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  Seto for Statue of Memories
Posted by: Shujin - 11-30-2020, 04:02 PM - Forum: Suggestions - Replies (2)

I kinda wanted to test a few things on the test server, than I realized that there no real way to challange Seto, who would make a pretty good dummy.

Sooo, can we have Seto fight on top of the mountain in the Statue of Memories?

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  Belmont Orello - F.E.E, Focusable Energy Emitter
Posted by: Kyro - 11-30-2020, 02:52 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Magic Girl Kyro
Character Name - Belmont Orello
Request Type - Invention for personal use
Request Details - After I had a small talk with one of the GMs (Slydria) and looking over the lore about the technology present in the SL2 world, I wanted to request for my character to research and develop a mechanism/engine to convert pure focus into heat or labor energy and serve as a substitute to the mechanisms which work with Salamander Blood.

The engine itself would be made of alloys and sturdy materials resistant to heat and pressure, gears for the machinery inside and a catalyst to mold the focus which emits heat in reaction to it, having special slots for canisters filled with focus to be inserted in and power up this machinery for it to convert the focus to produce energy, it requires way more maintenance than engines powered on Salamander Blood, but it is a lot safer due to less risks of leakage and severe damage from them (considering Salamander Blood is literal lava).

There are several uses for such engines, one of them being to power up weaponry and be sort of a parody to the excel weapons which charge up slowly by draining the focus from the air or the user themselves, but a lot more efficient in that regard due to them accessing the container attached into the slot directly without any delay (think of it like energy blasters). Another use of the engines is to power up other machinery or lights akin to a generator.

Reason why you are making this request (if applicable) - I wanted to play around with the concept of focus and perhaps create a diverse way for technology to work and not depend on Salamander Blood since it wouldn't be able to be carried everywhere due to how dangerous it is or used in certain locations for perhaps lack of it within the area. Perhaps with time he'd be able to develop it to be more efficient and self sustainable in terms of focus for it to be used for the public, but that's something to be decided for the future in my opinion.

Roleplay & Lore supporting your request: Belmont himself has resources for these researches for once in a while thanks to his family which is composed of Black Knights who bring murai from their mercenary and military career.


Lorewise considering that focus cartridges (bullets which gunners and mainly MG use) and blue potions giving proof that you can storage focus in special canisters it can make it a possibility. And then there are bots constructed by engineers being able to function on focus would imply that such machinery would perhaps function with the technology in SL2 with time.

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  bye
Posted by: Matcha - 11-30-2020, 06:10 AM - Forum: Fruity Rumpus General - Replies (9)

I started playing this game in May, and I originally intended on just playing for 2 weeks as a break from other things I had going on. Somehow, I ended up playing for 7 months instead.

Lol, yikes. What a wild ride.

I had a lot of fun, but I think it is about time for me to quit and move on.

Thanks for everything.

Bye.

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  First Draft - Reorganized & Updated Rules
Posted by: Neus - 11-29-2020, 11:17 PM - Forum: General Discussion - Replies (10)

https://neus-projects.net/wiki/index.php/Game_Rules

As mentioned, I've been working on reorganizing and updating the existing rules. Above is my first draft of it, including the conflict rules. If you'd like to offer feedback, you are welcome to. In particular, I'm interested in knowing if;

1 - Did I miss something that should be in the rules?
2 - Do you feel that Dyst's fleeing rules are still necessary with the addition of scene locking and the conflict rules, or can those be retired?

Thank you.

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  The Meanie Genie Game
Posted by: Sawrock - 11-29-2020, 07:23 PM - Forum: Fruity Rumpus General - Replies (32)

Here's the game. You can make one wish to a genie, but it can only be a maximum of ten words (starting with "I wish) and the next poster tries to horribly subvert the wish while making a wish of their own. If anyone asks questions of your reasoning behind your wish-granting, simply edit your post and add an explanation.

