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  Claret Call Disparity
Posted by: Autumn - 12-27-2019, 01:56 AM - Forum: Balance Fu - Replies (14)

Currently compared to almost every other class in the game, Ghost wins out damage wise to otherwise everything, this is likely due to it being a mix of Duelist and having its own flat values added to every basic attack, Claret Call interacts with Critical Damage to a varying and often overbearing degree, while interacting with Defenses like Phys.DR to a almost laughable degree, seemingly ignoring DR partially or entirely from the tests I was able to produce.

All in all this causes Ghost to just deal way too much damage currently when compared to everything else in the game, its the dream class for anyone wanting to unga bunga throw their life away in pursuit of just inflicting massive damage on the enemy team and holds a huge presence in fights with the versatility and DR the class provides for them, from being able to suck people to the center of the map, gaining tons of stats for having damage dealt to them, and being able to swap from a physical damage class to literally a mage class in a moment's notice has been overbearing for a long time.

There's no reason to run daggers with anything but Ghost, Dagger Dance doesn't even compare to Fleur in functionality, any bow build should be running Ghost due to the sheer amount of damage it provides, swords/axes shouldn't even think of diverting from Ghost without seriously harming their viability.

A simple change would be just to lower Claret Call's damage for now, changing it deal additional damage equal to HALF of the claret call level (Up to +20 damage on non-destiny essentially) would help keep it in line for now.

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  To the left, to the left
Posted by: Blissey - 12-27-2019, 12:53 AM - Forum: Suggestions - Replies (3)

The new chat box is great, but whenever someone opposite to you types up a paragraph in say, emote, what have you, it all aligns to the right. Could we get this changed so that it aligns to the left? That way everything will look a bit more uniform.

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  Logging down Memories
Posted by: Sarah54321 - 12-26-2019, 11:51 PM - Forum: Suggestions - No Replies

Requested to be put into suggestions by Dev!

Find a way to make it so you can save logs on the new chat system somehow? That'd be nice, I like remembering things.

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  [v2.16c] Blandish Pizza Hunter
Posted by: Autumn - 12-25-2019, 09:03 AM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]

Using a stance with the new chatbox doesn't translate the font color well, resulting in something like this.

Edit: also does it with the old chat as well.
[Image: A3THHMx.png]

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  Lupine and Winged Race Traits
Posted by: Snake - 12-24-2019, 04:44 PM - Forum: Suggestions - Replies (6)

Lupine

Quote:Lone Wolf
Cannot be selected if you have a Follower trait.

You're tougher working alone than as a team. At the start of a round, increases Armor and Magic Armor equal to 20 (-10 per additional, alive party member in the field, min. 0).

Corbie/Phenex/Hyattr
Quote:Aerial Mastery

You have wings that you know how to make use of. Airborne status will not expire on turn change, and have its duration increased by 1.

Quote:All Flight
Requires Aerial Mastery

The sky is not the limit. While Airborne, you will always trigger Evasion against enemies who have more momentum than you, and gain a bonus to Evade equal to your Scaled SAN (max. 40). While not airborne you are more vulnerable, increasing all damage taken by 10%.

Just a few ideas, nothing I really would want added (aside Lone Wolf, because of how specific the conditions for Lupine's current traits are to work, I wish they got something simple and effective).

Xmas Joke edited out, ho ho ho

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  Dark Claws (Shaitan) needs to be Great Reckoning'd.
Posted by: Snake - 12-24-2019, 03:38 PM - Forum: Balance Fu - Replies (9)

Quote:Dark Claws

Powerful black carapace protects and increases the force of the Shaitan's attacks. They gain +6 (-1 per 10 Scaled SAN) damage to all attacks, but attacks with Tomes and Bows use up twice as much weapon durability (due to the delicate aspects being torn up more easily by Shaitan claws).

Could this be changed to "They gain +6 (-1 per 10 Scaled SAN) Scaled Weapon Attack" instead?

It will definitely fix a couple of very high damage issues people have been having with how Guns work. (The racial adds +6 damage per shot that is not divided per amount of rounds, which can turn this simple and innocent +6 damage into +24 damage, or even +48 damage, when using a Quickdraw.)

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  Critical Smiticals
Posted by: Balor - 12-24-2019, 12:32 PM - Forum: Balance Fu - Replies (4)

As of this moment tanks are a dominant force in PVP, while there is nothing wrong with tanking itself there comes into question the ease with which one can soak up damage and deal comparable numbers to DPS classes. Leaving classes like VA or dodge duelists who specialize in DPS nullified by battles of attrition where their damage is matched.

I wanted to suggest that perhaps Critical hits circumvent armor/physical resistance by some degree giving them the chance to actually go toe to toe with Off-tanks who do not build critical evade.

While also punishing full tanks who do not build critical evade.

Perhaps a small buff of ignoring 10% physical resistance when critical damage is inflicted with most weapons, and daggers ignoring 20%. Would be a small but welcome buff to DPS reliant duelists.

While I understand vorpal is an enchant that does provide this benefit to a great degree, I feel as though critical hits should be scarier than they currently are, and I feel this would make VA’s more than a portal meme when they do show up. Especially considering Vorpal does not negate ARMOR itself.

In fact it would be a nice buff to most basic attack reliant builds.

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  [v2.15b] Momentum Eraser
Posted by: Autumn - 12-24-2019, 02:27 AM - Forum: Bug Reports - Replies (1)

Despite saying the skill costs 3m, Nova Eraser seems to consume 6m on the second cast inexplicably.

[Image: fb7cUzf.png]
[Image: ENeehl8.png]

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  Elemental Resistant Cloths?
Posted by: Autumn - 12-24-2019, 12:33 AM - Forum: Suggestions - No Replies

Given the nature of unarmored tending to be tailored to go against magic, I do find it odd there's no cloth for giving resistances to a fair number of elements still, it could also serve to spice up the armor budget a tiny bit. One could argue that materials like Chainmail/Canvas/Leather existing solely for cloth is one such boon they have, but currently the ratio of standard non-remain type metal to cloth is 11 - 9, so I think there could be a couple of additions (+material change kits) to help improve some builds.

Here's what I think we might like:

Fire-Resistant Cloth (Given how strong fire just is, I think a lot of people would love an addition like this.)
Ice-Resistant Cloth
Water-Resistant Cloth
Earth-Resistant Cloth

Metal has just about every resistance imaginable except acid, while metal does have sound resistance I equate to the poison resistance from Snakescale.

Not to mention it allows making up some more stat-lines for torso armor pieces, so that might be fun to mess around with too.

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  Aid
Posted by: Shujin - 12-20-2019, 09:35 AM - Forum: Bug Reports - Replies (1)

The Monk Skill Aid, seems to perform at one rank lower than it should be.

Tested on two people with maxed Aid (200% scaled will as heal)
45 Scaled wil= 81 Healing
62.7 Scaled will= 112 Healing

Thats pretty much exactly the numbers you get with Rank 4 (180% Wil healing)

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