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Swift Bellowing Stag |
Posted by: Slydria - 01-10-2019, 12:13 PM - Forum: Bug Reports
- Replies (1)
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The Swift modifier on Bellowing Stag causes it to deal no damage:
I tested this against a Level 1 Jammer with a Rank 5 Bellowing Stag with 38 Dark ATK and 52 Rage with and without Redgull enchantment.
Swift Bellowing Stag:
Jammer takes 0 Darkness magical damage. (Bellowing Stag)
No Enchant Bellowing Stag:
Jammer takes 65 Darkness magical damage. (Bellowing Stag)
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Equipment - Vanity System |
Posted by: Hanzo - 01-10-2019, 05:58 AM - Forum: Suggestions
- Replies (13)
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Olroight, so, here is what I suggest
If it is not too hard, we could add somewhat of a vanity system to equipment. So far, the degree you are allowed to personalize your equipment is fairly limited, extending only to its name. However, this system could do the following.
- Allow you to change the display icon of your equipment with another of your choosing
This may and may not destroy the item being selected as the display icon.
- Allow you to change the equipment flavor text
Basically, add your own description to replace whatever stood there in the first place
- Allow the selection of vanity items to not only be limited to equipment, but other items
Think fish swords! Jammer bone spears! Log guns! There really are a lot of options.
This would allow players who do not want to use the plain talents more freedom to express their creativity! While those opposed, can simply remain using their talents and such. However, in order to stop potential misuse and deception, I also propose adding a "show original" button/prompt, so that the onlooker can see what item it actually is - should they, for whatever reason, find themselves in need to do so.
So yeah, feedback and such.
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Venom Absence (2.00.6b) |
Posted by: Trexmaster - 01-10-2019, 05:57 AM - Forum: Bug Reports
- Replies (3)
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The new Wyverntouched bite traits (Venom Fury/Fatigue/Darkness) do not inflict their substatuses (confusion/clumsy/blind) on Poison procs (via Poison Bite, of course), whether it be on yourself or enemies. They only increase the FP cost to 10 and lower the Poison level inflicted by 5.
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Cursed Tyrants |
Posted by: firebird496 - 01-09-2019, 07:25 PM - Forum: Bug Reports
- Replies (5)
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Okay so, it seems tyrant don't break their life eater when they proc their thing that moves them. (the one that shoots ice from physical damage. Ice scale?) It sounds like a bug as they do move.
Edit: Apparently crystal rose with a wind enchant doesn't stop their life steal either.
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Prinny Problems |
Posted by: WaifuApple - 01-08-2019, 08:04 AM - Forum: Suggestions
- Replies (1)
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When going into player debug, and fighting a Prinny, I notice that it happens to be super weak in health. Now it having nothing in most stats is good, as it's a testing dummy. But if your punching bag dies one attack in, you can't test truly. I propose the suggestion of increasing the Prinny's health to something absurd. Enough so that it would take stupid long to kill it, for most builds. This way you'd be able to test your numbers to your heart's desire, without worrying about how fickle the testing monster is.
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Selective Mantra |
Posted by: Autumn - 01-08-2019, 12:55 AM - Forum: Bug Reports
- Replies (1)
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Alright this is gonna sound ridiculous, but when swordfish sword triggers "Ya-ha!" on your speech, Madness Mantra will not trigger from it, I wish to be consumed by an all encompassed rage when I suddenly start speaking like a pirate as if I were posssessed.
This seemed like a bug to me, considering you do say "Ya-ha!"
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The Point of Death... [Eliminate x Void Reverb bug] |
Posted by: Snake - 01-07-2019, 11:33 PM - Forum: Bug Reports
- Replies (1)
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Void Reverb doesn't halve the Void Energy consumed by Eliminate, essentially making it reduce it to 0, and not to half of what it should.
(Black Bolt also does the same as Eliminate, but gets affected by Void Reverb, in which it ends up going from 60 to 30, instead of 60 to 0, at maximum level. This confirms that Void Reverb should be working with Eliminate.)
Tested by using it with multiple amounts of Void Energy, and all ended up in 0, regardless if I had the passive or not. No dice, boss!
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They'll always see you comiiiiing! [Blind Spot bug] |
Posted by: Snake - 01-07-2019, 11:31 PM - Forum: Bug Reports
- Replies (1)
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Blind Spot, from Void Assassin, is not granting Sneaking when you move out of the line of sight of a foe.
But perhaps this is happening because other enemies can still see you from a billion tiles away, that it's not working. This, being a PvE passive most likely doesn't really seem to be doing the trick in fights with multiple opponents, sooo...
Can it get either fixed, or another condition added to make it smoother, something like 'If you teleport on a Voidgate located at the tile behind an enemy'?
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Tainted but not completely |
Posted by: PantherPrincess - 01-07-2019, 08:24 PM - Forum: Balance Fu
- Replies (14)
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Tainted (Cursed) - Wielder gains +3 Strength, but suffers -1 to all other stats.
So I think -1 to all stats is rather overboard for only 3 str and it pretty much makes just about anyone dump weapons cursed with this away. It is one of the most underused curses because of how prevalent the penalization is for getting 3 str. It should be changed to something like +3 str -1 vit imo i dont think -1 to /all/ stats is necessary at all.
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