Here's an example: "I wish I had more wishes."
Well, you're now a genie. You have more wishes but they're for you to give, not get.


Here's my wish:
"I wish I could stop time."

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  Crafting LV limitations need to be less tight
Posted by: Snake - 11-29-2020, 06:18 PM - Forum: Balance Fu - Replies (5)

Took a while for any threads to be made unrelated to combat mechanics, but here it is! This one's a simple yet polemic subject. The new crafting had opened a lot of new opportunities for people to gain a better identity, but it came at a heavy cost. You no longer can specialize into a specific 'trading' (I.E, the crafter of weapon parts; the crafter of quality tools), all while there's one certain class that's pretty much the 'must have', which is Toolmaker. As most of those are well-spread between the 'great five' unlike before, this brings a problem to both IC and OOC, where solo crafters are unable to perfect up their weapons before selling, or even using. And blacksmiths won't be able to craft other parts or weapons that need more than just Metalwork.

There was an increase on material costs too, which made all way less generous, and also the addition of extra Murai costs. Overall, a knife to a crafter's back, while forcing the overall game economy to fucktouple all the prices of everything. But this transcends the deal. Some people say it's fine (the veterans/crafting maniacs), while others don't (the newbies/crafting casuals).

Alas, I'm here in the name of the casuals to ask but a mere thing that could help solo crafters to be able to craft a weapon and at the very least rinse it to mastercraft heights.

  • Could we be able to cap two Crafting classes, instead of only one and barely a half of another?
Yes, you're reading this right. Let us have two crafting classes at LV6, please. It will help a lot to reduce the need of being mister popular who's showered by friends. And it's kind of honestly a hassle to be bothering others to do things for you and abusing their goodwill.

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  A Random Bridge
Posted by: WaifuApple - 11-29-2020, 05:45 PM - Forum: Mapping - Replies (5)

[Image: bridge_with_sand.PNG]
...I made a bridge over some water. That's it. That's the entire thing. It's a bridge. Over water.



Here's the file.


.zip   GenericBridge.zip (Size: 1.78 KB / Downloads: 455)

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  A Flashy Debut - Animation for Joining Battles
Posted by: WaifuApple - 11-29-2020, 03:56 PM - Forum: Suggestions - Replies (5)

So, the suggestion here is a simple one. What if players were able to set an animation to play on them joining on a battle, on top of their sprite! Like appearing in a bolt of lightning with Overload, or a cloak of darkness with Bellowing Stag. Among other things of course. I dunno if it'd be worth donating for, so I'd suggest it to just be a more innate thing - but it's a possible donation item contender otherwise.

I think it could add some flair to joining battles. Some extra style! What do you think?

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  [v.2.35b] Electric Axe Potential Bug
Posted by: Kiss - 11-29-2020, 09:57 AM - Forum: Bug Reports - Replies (2)

So as it says in the title, the Electric Axe potential is bugged.

In specific players and enemies dont seem to take any damage if they strike your electric shield or take minimal damage (1) if they do. It also counts your status for the weapon as Level 1 even if your weapon is maxed out in terms of Blacksmith upgrades. When firing the Electric Bats the damage is also wrong since it does not seem to be adding the axe power.

[Image: KWuCCbf.png]

[Image: 39SIa52.png]

[Image: 4RvA0t3.png]

[Image: 6rwAlCb.png]
I have had other Electric Axe users also confirm it does not work for them.

EDIT PS: As a note both Electric Axes we've tested have been Mutated.

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  v2.35b Trait Lock not showing on some traits
Posted by: Fern - 11-29-2020, 06:16 AM - Forum: Bug Reports - Replies (2)

History Traits and Ambidexterity Trait will not show a lock icon when you hold shift and click them to well... lock them.
 
You can see this for yourself by opening the trait menu, grabbing any History Trait or Ambidexterity and then holding shift then clicking them. Unlike most other traits, they won't show a lock when you do that.

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