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Wind Stone Fragments |
Posted by: Autumn - 12-17-2020, 07:57 PM - Forum: Suggestions
- Replies (2)
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These are the only common crafting material not available in the casino, if possible I'd like to see them being added to the Casino to buy, casino's always been kinda expensive anyways.
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Dungeon Themed Ores |
Posted by: Autumn - 12-17-2020, 07:38 PM - Forum: Suggestions
- Replies (2)
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Currently it CAN be hard to achieve certain ores, the current ores you can reliably get from mining out dungeons are:
-Nerif's Blood from Fire Altars
-Rockdirt from Goblin Tunnels
-Arctic Gold from Whirlpools
-Coral from Whirlpools
-Orichalcum from Black Doors
These ores can all be obtained reliably in a way that would take you little under an hour to two hours of digging in order to obtain a healthy enough supply for a while.
However the ores that cannot be obtained easily need to be RNG'd from the Jammer Caverns only or from disassembling items (which is even more unreliable) so thats not exactly fun or helpful in any regard, I think the following ores need to be updated to be accessible from certain dungeons.
-Silpheed's Curse is unavailable, I could see this dropping from mining nodes in Grey Caverns, as the winged serpent is wind themed
-Conduiz is unavailable, this could either be shared with black doors or have its own dungeon type associated to it.
-Carapace is unavailable, this could be available in deserts as bugs will often spawn in there, I could see it being a node of bug carcasses or shedded skin.
With how much ore is needed these days I can only hope this thread will gain some attention.
One last thing:
-Arctic's gold should be moved to Ice Caverns, and coral should stay as the ore in Whirlpools.
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A Yuletide Dating Lottery! |
Posted by: MakeshiftWalrus - 12-17-2020, 02:42 AM - Forum: Sigrogana
- Replies (1)
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(I'm sorry it's such a short notice this time, Christmas, and exams are scary.)
It's once again that time of year! The time of hearts touching, of kinship, and warmth! What better time to show your feelings for one another than Mercala's own birthday? And what better way to show how much you truly care than to give away charity to those who need it!
The Four Seasons Company, in association with Stella Trading, once again bring you yet another wonderful opportunity to show how much you care for your fellow people, and this time in a manner unlike any other! We got an exclusive deal with none other than the Imperial Guard, whom have graciously offered themselves as candidates for potential dates!
But wait, there's more! Are you a local business? Do you want a stand among our little Yuletide festival area to serve from? We'll offer you the facilities to run your own little area if you care to! You may contact Four Seasons Ly (MakeshiftWalrus#7604) with anything related to it! We only ask that it remains in heart of the holidays.
We sincerely hope to see you there.
Many kind words,
Stella Trading, Elaine Vance,
Four Seasons, Ly.
[OOC]
The Yuletide festival start at:
26th of December, 4 PM EST
The auction itself will start at 6 PM EST
This time we're doing it a little different. Due to feedback, we've opted to aim for more equal opportunity for everyone involved, and instead created a simple lottery system. I'll be explaining the rules briefly here, feel free to DM me on Discord if there are anything you're confused about.
Rules:
- Tickets will be 500 real Murai each.
- You may buy as many tickets as you'd like, within below specifications.
- You may only have 10 tickets on one individual person.
- Example: You may have 10 tickets on Julien, and also 6 on Faye, but no more than 10 on Julien.
- You may not give your tickets to other people once purchased.
- We'll be using a simple roll of 1dX to figure out who won, where X is the total tickets sold for that individual person.
The list of those you can bid on will come closer to the date.
As will a picture of where it will be held.
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Textbox Update |
Posted by: Cerrik - 12-16-2020, 11:17 PM - Forum: Suggestions
- Replies (6)
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It's a small suggestion for a big boost in quality of life. The textbox we use to type in-game is very cumbersome to navigate due to being a single line window. If it could be increased in size, adjustable in size, have a scrollbar, or all of the previous ideas would be awesome.
I wanted to keep the primary suggestion on the top line so I'm putting the specific gripes below this so a more informed design can be derived.
1) To scroll through the single line textbox, we primarily have to click and drag backwards through the window and release at roughly the right spot. You have to time the release to get the right spot which is obviously not ideal.
