Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,778
» Forum posts: 58,631
Full Statistics
|
Online Users |
There are currently 131 online users. » 1 Member(s) | 128 Guest(s) Bing, Google, Raigen.Convict
|
|
|
acid everywhere man (v.2.02) |
Posted by: Fern - 04-30-2019, 06:57 PM - Forum: Bug Reports
- Replies (1)
|
 |
Acid Flower, the potential from the Tamaki Shuriken weapon can still be refracted with Voidgates. I believe this is not supposed to be the case.
Replication is fairly simple, just nab Void Refraction, set down the amount of desired Voidgates and use the skill on them. I stumbled upon this by complete accident, oof.
|
|
|
Meditate the Fear away [v.2.02] |
Posted by: Ardratz - 04-30-2019, 01:01 PM - Forum: Bug Reports
- Replies (4)
|
 |
During an spar against a Monk I noticed that they were getting the full benefit of healing from Meditate even if they were feared while applying it. Specifically I used Hauntings Effect to inflict fear on someone with Claret Call and they used meditate while being feared and ended up healing for as much HP as if they didn't have fear at all.
|
|
|
[Cellsvich & Dormeho] Fresh Produce for Local Sale! |
Posted by: Blissey - 04-30-2019, 12:50 PM - Forum: Sigrogana
- No Replies
|
 |
From the Mayor of Voilegard...
Greetings, citizens of Sigrogana,
In an effort to further streamline the proliferation project of Voilegard, fresh produce will be sold directly from Voilegard to the citizens who wish to purchase them directly from the source. We have already begun to sell most of our produce to the Empire and the continent as a whole in large units, and so far that is going rather well. But we wish to grow steadily and with just a bit more speed, so I sought out this goal to achieve.
Our produce is always fresh and harvested daily; there are no preservatives or harmful pesticides, and our farmers are skilled in the field
In an effort to make Voilegard better than it was, please join me in this effort. Buy our localize produce and you will certainly taste the difference in your meals! Currently, there is an automatic shopkeeper in Dormeho which is protected from the unfortunate Black Beast attacks that is selling some of our produce. Soon, I will have one of my own employees sell directly in Cellsvich.
This effort is brought to you by the need to create more jobs for citizens like most of you and to make Voilegard a place that is no longer feared by the public. Any questions, please direct them to my office in Voilegard and they will be answered within the day.
May the Empire favor you further.
Regards,
Mayor Liliana Lacoste
Voilegard
|
|
|
Alpha and Beta Follower (V 2.01b) |
Posted by: Shujin - 04-28-2019, 01:27 AM - Forum: Bug Reports
- Replies (3)
|
 |
DEBUG: alpha_val was 1
This popped up after an Alpha applied Hunted (Via hunter Wind)
Instead of increaseing the damage of the Beta, it fully negated all damage and this popped up for every damage instance instead.
|
|
|
FIGHT LIKE A GIANT! |
Posted by: Shujin - 04-28-2019, 12:38 AM - Forum: Suggestions
- Replies (7)
|
 |
Can we PLEASE have Ymir, the fist weapon grant you the Skill Body Fling and Buster, maybe?
One of them could be the potential skill but Body fling is so damm fun, and considering you need grapple first, it's probably not Op either.
|
|
|
Spent (Charm) |
Posted by: EenKogNeeto - 04-28-2019, 12:07 AM - Forum: Balance Fu
- Replies (15)
|
 |
Currently, breaking charm doesn't really do anything to you at all, you can just be re-charmed by the same cruel vixen who just slit your throat after winking at you the first time.
I suggest that whenever a charm wears off (Possibly when hit by the person that caused it instead?), you (Also?) gain increasing resistance to their charms for a while after that until you have time to recover your energy.
Example: You've become disillusioned with the causer reducing the potency of the charms that they inflict you with by LV
Obviously, none of this would apply to the Alarune, she's an abusive lover after all.
Or just add yet another immunity but I don't think Charm really needs it, it has counters. This would just benefit people with none of those counters so they don't get hit with fat 50-60% damage reduction every three rounds (Or less in some cases). I can maintain a level 60 charm on someone for an entire fight if they have less than 200 status resist, which, assuming they aren't pre-equipped with a stone heart, are a vampire who can lunatism to break it, or a shaitan...They kind of just get fucked. Somewhat literally.
|
|
|
SL2 Version 2.01 Update Notes |
Posted by: Neus - 04-27-2019, 10:57 PM - Forum: Announcements
- No Replies
|
 |
[smcf=body]Bonder Excel Crash
Added Excel Crash to 4 Bonder skills. - Riagri - 1; Enhances the first projectile. 2; Enhances the second projectile. 3; Enhances the third projectile. (Enhanced projectiles get +10% damage dealt. If they do not hit an enemy, and the final tile is a valid battle tile, it summons the first unsummoned Bonded Youkai available.)
- Ritual Sword - 1; FP Drain increased by 50% per charge. 2; +25 Hit for the attack. 3; All summoned Bonded Youkai also receive the FP recovery.
