The range runes in spacial dungeons (and I assume the ones in castles) can actually lower the range on certain weapons. I assume this is because rather than adding + range it just sets it to 6. Here an example
First is without standing on the rune. Using a seed sniper and the marksman talent for range. Total of 9 range.
This should be a toggle-able ability or simply not use up your charged stacks. It's quite annoying to charge a weapon a couple of times for a high hit, then a riposte comes and uses the charges for minimum damage.
ADMIN: was banned for 1440 minute(s) for the following reason: OOCly running from and denying a fight without proper reason.
So the admins allowed a group of 4 people, clearly 2 of them were alts, to chase me into a dungeon, force a rp and when I refused to fight them a second time, left, then I was banned.
Ok that make sense.
Local OOC Grind Sleuth: We are challenging you, and you are clearly not AFK.
Local OOC Young Bladedancer: Who's we
Local OOC Grind Knight: Our party. Local OOC Young Bladedancer: The two of you or the two that haven't said anything at all Local OOC Grind Knight: We're not a big RPing guild.
Local OOC Grind Apprentice: ^
Local OOC Grind Knight: But we do it when we have to.
Local OOC Young Bladedancer: ???
Local OOC Young Bladedancer: Ok?
Local OOC Young Bladedancer: Point? Local OOC Grind Knight: So it's a legit 4-man party.
Grind Sleuth says "You wanted a fight. Now you have one."
Local OOC Grind Sleuth: I have challenged you four times now. Do we need to get GMs involved?
Local OOC Young Bladedancer: YOu really want to get the GMs involved?
Local OOC Young Bladedancer: lol
Local OOC Young Bladedancer: Call them
Local OOC Grind Knight: I already did
Local OOC Grind Knight: SlydriaToday at 6:33 PM
Local OOC Grind Knight: They're alllowed to flee and roll for it if they want , otherwise if they're not running and they're still declining without actually doing anything then they may not.
Local OOC Young Bladedancer: What
Local OOC Grind Knight: I asked if you were allowed to decline our fight. Local OOC Young Bladedancer: I'm not talking about the fight
Local OOC Young Bladedancer: I'm talking about the alts
Local OOC Grind Knight: What else is there? Local OOC Grind Knight: There's no alts. You can ask a GM if you want
Grind Sleuth says "Can't see me, lad? Let me lend you a lens."
Grind Sleuth chuckles.
Grind Sleuth says "This will finish you off."
Grind Knight says "There was a lot of tough talk for somebody with no skill."
**The fight happens and of course since it's 1vs4 I suicide to end the fight early***
Young Bladedancer says "Wow what a shame, you ganged up on me"
Grind Knight says "And so it ends..."
Grind Sleuth says "Have you had enough? You are barely clinging to life." Local OOC Young Bladedancer: You know it was a spar right? No serious injury
Local OOC Young Bladedancer: You forgot to set it to serious lol
Local OOC Grind Knight: Smooth. Oh well. Guess we can just go again. Not like you can run.
Local OOC Young Bladedancer: Or just plum
Local OOC Young Bladedancer: Can't stop plums
Grind Sleuth says "As a sleuth, it is my prerogative to ensure even my enemies understand the trouble in which they find themselves."
Young Bladedancer says "Wow a gang of people talking big, what a suprise"
Grind Sleuth says "My friendly gesture of sparring has hopefully prepared you for what will now come."
Local OOC Grind Knight: GM says you have to roll to run to plum.
Local OOC Grind Knight: Slydria.
Local OOC Young Bladedancer: FUck the gm Local OOC Young Bladedancer: hey're allowing alts to gang up on ppl
Local OOC Young Bladedancer: SO if they won't enforce the rules I'll just mugoke
Good job enforcing the rules.
Notice how none of the other 2 characters said anything at all? Grind Apprentice and Bandaged avenger in full tower grinding gear was the other two.
Sorry, not a fan of 2 people with alts spamming pvp requests after I already fought them.
I'm bad at balance so this might probably sound like a bad suggestion, but it's worth a shot.
We all know that Spellthiefs normally have a cooldown on their stolen spells of three turns.
Currently, there's not much advantage to main classing Spellthiefs, and the cooldown imposed on stolen spells sorta make them not so much worth it.
Which brings us to my suggestion:
What if main classing Spellthief reduced the cooldown of stolen spells to two turns (or one)?
This could make them more worth using, and would give Spellthiefs more reasons to be used as a main class.
Frayed Void Gates are not granting void energy to the void assassin whom frayed them when their projectiles pass over them as the description of Fray states it should. It is giving -no- void energy whatsoever.
Tiles spawned via Charred Void (IE: Dark Cinders) seem to stack instead of being replaced, basically you could stack 2 sears on top of someone with charred void and it'd have 2 cinders on those tiles, and then 3, and then 4, and then etc. etc.
In case I wasn't clear, I'll just go over the way to reproduce this.
1) Equip any skill that leaves behind cinders, blazing, sear or otherwise.
2) Equip Charred Void and have enough void energy to create the special tiles.
3) Try laying down cinders in the same spot multiple times.
Really simple one here. Instead of dealing UL fire damage and UL ice damage when the special attack procs on these, can it just be fire or ice damage equal to your Fire ATK or Ice ATK? Hell, even 50% of your elemental attack would be better than UL.
Same thing could be suggested for Acidic Claws, as the community consensus seems to be that this item is the worst 10* in the game.
Posted by: Shujin - 08-25-2018, 12:09 AM - Forum: Bug Reports
- No Replies
I recently noticed that you do not gain a final skillpool slot at level 60. But as far as I remember its supposed to give one at 10,20,30,40,50 and 60?
We should have an option in the preference menu to disable back stabs against enemies if we are leaders. Things are going so great until a solo player suddenly gets in a disadvantage situation because HE accidentally back stabs an enemy mob. For some people this can ruin their AoE as backstabbing for some reason places mobs everywhere around the map. For others (like squishy mages) are now side by side with an enemy who ignores sneak and smacks them in the face with magic.