies (3)

This is a simple suggestion : remove the limit of 1 patient at once. It is more annoying than anything else.

I spent half of my mental points trying to find out what was wrong with someone, I can't decide 'someone else can heal that guy' and go for another one easier to diagnose.

"Oh? That patient need pure water/parasite removal kit? I don't have that, let me treat someone el- ah right, I'm assigned to that person and can't heal anyone else."
That second part is what is annoying, if you don't have the items needed to heal that patient, well you can't just go heal another patient that you do have the items for.
You also can't just diagnose everyone and let someone else heal them, because as soon as you try to diagnose someone, you're assigned to them and can't help anyone else.

Removing the patient limit would allow for players to heal more people even if they don't have the item needed to treat that person, and without waiting a random amount of time to be unassigned (Because I don't know what count as unassigned).

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  [2.53b] Missing cooking recipe, DH-focused nerf
Posted by: Tanasinn - 12-03-2020, 07:21 PM - Forum: Bug Reports - Replies (1)

As of right now, the recipe for Mushroom Pizza appears to be entirely missing from all forms of cooking station. This is a bug that heavily impacts the viability of Demon Hunters, and the roleplay of Zerans.

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  God Rod for Lantern Bearer
Posted by: Perdition - 12-03-2020, 03:42 PM - Forum: Balance Fu - Replies (3)

For its attempts at incorporating spear synergy, it only makes sense for LB to have its own equivalent to God Rod from Priest, but instead working for all Lantern Bearer spells. Given Priest has much higher offensive potential, allowing staff-type spears to be used as casting tools for the lower scaling LB spells, even if AoE, wouldn't be problematic but would be nice for tying more aspects of the class together.

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Sigrogana Legend 2 Discord