Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,784
» Forum posts: 58,653

Full Statistics

Online Users
There are currently 345 online users.
» 2 Member(s) | 341 Guest(s)
Bing, Google, the homestuck man himself

Latest Threads
Kameron8
Post-Server Reboot Login ...

Forum: Quality-of-Life (QoL)
Last Post: Kameron8
18 minutes ago
» Replies: 0
» Views: 5
Ray2064
Mastery of STR Crit

Forum: Balance Fu
Last Post: Ray2064
3 hours ago
» Replies: 2
» Views: 220
Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
Last Post: Fern
Today, 02:28 AM
» Replies: 0
» Views: 99
Autumn
Bows

Forum: Balance Fu
Last Post: Autumn
Today, 12:01 AM
» Replies: 19
» Views: 1,584
Trexmaster
The Economy and You

Forum: Suggestions
Last Post: Trexmaster
Yesterday, 11:11 PM
» Replies: 6
» Views: 1,496
pilcrow
Flash of Light

Forum: Balance Fu
Last Post: pilcrow
09-24-2025, 08:13 PM
» Replies: 0
» Views: 192
AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
Last Post: AkaInuHime
09-24-2025, 07:57 PM
» Replies: 0
» Views: 157
Neus
SL2 Version 3.03

Forum: Announcements
Last Post: Neus
09-24-2025, 07:17 PM
» Replies: 0
» Views: 137
Poruku
Chimera Hit

Forum: Balance Fu
Last Post: Poruku
09-23-2025, 08:28 PM
» Replies: 3
» Views: 338
CuteYellowCrabby
Himari Izumi: Special Wea...

Forum: Approved Characters
Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
» Replies: 1
» Views: 593

 
  [2.27c] Unfriendly Runes & Scary Ghosts
Posted by: Snake - 07-01-2020, 11:58 PM - Forum: Bug Reports - Replies (2)

Runes can be targeted by Ally units and destroyed.

This promotes (intentional or not) grief and mishaps when someone attacks an enemy who is standing on top of a rune.

Additionally, Ghastly Strike from Ghost can also target and be used on allies, even if the skill description says it's enemy-only.

Print this item

  [Youkai] Slow Crow/Firefox
Posted by: Autumn - 07-01-2020, 07:10 PM - Forum: Balance Fu - Replies (5)

As of the last update, all youkai move at the end of the turn order, this can cause issues with both specifically Snow Crow and Firefox, as the ice tiles/cinders they drop last merely 1 round and thus will expire immediately after their turns.

This doesn't allow anyone to even be thwarted by their effects, let alone an ally take advantage of them, can both of these be upped to a 2 round duration so they have a use again? Their use before was only if they were faster than their opponent which they often were.

Print this item

  Zeran Ram [2.27c]
Posted by: Senna - 07-01-2020, 02:46 PM - Forum: Bug Reports - Replies (4)

Horn of Heaven from the Zeran Trait line doesn't seem to be working at all. We tried testing it from all direction with said youkai, we even wait a turn just in case the Zeran passive needed a turn to trigger then try again. EVEN after letting said youkai attack firstly.

We kinda tried everything possible.

Safe to say, that trait broke.

Print this item

  Ice Sheets and Cinders
Posted by: Snake - 07-01-2020, 02:45 PM - Forum: Suggestions - Replies (2)

Ice Sheets should gain some transparency when deployed (or at their base icon file), around 50% transparency.

I don't know how this never came to bother anyone, the fact that Ice Sheets have a layer setting above all other field effects, including even the player's customizable pieces sometimes. So, there's little to be asked but above. By doing that it will make the ice sheets leave a nice effect of 'as if they're freezing/burning over the battlefield', rather than turning everything into pure ice.

Print this item

  [Sigroganian Guard] Increased Patrols
Posted by: Autumn - 07-01-2020, 04:34 AM - Forum: Sigrogana - No Replies

Every so often, coming from out of the confines of Fort Arjav will be a pair of standardized guards, led by a lieutenant ordering them to file out in pairs, they seemingly head towards the Forest just south of it and begin a patrol, this happens very commonly on a set schedule, varying each day of the week seemingly to not be too predictable. These guards are well practiced at identifying and spotting threats but are ill equipped or skilled to deal with them without sheer numbers, they are more likely to report an incident to first squad than they are to try and apprehend it. They scower through the forests during their patrol, not looking as too far to identify anything hidden, but they are seemingly on the lookout for suspicious activity or individuals. Any ol' traveller may be stopped if encountered, and asked a series of questions about spotting anything suspicious.

