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  Sayakensa and stuff
Posted by: Lolzytripd - 08-20-2018, 04:26 PM - Forum: Balance Fu - Replies (21)

I feel like 5his item could use a bit of synergy for its niche so here's my suggestions

1) katana's become casting tools for mage and hexer spells, only if hexer is main/ subbed

2 ) sheath sword no longer ends your turn automatically, allow synergy with hexer forced attacks.

3) sayakensa counts as a cursed item in regards to hexer.

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  Dull Edge
Posted by: Ardratz - 08-20-2018, 02:58 PM - Forum: Bug Reports - Replies (1)

When doing a damage comparison I noticed that despite claiming to do so the skill Counter Edge adds no additional damage to Hidden Cut but does add to the damage of Riposte.

I checked both Ripsote and Hidden Cut on the Prinny debug to be sure and the damage remained the same for hidden cut with Counter Edge equipped or unequipped though Riposte was stronger while it was equipped it wasn't getting the full damage from it with +25 at rank 5.

Riposte with Coutner Edge:
[Image: XfnJMiw.png]
Riposte without Counter Edge:
[Image: cIdqY8S.png]

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  Kill 100 Icebloods!
Posted by: Shujin - 08-19-2018, 11:52 PM - Forum: Suggestions - Replies (2)

Simple.
Can we have a Laplace quest like the other 100 kill types for Iceblood monsters?

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  Orichalum buff.
Posted by: Lolzytripd - 08-19-2018, 10:55 PM - Forum: Balance Fu - No Replies

Idea, could orichalum count the number of 10* items and perhaps total stat difference in regards to its effect.

Enemies count as 1 level higher per level and 1 lever higher per 5 total stats more than you that they have.

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  Shield Throw - A skill for all heroic protectors of the realm
Posted by: K Peculier - 08-19-2018, 08:11 AM - Forum: Suggestions - Replies (1)

Soldier Shield Ability

Soldier base skill 2M: The soldier lobs their trusty shield with the flair of a boomerang, dealing no damage but knocking back an enemy and allies 3 tiles from where the direction it hit them from.

Charge Effect: When used in combination with charge - For every tile moved the shield throw adds a 10% chance to knock-back and knockdown.

Charge Effect Alt: When used in combination with charge - The shield bounces between enemies in 3 tiles from each other, knocking back continuously until out of 3 range from each other.

Why add this skill?

Because we need more heroic board users to save and repel evil villains of the world.

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  Skyburn + Claret Call = Fun for Ghosts
Posted by: Lewdcifer - 08-19-2018, 12:04 AM - Forum: Bug Reports - Replies (2)

Currently, if you use Burn Up with Bloody Palms equipped (and assuming, by extension, Ghost's Claret Call passive), you inflict Claret Call on yourself, and enemies can use it for Ghost abilities as if it were their own.
The following screenshot demonstrates that a Claret Call has been inflicted on me, but was caused by myself.

[Image: image.png]

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  Stat cap for buffs discussion.
Posted by: Shujin - 08-18-2018, 08:24 PM - Forum: Balance Fu - Replies (10)

Recently I have been trying to play around with the idea of an Berserker type of character, so I figured a Lupine would be good from IC stand point.
However I quickly started to run into problems, that actually made that idea really contra productive. Lupines instinct is already inferior to it's felidae counterpart, but when I tried to combine it with something like Ki Awoken I noticed that I can't even fully benefit from it, even when I built SAN to get some use of the instinct. To compensate I figured "Hey why not use one of those highly underrated Muscle enhancers!", which I figured out weren't underrated at all cause it gave me exactly 0 strength in that set up. So my conclusion? Having San on a Lupine was worse than I even thought it was(for this set up atleast).

+20 stats are pretty quickly reached with all the different buffs we have in the game, +20 stats is also mostly a relict from pre GR. so I'd argue that either:

Quote:1.)Raise the general stat cap a tiny bit to like 30ish, with diminishing returns it's not even that terrible anymore as it used to be where stats were flat boni to damage/defenses.

2.) Items like Muscle Enhancer should ignore the cap completely. They are one time use items and the big ones cost whooping 5M to even chug down. They SHOULD be good. not to mention that there are serval buff removers in the game, to even counter that. like the new magic stone aswell.

3.)Instincts that grant stats, should grant these stats to the base stat, or at the very least not count to the general buff cap in general.


Items and Instincts should at the very least not count to the buff cap, it kinda defeats the point building SAN on them.

1.) doesn't have to happen, but I was thinking about stuff like Worgpelt armor, which is already so niche and seems to have a "revenge" type of theme in mind, but with a max of 20 str buff (that it even shares with other buffs.) even after suffering 800 darkness damage, you ain't really going to revenge strike much with it. not even with 30.

There are many things like that, that make support playing not worth it either, like curates strength buff skill, when the person is basically at it's +stat cap anyway. So there are serval things I think, shouldn't fall under this cap atall.

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  3rd Ban Appeal
Posted by: pluiebattante - 08-18-2018, 05:39 AM - Forum: Unban Requests - No Replies

Game you were banned from: SL2
In-game name (key): Pluiebattante
Reason you were banned: Toxic
The length of the ban, if you know: A . comes up.
Why we should unban you: I got banned back in 2017 for being toxic. I understand why I was banned, and I'd like to be unbanned please.

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  Sogensalt
Posted by: Autumn - 08-17-2018, 10:40 PM - Forum: Balance Fu - Replies (20)

I think its been a long enough time to not be considered knee jerk anymore but, I think this sword is a tad bit overtuned, it has 120% total scaling, and 50% ice magic damage on hit (making it synergize with bloody palms), and its a katana on top of being better than most of the current swords.

I think bumping down the scaling will be all that is really needed, making it 60/40 SKI/STR would probably set it in line with other swords, I don't think I'll mention Yuki-jin since Sogensara is a 9 star and those tend to be incredibly elusive, but sure enough they'll start showing up more and more.

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  The Kota Clan
Posted by: Blooderty12 - 08-17-2018, 10:15 PM - Forum: Factions - No Replies

[Image: 440px-Sasa_Rindo.svg.png]

The Kota Clan


Clan's values: Honor, Duty, Discipline, Justice, Loyalty.

The Kota Clan is a family of Onigan Swordsmen and Swordswomen that created a blade style called Hyo Taka (Ice hawk). Ever since the Onigan war, they implemented their ki to manifest ice to their weapons. Some know them as the "Onigan Ice Demons". They are very fond of their homeland and would do anything to defend it and carry out its values.

It was founded by Seijiro Kota, with the goal of being a useful clan to his nation. To this day, after the war incident, the clan remains strong although several conflicts have arisen,they remain vigilant in their nation.



Main family:
  • Aunuhr Kota - Current family head, a master user of the Hyo Taka sword style and adamant in serving Oniga until the very end.
  • Azal Kota - Brother of Aunuhr, currently in charge of training the family members in the Hyo Taka style.
  • Erin Kota - Sister of Aunuhr, known as the ice princess. She's the doctor of the family and the people of Oniga too.

    [/*]
 
There are other clan members, but that information isn't very well known.


OOC:


Do you wish to join the clan? Contact me on my discord: ArkhamKnight#2396 or my Byond Key: MinamotoNoAlex. You can also send me a PM to my profile.

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