- Infernal Summon - 1; Impact damage ignores evasion. 2; Youkai always attacks, regardless of skill condition. +25 Hit and +25 Damage to that attack. 3; Impact damage increased by 25%.
- Aliagmato; - 1; +15 Hit to all attacks. 2; +15 Critical to all attacks. 3; +15 Damage to all attacks.
Bonder Skill Additions
Added several new skills to the Bonder class. (Additional skills will be added to this list over time.)- Pinball Strike - Targets an empty tile within 5 Range and teleports to it. If there is an enemy within 1 Range of that tile, you attack them; if the attack hits, they are knocked back 2 + Rank tiles. Any Bonded Youkai within 1 Range of them while being knocked back will automatically attack them, with a bonus to Hit.
- Shift Dimension - 0M / CD 3. Targets 1 of your Bonded Youkai in 4 Range and instantly swaps places with them.
- Attention Please - 1M / CD 1. Clap your hands, causing all summoned Bonded Youkai to face towards a tile you target within 5 Range.```
- Contract Uno - While equipped and in battle, all Youkai except for the first Youkai in your contract list will be ignored. (You can't summon or install them, and they will not count against you for the purposes of determining Bonder benefits. You can rearrange the order of your contracts list in the Companions menu.)
- Contract Tres - While equipped and in battle, all Youkai except for the first 3 Youkai in your contract list will be ignored. (You can't summon or install them, and they will not count against you for the purposes of determining Bonder benefits. You can rearrange the order of your contracts list in the Companions menu. If Contract Uno is equipped as well, this skill has no effect.)
- Parted Pain - When summoned, your Bonded Youkai gain a permanent status that increases their damage dealt by 15% and halves their Maintenance and Skill FP costs, but your Youkai cannot bring enemies below 15% of their maximum HP (Any excess damage that would bring them below that is ignored).
- Hell Above - Main class only. When a Bonded Youkai deals damage to an enemy, you inflict Hell Above on that target for 3 rounds. When an enemy with Hell Above takes damage from you, the status is consumed and deals protection-ignoring Akashic damage to the target equal to 5% of the damage dealt. (If you have only one Bonded Youkai, it does 10% instead.)
- Warp Strike - Throws your weapon as a projectile in a 5 Range line. If it encounters an enemy, you teleport to an unoccupied tile within 1 Range of them and perform a basic attack that does magic damage. Otherwise, when it stops, if it is on a valid battle tile, you teleport to it.
- Grand Finale - Innate. Requires Parted Pain. Defeating a monster in melee range that was within Parted Pain's HP threshold restores 3M and resets Repeat Action for you, but your damage against monsters outside of Parted Pain's HP threshold is reduced by 30%.
- Heaven Below - Innate. Requires Parted Pain. At the start of every round, grants or increases Heaven Below at LV1 (max 10). This status is lost upon taking non-status, non-field effect damage. Increases damage against enemies within Parted Pain's threshold by LV * 2%, and upon defeating them, restores LV * 5 FP, and heals all summoned Youkai's HP and FP for that same amount. Every enemy you defeat that procs this effect increases the maximum level by 10. If you end the battle with a maximum level of 30 or more, all allies gain 10% bonus EXP and 10% drop rate boost.
- Sagum Ruinam - Summon spectral versions of your weapon that launch at all enemies within 8 Range, dealing its damage type as magic damage to them. Enemies above Parted Pain's HP threshold take only half damage.
- Conduct: Plie - Targets 1 of your Youkai within 10 Range and commands them to perform a spinning attack. They will move up to 2 tiles in the direction they are facing, dealing Slash damage to all enemies within 1 Range at the start of the skill and after each step based on the Youkai's CEL. Bonded Youkai move 1 extra tile.
- Conduct: Jete - Targets 1 of your Youkai within 10 Range and commands them to perform a rushing attack. They will move up to 3 tiles in the direction they are facing, dealing Blunt damage to the first enemy encountered, based on the Youkai's STR. Bonded Youkai move 1 extra tile.
- Conduct: Avant - Targets 1 of your Youkai within 10 Range and commands them to perform a diving attack. They will move up to 4 tiles in the direction they are facing, dealing Pierce damage to all enemies encountered, based on the Youkai's SKI. (The Youkai will travel through enemies as long as the last tile in the line is a valid battle tile.) Bonded Youkai move 1 extra tile.
Priest- Sanctuary - Power changed to 1 * Rank (from 2 * Rank).
Bonder- Ritual Sword - Animation update.
- Infernal Summon - Animation update.
Ghost- Sanguine Star - Now costs 4M. SWPN Ratio changed to 100% + 10% per Rank.
- Scarlet Twister - Water and Wind EATK ratio changed to 50% + 10% per Rank. Pull effect bonus decreased to half of Rising Game level.
- Blood Spike - Water and Ice EATK ratio changed to 60% + 10% per Rank.
Grand Summoner- Astral Aegis - Changed max Rank to 1. Now grants +5 DEF and RES if you have a Youkai summoned (no longer stacks per).
Tactician- Splash - Changed to 6% + 1% per Rank Water ATK and SWPN Ratio.
