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Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
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Autumn
Bows

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The Economy and You

Forum: Suggestions
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Mastery of STR Crit

Forum: Balance Fu
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Flash of Light

Forum: Balance Fu
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AkaInuHime
New Weapon: Kelsoaker!

Forum: Suggestions
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Neus
SL2 Version 3.03

Forum: Announcements
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Poruku
Chimera Hit

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09-23-2025, 08:28 PM
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CuteYellowCrabby
Himari Izumi: Special Wea...

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Last Post: CuteYellowCrabby
09-23-2025, 01:35 PM
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Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
09-23-2025, 09:50 AM
» Replies: 1
» Views: 575

 
  [v2.26.5] Immobile Shenanigans
Posted by: Autumn - 06-08-2020, 03:45 AM - Forum: Bug Reports - Replies (1)

Immobilization and similar inflictions (Frozen) will apply correctly currently, but if tried to be applied again by any other source it will attempt to overwrite immobilize and then give them an immunity to it.

I believe this might be a remnant from when stronger statuses overwrite weaker statuses, if Immobilize just can't be re-applied to immobilized targets I believe this might be fixed.

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  Regalia of the fundamental essence.
Posted by: HexGirlBestGirl - 06-07-2020, 02:44 PM - Forum: Suggestions - No Replies

I want to Item Regalia keys. For event purposes. Keep the functionality, but change in name. Although, that made me realize.

There's really not much we can regalia overall in that regard. Chests? Maybe potions even? Know how you drink a potion out of battle and the little icon appears above your head? Why can't I Regalia that or something?

So this is a formal request to allow for the following things to be allowed to be affected by Item Regalias:

Books.
Keys.
Potions.
Golden Lockpick


If any more come up that'd be relevant and noteworthy that can't just be emulated by regaliaing an item on an item mount already, do tell. Here's my reasoning for each.

Books: Not all are created equal. Nor are they all red. It helps players be able to remember what their personal journals or important books and what have you looked like without having to write a note on the first page or something. Especially if someone else finds it or gets handed it. That's just a hassle. If we got the big boy patrions, why not just allow it to be recolored or re-iconned?

Keys: I wanted to make it so keys played a huge part in an event I was considering potentially. This means that keys would be handed out or found around the place. However, what if I want the functionality of a key but not the appearance of one? Imagine if someone gave you like...i'unno. That one orb or whatever you needed in Pokemon Platinum to open that one door or whatever. Imagine if that was just a KEY INSTEAD, despite being an ORB VISUALLY? IMAGINE THAT. YEAH.

It bothers me too.

Potions: What if I want to drink a vial or something and have it a different color and look cooler? Y'know?

Golden Lockpick: What if I unironically want to make it so i'm using some kind of special mech tools or my fists or a special thematic key or something to assist with it? Not all lockpicks are created equal man.

NOW! Gotta address the obvious. "But how do we implement this without easily losing access to it or it being exploitable?"

After all, keys are connected to doors. Door gone, key useless.
Books would be separate items already so no issue there. Regalia one book, and treat it well.
Potions are stackable items. What if you don't want every potion nor a singular potion to be regalia'd?
Golden Lockpicks are an iffy one. No idea there.

So, the solutions are a bit simple. For keys, just make it to that For each Item Regalia used on a key, you store the icon used and can swap them freely within this menu for any key in your inventory. That way, we can have a mass amount of key choices as long as we consume the proper item regalias without having to overly spend item regalias per keys if we want tons of them. Make it so that it binds to your key more than anything. So if you decide to give them away or sell them for whatever reasons, other players can't utilize it.

For potions, do the same thing as with keys. Naturally, the same for binding it to your key. People sell potions a lot. I'd pay more average murai for a sick custom looking potion and description. Of course, the potion'll not have a modifiable effect or anything so that'll always display.

Either way. That's all. Please support my powerful thread. Thanks.

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  The Dreaded Youkai rebalance, Fairies & Dungeons
Posted by: firehawk11 - 06-07-2020, 03:47 AM - Forum: Balance Fu - Replies (1)

IT IS TIME, THE DREADED REBALANCE OF SUMMONER. PT 0.1 (Fairies)

So after trying to fight through a level 45 Crazy Fire Dungeon I have found out some rather depressing facts about Summoner class group, as a whole. (For context, I play a Priest/Bonder Elf) I found out that at the moment I use onyl fairy type Youkai.