Afterwards the imperial guards continue about their business, either heading north towards the fort, Cellsvich, or directly south towards the arena in order to begin their shifts. A note has been posted on the notice board in Cellsvich, and pinned to a wall within Fort Arjav for the public to see:

[Image: uLiTBpm.png]

Print this item

  (OUTDATED) Fern's Guide to Character Building
Posted by: Fern - 07-01-2020, 01:00 AM - Forum: Builds - Replies (1)

Note: This thread is now outdated due to the most recent evasion rework. If you would like a more up-to-date tutorial, refer to Zerg's Guide for building!
 
DISCLAIMER: This guide assumes that you have done the in-game tutorial at the very start of the game. If you have not gone through it, I highly recommend doing so, as it will help you better understand what is written here. Additionally, this assumes that you use the SL2 Reckoning Calculator.

Click here if you want to download the SL2 Reckoning Calculator.

This guide may be updated sometimes. I will make a post every time I make a significant update to it.

It is mostly meant to help you learn how to make builds in the SL2 Calculator.

Wanting to make your character decent at fighting or have some kind of roleplay concept in mind that you're not sure how to set up mechanically? Say no more! This is a guide created by myself to help people understand how to make character builds.

Sigrogana Legend 2 is a game where you determine your character's gameplay abilities by choosing a combination of two classes from the available Class Board, in addition to investing stat points to help make your character better at other areas.

This thread includes a section for Beginner and an Advanced one. Only check out the Advanced section if you're interested in going more in-depth with character building. Now, without further ado... let's get to it!





BEGINNER BUILDING



There are four types of stat classifications:

  1. Base Stat: Your raw stat without any sort of mods applying to it.
  2. Modded Stat: Your stat with other mods adding to it (Example: in-game buffs, equipment, class bonuses...)
  3. Racial Base: Your race's starting base stats. Most races have different ones, in example, Imperialists have 4 Racial Base STR and Chatarans have 6. This is different from the first two stat types because it actually affects Diminishing Returns, which will be explained shortly.
  4. Scaled Stat: How much of your stat is effective. To put it in simple words, the more you invest into a stat past a certain point the less effective it actually becomes. This limiter begins at your character's Racial Base Stat + 40. (Example: Diminishing returns for Imperialists' STR begins past 44. You invest one point past that, and it becomes 44,9. You invest another, and it becomes 45.8... and so on. This is what Diminishing Returns means.)

You can see your Racial Base in-game by opening your Character Info screen (button at the top right of your in-game screen) and hovering over the stat names. Like so:

[Image: unknown.png]

The number to the left is your Racial Base, while the number to the right is how many Base Stat points you've added to it. This example has 47 base WIL!

You can also see your Scaled Stats in-game by clicking this button in the Character Info screen. Click it again to stop displaying them:

[Image: unknown.png]

With that in mind, let's get to business! Let's open the SL2 Calculator and take a peek at the menu we first get.

[Image: unknown.png]




The calculator allows you to spend 240 stat points, which is the max amount you can have at Level 60 (the max level you can get with ordinary player characters.

Keep in mind that you get 4 Stat Points per Level Up. You begin with 4 at Level 1. If we multiply 4 x 60 = 240. Quick maths!

I'll explain what each button in the screen does:
  • Race: You pick what race you're building for here. Once you select a Race, the calculator will automatically apply its racial stat bases to the screen.

  • Class: This is where you choose your character's Main Class. Each Main Class has a stat bonus to specific areas, so when you select one, it'll change your stats.

  • Monoclassing: Check this if you're using your Main Class as your Sub Class too. Monoclassing doubles the stat bonuses of your Main Class in addition to having other special gimmicks, which you can find through the game's skills in the Class Board.

  • Custom Modifiers: Here you put any stat modifiers you feel are relevant to your build.

  • Base Modifiers: With this, you can increase base stats manually, for whenever you may need it.

  • ElemATK: This allows to manually add Elemental ATK. Each element is tied to a stat. In the calculator, they're lined up with their respective stats for convenience. Every 4 points of Scaled WIL add +1 Elemental ATK across the board. Keep in mind that only Scaled Stats increase Elemental ATK, except for Luminary Element's case which will be explained shortly.

  • ElemRES: Your elemental resistance to that element. It reduces the damage you take from that element. Negative numbers mean that you're weaker to it... for example, if I had -25% Fire resistance, that means I get 25% Fire weakness.

