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  Forever Low
Posted by: Autumn - 01-15-2019, 09:35 PM - Forum: Bug Reports - Replies (1)

It seems that passive healing granted from food out of combat doesn't apply, I didn't see this in patch notes so I thought I'd put up a bug report, just in case this is still meant to be a thing.

I tested using Fugu Katsu and didn't recover any HP or FP.

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  Ghost Skill Suggestions
Posted by: Sawrock - 01-15-2019, 01:24 PM - Forum: Balance Fu - Replies (2)

Some skill suggestions for Ghost, since Kensei is stronger than it is currently.

Blood Scent (Innate, 3 ranks max): Through sensing a wounded opponent, whether through literal scent or otherwise, you can avoid their killing intent in a more efficient manner. Gives 10 evade per rank against opponents marked with Claret Call.
Reasoning: Kenseis have a dodge that affects all hits after the first. A fight against two dodge characters would still prove in the Kensei's favor since Claret Call can be consumed and requires a hit to land first.

Feareater (Innate, 5 ranks max): You revel in battle, and through this mindset you're less likely to worry about potential dangers- not that you'd be ignorant. Gives 10 status resist to Fear infliction checks per rank. At rank 5, forces Fear inflections that don't have a status infliction chance to gain a status infliction chance.
Reasoning: Gives the class some thematic defensive utility.

Sideslip (Passive, 5 ranks max): Allows Haunting to be used when imposed by a movement debuff status effect. When using Haunting, remove levels of the movement debuff by rank. At rank 5, immobilized is cured and can be used when using Haunting.
Reasoning: Requires 3M to cure these status effects. If overpowered, it could instead let haunting ignore immobilize instead of curing movement debuffs.

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  Some extension for Guardian spirit trait?
Posted by: Senna - 01-15-2019, 12:51 PM - Forum: Suggestions - No Replies

I have a suggestion for two traits that can add onto Guardian spirit and only that! More so, I got the idea from a game...That's funny enough, has Youkais as Guardian Spirit (Japanese Dark soul)

DISCLAIMER: Those are just rough ideas so names and description can be changed and stuff.

Guardian Aid: Req: Guardian Spirit - The Guardian Spirit chooses to work hand in hand with the user; granting them the ability to also use the spirit's skill/magic as long as they're standing one tile from each other. OOC Notes: Working similar to having a Youkai contact whereas you can use the abilities of the unsummoned Youkai but instead, it requires them to stand next to them.

Guardian Enchantment: Req: Guardian Aid - The Guardian Spirit needs to be summoned and standing one tile away for this to work. The Guardian Spirit infuse themselves with the user's weapon.This allows the weapon to obtain the elemental damage type for that Guardian instead. Doing this will allow them to use Guardian Aid as well. OOC Notes: Last for 3-4 rounds, it works similar to install whereas it drains as if the Youkai was summoned however instead of affecting the user's body, it only affects the user's weapon damage typing. Example: Let's say they used it with Chun (Mars spirit) and their weapon is a Bokken (Blunt damage). From this trait, the damage type changes from Blunt Damage to Fire physical damage. Also, since the spirit will be within their weapon, it's only naturally for GA affects to be triggered during the duration.

Of course, these are locked to Guardian Youkai only and no other Youkai.

It's just a rough suggestion, I'm sure if it isn't that bad, the community don't mind helping with balancing and stuff. What do you all think about it?

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  Contracted Biller
Posted by: MakeshiftWalrus - 01-15-2019, 12:05 PM - Forum: Bug Reports - No Replies

The Assassin NPC will incorrectly state that monsters he has killed still remains on the floor, via the little tally counter. This is only visually incorrect, though, everything functions as it should-- full clears can be had, you can't use his services again, as well as it'll tell you the floor is cleared through the chat warning. The number, however, persists, even if you leave and come back.

[Image: MLwbKMu.png]

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  Elemental Blindness
Posted by: Autumn - 01-14-2019, 09:40 PM - Forum: Suggestions - Replies (4)

I think the glow on enchant effects is super bright, could the intensity on it die down just a little?

Also another suggestion, can it apply to badges as well? I think that'd be cool.

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  French pastry of death
Posted by: PantherPrincess - 01-14-2019, 08:46 PM - Forum: Balance Fu - Replies (29)

Eclair Lacroix's scaling is far too high as it stands. It's become the immediate go to for every two handing (or even vent petale) duelist because it doesn't use your faith at all scaling wise just your SWA by 200% which is frankly overkill and way too high it's like looking at boxer's old scaling. Nerf the scaling by either lowering it to 160-170% SWA or make it include your faith/light atk. The damage received from this skill right now is somewhere in the 250-300+ bracket that is FAR too high for a skill that can be used across the map, does magical damage which we all know is the best to have in your skillpool, out-does evoker which is supposed to be the biggest magical buster class, and hasn't had it's CD implemented which I'm hoping is still 5 rounds. It's like Kadouha all over again.