The problem with Fairies are huge, despite their abilities on paper seem fairly good. Most of my fairies at the moment are level 45, yes I brought them into a level 49 crazy Fire Alter boss fight expecting to do fine. The fight was with 2 Bells, 2 Wings of Fire and 2 Lava slimes.

All three of my fairies lacked damage output in the dungeon, against the Wings of Fire, with Black Rose, Fairy lance and the water spell, I was dealing 0 damage to them. The Bells were taking 0 from Fairy lance, about 25 from Black rose and I do not remember how much the water spell did as I do not think I managed to cast it. Not even Asrei water spell could do damage to mobs who were WEAK to water, I mean WEAK

The problem is they have low offensive stats, mixed with low Vit/Res/Def really makes the fairies unfun to use, they can not take an auto hit. I've seen times where my fairies EVASION for just under 200 damage, that for anyone is not good and add in the fact they got at most 300 HP, not to mention yes the water fairy has 500-600 HP but that does not help due to the above reason.

Could perhaps they recieve a rebalance?

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  [v.2.26.5] Fire Breath Center-line Double hit
Posted by: Asellia - 06-06-2020, 09:18 PM - Forum: Bug Reports - Replies (1)

Hi, I'm back with more hyattr fire breath bugs!

At least in PvP right now, anyone on the center-line (Straigth ahead of myself in a line!) for my channel magic + destruction flying breath take twice the damage. It hits twice! I assume when fixing disaster realized not deleting thigns in that line, it made the damage double. The sides do not take it twice!

As much as I love my breath doing reasonable damage, I figured I should *probably* report this.

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  [Wild Elf] How to make a boring race interesting in 1 easy step!
Posted by: Snake - 06-06-2020, 07:05 PM - Forum: Balance Fu - Replies (4)

Give them a Racial tied to using bows and daggers, please. That's all they need to be at least as interesting as Omina. My starting petition to them is quite simple too:

Quote:Racial Skill/Trait (Hunting Prowess):
- Wood Elves, being natural hunters, show unmatched adeptness at wielding a hunter's armament. Grants a bonus to Critical Damage for Bows and Daggers equal to Scaled SAN/2. But this skill comes at a cost, the Scaled Weapon Attack of all other weapons is reduced by the same amount.

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  Stand off/Weir Konnen v2.26.5
Posted by: Swiftkusura - 06-06-2020, 04:59 PM - Forum: Bug Reports - Replies (6)

https://prnt.sc/suzf8e

https://prnt.sc/suzg7x

As you see here the skill standoff says it's giving me 1 per 5 willpower scaled, I'm however receiving 6% DR not 8%

As I mentioned it to a friend he, a boxer, told me HIS defensive willpower skill also seemed to be wrong, stating he had been gaining 8% from 62 willpower

https://prnt.sc/suz91s

https://prnt.sc/suz8m1

https://prnt.sc/suz8p5

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  [v2.26.5] Retreating Swipe Narcus Bug
Posted by: Autumn - 06-06-2020, 09:01 AM - Forum: Bug Reports - Replies (1)

It seems that retreating swipe is applying the on-hit effect from Narcus somehow as of this update, I'm not sure how it happened but eating it head on was evident enough to me.

It might be applying other on-hit effects as well.

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  More Music Options
Posted by: Mr.SmileGod - 06-06-2020, 02:09 AM - Forum: Suggestions - No Replies

More and more, good music on youtube is being embed blocked. Youtube, simply put, is garbage for finding / utilizing music from. Can we get some additional options for BGM links? Vocaroo, for example, is a great option. Have it be a pop-up when you want to change your music. Pick the site, place the link in the same way as it is now.

Reason I suggest vocaroo is because it's REALLY easy to upload music there.

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  Increase prinny health
Posted by: Lolzytripd - 06-06-2020, 12:05 AM - Forum: Suggestions - Replies (12)

Increase prinny's health by like... 1000-2000 so we can actually test a longer interaction of abilities.

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  [v2.26.5] Spellbook on the Go
Posted by: Autumn - 06-05-2020, 08:25 PM - Forum: Bug Reports - Replies (1)

You can currently cheat out your skill slots a bit with spellbook by having a tome equipped and switching to your actual weapon in battle, normally I wouldn't have a problem with this but it seems as though you keep these skill slots even after the battle is over (Eg. Having 25/20 skills equipped.), adding a check for your skill slots at the end of a battle would probably fix this issue.

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