  • Starsign: The blue square with the white circle at the top left. Starsign is a talent that you can find in-game by opening the Talent Screen and clicking the Occult section, then Astrology. It increases both your Elemental ATK and its respective stat, and becomes doubled during specific months. In the calculator, you can hover over the Starsigns to see what they affect.

  • Luminary Element: Only check this if you plan on using the Luminary Element trait that you can get in-game. This makes it so Scaled WIL no longer increases your Elemental ATK, and instead makes it so it's determined by your Modded WIL. The element that ends up scaling with your Modded WIL is determined by your Starsign (for example, if I have the Mars starsign and 70 Modded WIL, my Fire ATK becomes 70.)

  • Legend Aspects: The symbols at the top right. They increase their respective Base Stat and softcap for Diminishing Returns by 1. You can hover over them to see which stat they affect. Legend Aspects are attained through the use of Legend Inks, which you need the Legend Journal for. You can attain the journal at the top of the Nameless Shrine by talking with the NPC Asha when you're Level 60. This part of the menu is irrelevant to you if you don't plan on having a Legend Journal.

  • Dragon King Pieces: There are equipment pieces in the game part of a set called Dragon King. Only increase this if you plan on using them - they increase your STR and its softcap.

  • Essence: Only mess with this if you're playing a Vampire. This sets the amount of Essence you have. See Sanguine Crest's description in the game's racial skills for more details.

  • Rising Game: There's an innate used by Ghost, a Duelist class promotion that increases specific stats the more HP you lose. The amount of stats it affects depends on its rank level, which you can choose here. Caps at 5. NOTE THAT THIS SETS YOUR RISING GAME RANK, NOT IN-BATTLE LEVEL!

  • HP%: Sets the amount of HP the character is currently at. Useful for Rising Game calculations!

  • Total HP%: Changes the max HP your character supposedly has.

  • Custom HP: Sets HP mods. Some skills or equipment give you flat bonus HP. This is useful for that.

  • Custom MP: See above, but instead it's MP. Or FP, as known in-game.

  • Giant Gene: There's an enchant in-game called Giant Gene, which increases your max HP by 10% and your Torso's Weight by 50%. Tick this if you plan on using that.

  • Endurance: There's a passive in-game from the Hexer Class, promotion of Mage, that increases your max HP by 10%. Check the box if you plan on using it.

  • Weapon Calculations: This is for checking your weapon stats! I believe the menu it opens is pretty self-explanatory. Just set the weapon's scalings, stats, critical modifier and so on - the calculator will tell you how much hit, critical and damage you should roughly have.

  • Reduction: Opens a menu for damage reduction calculations. I highly advise to not tamper with this until you're more experienced with the game, because it can be confusing.

  • Traits: Opens a menu for traits that can affect your stats. As of this day, only the History traits can boost your Base Stats.

  • Stamps: Opens a menu for stamps that affect your stats, elemental resists and other things. You get stamps by doing Quests in-game, normally. STAT STAMPS ARE MODDED STATS, THEY DO NOT QUALIFY AS BASE STATS!

  • Print: This is for printing your stat point investment. I suggest saving it when you're done making your build so you can open it in Notepad! When you click it, it'll open a new menu that details the amount of points you put into each stat. Custom Modifiers are put next to the stat points invested in brackets. This menu also includes whether you accounted for Giant Gene, Main Class, Legend Aspects, Starsign, History... etc! I will give you a quick example.
[Image: unknown.png]

The print says STR: 30 (+6)
This means that I added 30 points to STR and I should be assuming I'm getting a +6 STR mod, from whatever equipment/status I was accounting for. So when you get to investing points in game with this one, it means that you have to add 30 points to STR.

Tips:
  • If you hold Shift and click the + or - buttons when spending points, it lets you multi-spend or multi-subtract! The same can be done in the SL2 Calculator.
  • Curious about how a Racial Skill works? You can go to the ASAGO banks in-game and check out their Race Board by clicking on it! Obviously it won't let you race swap, but it'll let you see details on other races. This is very helpful specially when it comes to making basic builds.
  • Aptitude gives you a +1 to all stats except itself per every 6 scaled, and increases your EXP gains by a %. Normally this is pretty wise to include in most builds you do, because it makes it much easier to afford stats on top of make you gain more EXP.

And that's it for the basics of making builds in the SL2 Calculator! I know it might seem a bit intimidating at first, but once you get the hang of it you can pretty much make builds in less than a few minutes. There's much more advanced stuff you can do for build optimization if you really want to go that far, but that'll be explained in a different post in this same thread. I hope this is useful!