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  This is my Genjutsu (Visual Bug)
Posted by: Fern - 01-14-2019, 08:15 PM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]
[Image: unknown.png]

First screenshot: If you're enchanted and pop off the Lantern Bearer auras, you can block people from being visible. Tested with Galren and Rebia's aura. Seems to happen because of the glow effect.

Second screenshot: I have no idea why it happens exactly, but it has a chance of randomly taking place. Tested in PVP Spar mode. The field fills up with black spots and the battlefield tiles do not appear.

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  Unsentimental and unpolished weapons
Posted by: firebird496 - 01-14-2019, 03:01 PM - Forum: Bug Reports - Replies (2)

It would seem that while you are able to repair weapons to 56 durability, it only lasts one hit. At least for me, someone else said it worked fine. It will say 56 until you hit once with a basic attack, then it will pop back to 46. Just some slight info down if needed.

Main hand: Abberation Spear
Offhand: Basic spear
Hit: Crypt mobs

It would also seem the 50 rounds for polished weapons still doesn't last past 1 battle.

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  Who thought adding Frozen to Duelist was a good idea
Posted by: Senna - 01-14-2019, 12:51 PM - Forum: Balance Fu - Replies (18)

I never thought I'd have to make a post for the duelist update this soon. It's messed up because it's also one of my favorite class. This won't be as long as the other post (I'm bullshitting on the length) I've made so here we go.

It's about the new Crystal Rose -

WHO THOUGHT GIVING A CLASS THAT BUILDS SKILL (Skill that increase status inflict), A REALLY POWERFUL STATUS AS A MOVE THAT CAN SPAM A GOOD IDEA?! I've seen people on the OOC talking about '20 level frozen isn't that bad' but if this person uses it correctly, you dead-ass can't move or do anything. It's a complete lock-down status effect. What makes it powerful is this; you lose the ability to move, use movement skills (Besides Blink, Void gates and so on) and your evade drops to 0 for X turn or until someone attacks you with enough damage to remove it. So if you're not a tank or have range attacks, you're screwed.

Now, why is it so strong for duelist? Because there is little way to punish or counter it if you're not built for range, magic and so on. How can it really be that bad, it's only '20 level frozen.' Simple, they use CR at the end of the turn, if you're slower than them, and you lack range attack or a teleport move that allows you to move even frozen, you're nothing short of a sitting duck. And if you're faster than them, you better of CR too else the lock chain begins. At best, all you could do is buff yourself up and wait. All they have to do is buff up or nerf you down, attack you once, which is more likely a guarantee hit thanks to 0 evade, get a lot of damage from it and use CR and prevent them from fighting back. (Hit and run)

I know the excuse everyone is going to say, 'Build Status resistance' but do bear in mind, San is the only stats that increase status resistance and unless you're certain races that can make do of it, that stats can be completely useless for most build (The fact you have to build a decent amount to counteract people with like 140-160 stats inf thanks to already having to build skill). It's not like poison, or burn or blind and so on, whereas you can still take chances or risk, it's a complete safe status effect that can prevent risk.

It needs balancing, the fact that it's also AOE. Ranger has a skill that can apply frozen however it's single target, takes 6 momentum in total, 2-3 turns cool-down, unable to use other advantage skill effects from the archery magic and can be silences; for frozen that's level 250....Comparing to CR that's a skill, can't be stopped, AOE, uses little FP, can be used more than once a turn and last for 2-3 turns if the person decides to NOT touch you.

And if that person build Kensei/Hexer, that's GG at that point; you'll be unable to do anything against them whatsoever if they're know what they're doing. So, suggestions? I have like three, one I kinda was thinking about and the other two I'm alright with but wouldn't suggest.

The first suggestion: Have Crystal Rose not use actual status infliction and use percent chance, (Like 8*rank) or something. So at the very least, people still have a fighting chance without getting themselves perma movement lock.

The second suggestion: A Frozen immunity TO CR for 3-4 turns after getting hit with the a CR frozen status. So people don't spam it and completely lock down someone's movements.

The third suggestion: This one I don't like but it's still there, add a cool-down to Crystal rose. I don't like the suggestion itself since that technique is only of the only few range skill duelist has.

I'd like to see what you guys think about it.

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  Improper Maintenance
Posted by: firebird496 - 01-14-2019, 05:43 AM - Forum: Bug Reports - Replies (4)

Maintenance talent does not repair past 46 durability on a 56 max durability weapon from maintenance. I have the talent maxed out for the mastery.

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