- Analyze Weakness and Enemy Evaluation - Now costs 6M always.
ETC- Youkai now face towards the nearest enemy when summoned.
- Astrology's Starsign Selection
- Easier to click the select button in the Occult box.
- Sound effect and animation added to the selection screen.
- Can close it without selecting a starsign.
- Companions Panel -
- Bonded Youkai indicator added to Youkai panel. (Grey if not available, blue if available, glowing aura if single bonded bonus.)
- Dragging Youkai now properly updates name color.
- Made the page turn buttons behave more accurate to the way the actual lists are laid out. (IE, down arrow goes down the list, up arrow goes up.)
[/smcf]
|
|
|
I hate fun (Offhand On crit Pt2) |
Posted by: EenKogNeeto - 04-27-2019, 10:53 PM - Forum: Balance Fu
- Replies (27)
|
 |
When using certain on-hit weapons, and most on-crit weapons in your offhand, your main-hand weapon can apply the effect as if it were that weapon. Example being: Atlatuas Abaniko applying silence, Guitar doing AOE sound damage, so on and so forth.
This is mostly an issue in two cases of increasing severity: When using handguns (As you get to proc it multiple times when it probably was based around only happening once), and leadstorm (As you get to proc it multiple times on multiple people)
The main reason I see this as an issue instead of a fun mechanical thing is...Using a guitar offhand and a quickdraw mainhand, you can fly into the enemy team and do two hundred damage to all of them assuming a single member of their team hasn't stacked crit evade high enough to resist you. And this multiplies by the number of people not immune to crits on a given team potentially leading to an instance where a single person can instantly kill a four-person party, despite not being able to win against any of them on an individual level.
What should happen: Only applicable if you actually hit them with that weapon, same as MLM being changed to only give its crit damage to itself.
I would be lying if I didn't explicitly give some people the idea to use this knowing it would probably need to be fixed, and the reason it's here rather than bug reports is... It's working as intended, so a balance fu was required instead.
Other noteworthy fun uses are using a jackhammer to silence the entire enemy team at the start of combat even without leadstorm, Using two guitars to shred super hard when you do the special attack with an axe while surrounded, and so on and so forth.
Sorry dark bard, but six hundred total damage with only one person on a three man team getting hit is a biiiiit much.
PS: And all this doesn't even begin to describe how effective it is in PVE.
-------
Rather than edit and restructure this post I'll leave it for the sake of other peoples arguments having context.
This edit is because I have done further testing and found that Abaniko and other on crit weapons do not interact the same way with a mainhand weapon. It's ONLY the guitar that works this way that i've found after testing everything from Anchor Edge to Tarnada to Abaniko. Which I feel makes it quite obviously something that should be changed to bring it in line with every other weapon.
TESTED AND DOES NOT PROC ON MAINHAND
Anchor Edge: On Critical: Inflict Immobilize for 2 Rounds.
Skullcaver: On Critical: UL/2% chance to inflict Stun.
Thornshooter: On Critical: Immobilizes the target for 2 Rounds.
Abaniko: On Critical: UL% chance of inflicting Silence for 2 Rounds.
HOTG: On Critical: UL% chance to inflict Knockdown for 2 rounds.
MLM: On Crit: If target is Feared and is a non-boss Monster, they are instantly killed.
Ryeser: On Critical: Reduces the target's Momentum by 1 if they do not resist Lightning damage, to a minimum of 3 Momentum.
Tarnada: On Critical: UL% chance of casting Vydel, for free.
PROCS ON MAINHAND:
FULLY - Guitar: On Critical: Inflicts unresistable Sound damage to all enemies in 5 Range equal to this weapon's Power.
SOMETIMES - Deadly Smile* (Tested by Lolzytripd): On Critical: If target is feared, inflict Knockdown.
*Only works in certain situations apparently
The others were untested because they tend to be fairly unused and you get the picture by now. Feel free to grab stuff like an Abberation spear and check yourself.
|
|
|
Winged Serpent - Oh im halfway across the map corner haha |
Posted by: K Peculier - 04-27-2019, 04:22 PM - Forum: Balance Fu
- Replies (5)
|
 |
Winged Serpent currently does far too much for a 0m mobility move.
It is insanely strong with how far it goes and with only the measly requirement of being airborne.
Take other skills that offer mobility in the game compared to winged serpent like backflip, crane hop and shift dimension. They're useful in their own right, but they aren't ludicrous in the range of movement they offer and have cooldowns which make them impactful in the grand scheme of combat.
And then we look back at winged serpent. If one person is chasing down a demon hunter using the entirety of their turn to catch up, unless they are a demon hunter themselves-...A dedicated kite build is able to just fly and move to the very far corner of the map again thanks to winged serpent and charge movement and free to spam extremely high range moves or regen hp and fp
Proposal: Range reduced to Rank*1 tiles, instead of Rank+3, Winged Serpent gains a longer cooldown (2 or 3 rounds)
That way it is a tactical investment and decision rather than a no brainer move to use every single turn because they can.
|
|
|
|