Print this item

  [2.27c] Engineer Upgrades are bugged
Posted by: Snake - 06-30-2020, 10:48 PM - Forum: Bug Reports - Replies (1)

Engineer's Upgrade skills are all not giving the right amount of statistics they should based on Rank.

They're only granting 5, which is the value of Rank 1. (In this case, it should have been granting 15.)

[Image: unknown.png]

[Image: unknown.png]

Print this item

Bug Music playback error. (Youpoop) [22.7c]
Posted by: Noxid - 06-30-2020, 09:18 PM - Forum: Bug Reports - Replies (1)

When first opening someones profile I get this error message in the chat.
[Image: unknown.png]
Thing is if I mute and unmute the music plays fine. It appears the error message fires off a bit too early, before the video loads. Not sure if anyone else has this issue of it's just me.

Print this item

Star File Size Reduction Guide Electric Boogaloo
Posted by: Miller - 06-30-2020, 09:08 PM - Forum: Guides - No Replies

One of the biggest deterrence to having a large amount of icons on SL2 is the file size restriction which is roughly 256000 bytes or 250kb as well as BYOND's finnicky Dream Maker which bloats up file size significantly. Here I'll be describing various methods of how to reduce file size and the pros and cons of each.


A) Import PNG Method

[Image: gITrFwg.png]
1) Open up an instance of Dream Maker and insert your face icon states all into a singular DMI. 

[Image: m20GwvN.png]
2) Save it as a separate file. (File on the top left of Dream Maker, then click Save as.)



3) Open up your image editing software of choice or a website that allows you to compress images and compress your .DMI into a separate .PNG file

List of generally used websites for compression are.
https://tinypng.com/
https://compress-or-die.com/
List of generally used software for compression are.
GIMP (Freeware)
Paint.net (Limited in function, Freeware)
Photoshop (Certain versions are free to use for personal use)

TinyPNG may require you to change the selection to All Files before your .DMI pops up.



[Image: 7myzz9g.png]
4) Open up an empty instance of Dream Maker and set your DMI File to be 96 x 96. Make sure 'Use size from File' is unchecked.



[Image: fPGD87N.png]
5) Right click the empty space where icon states would be and import your .PNG file; alternatively you can press CTRL+I and import the .png you compressed earlier.



6) Delete any extras generated by the import and name states to your liking and you're done.
PROS:
Requires no external software whatsoever if you use a website.
CONS:
Requires repeating this process entirely every time you need to update your DMI
Does not keep icon state names.

B) TweakPNG Method
[Image: gITrFwg.png]
1) Make your DMI or update a preexisting DMI in Dream Maker



[Image: RNNWfaC.png]
2) Open up your image editing software of choice or a website that allows you to compress images and compress your .DMI into a separate .PNG file

List of generally used websites for compression are.
https://tinypng.com/
https://compress-or-die.com/
List of generally used software for compression are.
GIMP (Freeware)
Paint.net (Limited in function, Freeware)
Photoshop (Certain versions are free to use for personal use)

TinyPNG may require you to change the selection to All Files before your .DMI pops up.



3) Grab TweakPNG, a freeware program that allows you to look at the internal data of a PNG file.
http://entropymine.com/jason/tweakpng/



[Image: rv25ys4.png]
[Image: zGSvAga.png]
4) Open up TweakPNG and use it to open up the DMI you made earlier and right click the 'text (compressed)' line and copy it. (This will require you to set your selection to All Files for it to pop up in the file select.)



[Image: SHHm3ag.png]
5) Open up the .PNG file you made earlier; right click and paste it, then save the file as is.



6) Your PNG file should function identically to a .DMI when you upload it to SL2. However to open this file in Dream Maker, you'll need to change the extension to a .DMI.

[Image: PQe4YAp.png]
This is done by renaming your state to Face.png to Face.dmi, but you need to first enable File Name Extensions under view on Windows 10 to be able to do that.

PROS:
Keeps face icon states which saves a ton of time whenever you update a large DMI.
Quick although initially not that intuitive.
Lowest file size possible, direct conversion from .PNG to .DMI.
CONS:
Requires External Software (TweakPNG)

Print this item

  Forum Theme Request: Dark Theme
Posted by: Kameron8 - 06-30-2020, 06:15 PM - Forum: Suggestions - No Replies

If possible, I'd like to see a theme added alongside our Neus, Vampire, and Forest options that uses dark colors without bright reds for the font.

Print this item

Sigrogana Legend 2 Discord