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  Time to tip the scales! Tactician 'I win' buttons (Splash + Analyze Weakness/Enemy Evaluation)
Posted by: K Peculier - 01-21-2019, 03:32 PM - Forum: Balance Fu - Replies (13)

Okay, I think we all know what I'll be talking about.

TACTICIAN

With the new addition of the new tactician spells, a certain combo is so oppressively strong that there is only one very specific way to counter it.

Before the addition of the new tactician spells, tacticians were still incredible useful but mostly in group fights and in a party rather than being a literal god among mortals even in 1 versus 4 situations if played against inferior builds.

The biggest and most disgusting is of course the building up of tactics ranks using the power of three eyey bois using max rank charge order. The absolute worse problem is that they add onto tactics ranks and can be summoned with relative ease as the eyes dying does not reduce tactics rank at all.

Even at Rank B tactics rank, a tactician who has smacked a dark eye boomy boy on you can now analyze weakness and enemy evaluation you and the duration and levels of those two abilities basically mark you for death unless you are a void assassin that can directly counter those two abilities.

With **PERCENTAGE** damage amplification and reduction combined with decent stats, the tactician at that point has already won. Keikaku dori as the kids say. With the usage of two other spells, the final exodia of the Tactician - Splash and Pinpoint Electro, there is no escape from the wrath of the heavens.

You will take a ludicrous amount of damage amplified and there is nowhere to run, and may god help you if more than one of your teammates are hit with a eye boy which allows pinpoint to hit even more people in a global map range.

-----------------------------------------------
Here are my two very simple proposals to fix this problem that will still have tacticians be immensely powerful but not without effort.

The death of dark eyes INCLUDING dark detonation must reduce the tactics rank of the tactician by one.

And splash CANNOT be 1 momentum for how amazing the effects it debuffs on the enemy. It has to be made 3 momentum. And there will no doubt be many naysayers that will haggle for 2 momentum and to them I say NAY! It shall be 3 momentum so that using splash is a TACTICAL decision rather than a free 'I win' button.

To tacticians reading this, I ask thee of this.

Do you play the class to roleplay a proper strategist? One who plans and outsmarts their opponents using their superior wit. Do you not think that with these meager handicaps on your superior brain, this will prove that you are a master tactician worthy of defeating your foes?

Or do you really need dark eyes with crazy amounts of damage amplification and a global spell without any effort to beat people?

[Image: large.jpg]

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  One Hit Cinders
Posted by: Neus - 01-21-2019, 05:40 AM - Forum: Balance Fu - Replies (13)

Just as a disclaimer, this is mostly just a discussion and not something I have strong feelings about changing, but I thought I'd see what people thought of it. So remain civil and don't lose your minds arguing for or against this.

What if cinders behaved like ice sheets and disappeared once they were triggered? (Or, potentially, mostly cinders created by elemental impact effects).

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  Include Game Version in Bug Report
Posted by: Neus - 01-21-2019, 01:02 AM - Forum: Bug Reports - No Replies

This is a new guideline to help simplify people reporting things and making sure they're fixed, etc.

Please include the game version, which will be displayed in the title of the game soon, in the title and/or body of your bug report. IE; [2.00.2e] - Fir Damage Bug

I will try to explore new ways to make reporting bugs a little simpler in the future, but for now, please try to remember to include that information. Not just for my sake, but for people who are responding to bug reports later, not realizing the version hasn't changed and that the bug isn't fixed.

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  Muh raid cut short
Posted by: adamkad1 - 01-20-2019, 08:00 PM - Forum: Suggestions - Replies (2)

If a raid starts, it should add 60 mins to reboot timer, so that reboot doesnt murder the raid. its not like it happens that often

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  Wind Slasher the non-projectile
Posted by: firebird496 - 01-19-2019, 03:07 PM - Forum: Bug Reports - Replies (5)

I'm not sure if it counts if I use it on an ally's void gate, however my friend stole the spell (spellthief) and casted at his own gate and it didn't get recreated.

Edit: He was able to flying dagger and fray the gates as well. In case that helps.

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  Ghost Main Class / Passive Stats
Posted by: GSM - 01-19-2019, 11:21 AM - Forum: Balance Fu - Replies (11)

Alright, so I've been mostly thinking about Ghost in the context of Kensei and Ghost side-by-side, and something people don't bring up often are the main class stats.