2) If you typed a long post and wish to review it, you have to copy and paste the whole thing into a new window and review it there. Fixing a typo is a pain because of gripe #1
3) There's an alternative that people use where they type and enter "emote" to pull up a large textbox to work off of, however few people know about it (I forgot it existed until I talked about this issue with someone). The big textbox also does not automatically indicate you are typing unless you manually press the speech bubble button. That is roughly three extra steps to work through for every time you want to type with a large enough textbox.
So that's all I have! Extra quality of life is always welcome and I know many likely detest gripe #1 alone. Gripe #3 isn't a valid enough solution due to the extra steps.
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Magnet Shell is not heavy enough |
Posted by: Snake - 12-16-2020, 10:55 PM - Forum: Balance Fu
- Replies (2)
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A follow up thread to the last one, where Knockdown was removed completely from Magic Gunner's kit. Silence was a good trade for knockdown, but the lack of said status effect now made them significantly weaker against enemies who can just rush down their way, since they can't stall the enemy for a single round before being ran over by a combiner of autohits.
Could we get Knockdown as a sub-status for Magnet Shell's Overcharge effect? It was never really 'op' anyway, you're using 6M to reduce 3M from the enemy if they're not a Martial Artist.
Magnet Shell doesn't really do damage, so I believe it will be weaker than before when you could stack up knockdown, silence and a whooping unresistable sound damage, but atleast it would allow MG to combo with classes that make use of middle-combo knockdowns, which is why they should have the thing back.
TL;DR
Magnet Shell's Overcharge effect should pull all enemies in 5 range who are afflicted by Magnetize towards the main target, then inflict knockdown on all of them. Perhaps also do Earth Damage similar to the other shells if such utility is not satisfying enough.
I don't mind the gravity debuff effect being removed for it. Such effect is already simulated by Vamp Shell anyway.
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Eternion Pseudo - Character Height Request |
Posted by: Sarah54321 - 12-16-2020, 07:55 PM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Key - Hardcore Mulberry
Character Name - Eternion Pseudo (Abigail is their past name.)
Request Type - Character Height Request
Request Details - I'd like this character to be about 3'1"-3'5" if allowed!
Reason why you are making this request (if applicable) - Well, they don't have to be tiny like this, but the character concept would work better with that sort of thing.
Roleplay & Lore supporting your request - I've got some lore for this, but I'd like to request a more private conversation. I'll be DMing Slydria for the rest of this application, thanks!
EXTRA - Second character application in less than a week? Yes, I'm that type of person. Don't worry I have altism.
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Weather effects |
Posted by: Perdition - 12-16-2020, 01:27 AM - Forum: Balance Fu
- Replies (3)
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With the addition of a new weather from the upcoming Aquamancer class I think it's time our existing weathers be addressed from Coastal Squall and Desert Wind. Currently these weathers are underwhelming, especially being tied to 10 stars, but that part is just my opinion. The main thing I want to suggest is these weathers not negatively impacting the user/allies. Currently when you proc the weathers, you also suffer the consequences which seems very backwards.
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New Elemental Enchants |
Posted by: Autumn - 12-14-2020, 08:35 PM - Forum: Suggestions
- Replies (3)
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If at all possible could we see elemental enchants for the following elements:
-Water (Likely in a Curate promo)
-Light (Likely in Priest)
-Dark (Likely in Hexer)
Not only would this create synergy for auto-enchant but it would cap off what mainline elements don't have enchants currently, these would not need to have elemental impacts in my opinion given how tedious that would be to implement, I would mostly just be happy with +4 to 2 stats and +11 to Water/Light/Dark ATK.
But if I did have to associate any tiles to these effects they would be the following:
-Dark: Smokescreen
-Light: Light Shafts
-Water: Dark Water
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Impure Element and Create Shade |
Posted by: Hippie - 12-14-2020, 05:25 PM - Forum: Balance Fu
- Replies (2)
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I'm running a Destiny'd Rogue right now, and I seem to have encountered a mild issue. Impure Element inflicts half of your Void Energy as null damage upon using any spell. The problem with that is that when I cast Create Shade to get away from an enemy or buy myself some time, Impure Element being active instantly damages my character and reveals my location instantly. It should still inflict the null damage and all, but at the very least, make it so the damage is inflicted before the shades are created, that way you can still hide and not render a fairly important tool of the ST arsenal a severely weakened Blink. It seems like an unintended interaction, at least.
Thanks for reading my blogpost.
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