One thing I want to draw attention to is that going from Duelist to Ghost actually nets you a loss in stats, unless you invest in the +5 RES innate for 5 SP to break even. Duelist as a base class nets you +1 STR, +2 CEL and +2 SKI, and Ghost nets you nothing as an advanced class. In contrast, Kensei gets it WAY better- +2 STR, +2 CEL, +2 SKI, and +2 LUC, with a +3/3 STR/SKI innate.

This means that Kensei, as a class with way better passives than Ghost and far more oppressive skills, gets a +9 stat advantage over its suicidal counterpart.

Personally, I don't think this is very healthy for the game, since Ghost is in a very poor spot right now, considering Kensei has way more potential and its passives alone make it incredibly powerful. So, I have two changes to propose (and an extra one for Pain Tolerance because by god):

Quote:Ghost gets main class stats of:
+2 STR
+1 CEL
+2 SKI
+1 LUC
+2 RES

Quote:Anti Curse innate changed to:
3 SP, +1 STR and +1 RES per rank.

Quote:(OPTIONAL) Pain Tolerance innate changed to:
3 SP, +12 HP per rank, +12 at max rank.


Each suggestion is because Ghost needs its antimage properties back, and Ghost is already so much of an SP sink that the other innates, particularly Anti Curse and Pain Tolerance, aren't really worth taking.

The main class stats reflect what you get with Rising Game (minus the WIL but whatever), and it's similar enough to Kensei and Duelist that it isn't terribly oppressive.

Anti Curse needs to be worth taking again, and 5 SP for 5 stats most people don't use on Ghost is kind of bad. 3 SP for 6, like Kensei, would be way more healthy.

The Pain Tolerance change is mostly because of the SP issues Ghost already has. 3 SP for the same +48 HP at max rank is way more tolerable than 5 SP, honestly, especially considering Soldier, a base class, gets +75 for 5 SP.

"BuT gSm, RiSiNg GaMe ExIsTs, GhOSt DoEsN't NeEd mAiN cLaSs StAtS!"

Bonus stats don't help you if you die before you can use them. And if people really do complain about Rising Game so much, then just make Rising Game a main class innate, problem solved.

What Ghost really needs is an even playing field to Kensei, and even if they don't have the insane Kensei passives, I want them to be able to stand a chance.

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  [Que] List of Usable Fonts
Posted by: Kameron8 - 01-19-2019, 08:51 AM - Forum: General Discussion - Replies (2)

Could we have a list of all of the fonts supported in player descriptions? I don't know if you have easy access to that information, but as far as I can tell the players just have to try popular fonts and see if they work one at a time.

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  Lore Questions: January (2019)ish
Posted by: Neus - 01-18-2019, 08:49 PM - Forum: Lore Questions - Replies (20)

This is a new topic for Lore Questions because the old one was about 26 pages. (No, I will never stop copying this part.) The format is roughly the same, but some guidelines;

1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.

That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.

Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)

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  The Great Lore Compendium Project
Posted by: Neus - 01-18-2019, 08:48 PM - Forum: Lore Questions - Replies (10)

I would like to compile all of the available lore information that has been answered into this topic, organized by category. There are a lot of questions that get asked that have already been answered, so to both make it easier for people to check that information easily and so I can compile it into a resource that is easily accessed in-game (in some form that I am still determining), this is what I'd like to ask people to do if they have the time.

1) Pick one topic or category (per post). IE, Vampire, Void Poisoning, Sigrogana Empire, etc.
2) Dig through my answers in the old Lore Questions topics below and the stickied one by Slydria, and if there is a question and answer that relates directly to that topic, add it to it in this kind of format:

Do Vampires have blood?

"Devourer Of Souls"' Wrote:Yep they sure do, they have lots of blood, boy you wouldn't believe how much blood they have.

3) Once this information is organized, I can add it to the in-game lore files and/or the wikia, and it will make it more accessible for people who are curious and want to ask questions. We can improve lore visibility and reduce the number of double asks/answers this way.

Thank you for your cooperation.

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  A Step up in The House Editor
Posted by: Hanzo - 01-18-2019, 04:00 PM - Forum: Suggestions - Replies (4)

Alright, so am I the only one that find is really strange that all the stair floor block that we have only go in one direction? It really seems strange, since the image can probably be rotated and be dandy. The fact that stairs go only in the up/down direction have made me make some... questionable design choices, as well as having to alter plans that would have, usually worked.

pls

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