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Grumpy Cat |
Posted by: Kameron8 - 07-22-2018, 12:09 PM - Forum: Bug Reports
- Replies (3)
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For reasons unknown, Summoners cannot currently summon Kilkenny. Instead, they are given a blank ability with the icon for the Yokai, shown below:
![[Image: mnVpwLQ.png]](https://i.imgur.com/mnVpwLQ.png)
This Bonder can summon Kilkenny with Ritual Sword, and then unsummon it, but cannot manually summon it. I tested with another Grand Summoner, and another player's Grand Summoner, and both experienced the same problem. I don't have much information I can give, other than moving the Yokai's position didn't help, and relogging didn't help either. Skills/spells that cheat the Yokai out, like Summon Storm, still allow the Yokai to be brought into existence.
I believe, but am unsure, that this issue was not happening earlier today. I'll need to wait for the server to reboot to see if there was something that explicitly caused this to happen, or if it's just perpetually off.
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Its free focus estate |
Posted by: Autumn - 07-22-2018, 05:41 AM - Forum: Bug Reports
- Replies (1)
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Free Focus seems to trigger on passives that don't seem to even be remotely related to spellthief, namely statuses that belong to passives on other classes that you technically gain from your enemy, triggering it.
Those statuses being:
Any Immunity (Claret Call/Fear/Stun/Knockdown etc.)
Voltiger
Poise
Perfect Poise
Prophlaxys
and probably various statuses obtained from items.
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.dblclick response |
Posted by: WaifuApple - 07-22-2018, 01:45 AM - Forum: Suggestions
- Replies (3)
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A suggestion was posted by a GM in which they suggested to make .dblclick GM only. Suggestions are fine and all, but if you're not going to allow criticism, or allow the players to have some form of input on your suggestion, what's the point?
So, I've decided we need a topic for people to be able to voice their opinions about Dyst's suggestion, since they're not allowing us to on their thread. I personally think players should have the command too, as I don't see the harm in it, and others likely have better explanations than me.
And... If possible, it would be nice to know why that thread was locked without anyone being able to post criticism... since, you know... Doesn't feel right to me.
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.dblclick |
Posted by: Dystopia - 07-22-2018, 01:09 AM - Forum: Suggestions
- No Replies
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Please re-enable GMs to use .dblclick at unlimited range to restore their functions that we lost in the change.
It would help to be able to click any player from the player menu without having to be in visual range first.
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SL2 Version 1.99.1 |
Posted by: Neus - 07-22-2018, 12:39 AM - Forum: Announcements
- No Replies
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1.99
New Enemies - Added 4 new enemies of the Iceblood race.
New Static Random Dungeon - Outer Ice Frontier, on Lordwain.
New Items - Added 4 new 10* items and 3 new 9* items.
- Stun damage modifier for monsters reduced to 25% (from 50%).
- Salamander Sword; Non-monster targets only give +2 Power per activation.
- Roar; Effect now replaced only if it would be equal to or stronger than an existing status.
- Curate's Kel; Range increased to 5, base FP cost decreased to 8.
* Bug Reports
- Red Rain could affect enemies that are at 0 HP.
- Worg Pelt was not Cloth material.
- Ice Paw wasn't working when the unit was being total controlled.
- Certain knockback conditions could cause dense tiles to populate the map.
- Spirit Trip was breaking after hitting one enemy.
- Byakko's Roar didn't have the proper LV in some cases.
- Materials were giving Elemental ATK bonuses on non-weapons.
- Dagger Dance was not functioning from range with Shuriken if used by a Sub-Attack.
- Final Flare's duration was 2 rounds instead of 3.
- Flee could be used before Round 2.
- The Companions Panel's stat information was not displaying correct information when moused over.
- Charge Mind was not working with Vydel, even when casted normally.
- Icon parts on the results screen didn't adjust their x/y offsets properly.
- Bargoer NPCs would walk through the walls to get to seats in the new Cellsvich Inn.
- Wild Ride fired way too many shots from main hand attacks.
- Needle's rank was being treated as 0 while a Rogue Destiny Spellthief was casting a stolen version.
- Ritual Sword would work incorrectly with ambidexterity.
- Bandit Dens could block passageways with prison bars; the prison bars now have directional density so you can slip around them.p around them.
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Magical Bullet Hell |
Posted by: Autumn - 07-21-2018, 05:16 PM - Forum: Bug Reports
- Replies (1)
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Elemental Augment doesn't take bonus rounds on a gun into account, leading to an interaction with Quickdraw which deals elemental augment damage equal to 50% of your elemental ATK, divided amongst 2 rounds, for the full rounds on any handgun, which is most prominent with Quickdraw.
How to reproduce:
1) Grab a Quickdraw, be enchanted with anything, have elemental augment.
2) Be faster than your opponent, or have bonus rounds tied to the handgun (Like an extended handgrip)
3) Shoot your opponent for large amounts of x elemental damage, basically equating to 25% of your elemental ATK per shot instead of 50% divided by x rounds.
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Simple request for Corvis Cannon (Toyatori sound effect) |
Posted by: Snake - 07-21-2018, 04:18 PM - Forum: Suggestions
- No Replies
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By the title you can debunk what I think it would improve a little the game's aesthetics. Can Corvis Cannon also use Toyatori's sound effect, since both are directly related to gunning forth feathers?
Also, I might be drawing feather bullet icons soon, for each of them, if nobody's going to do it.
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Snuffed Wind |
Posted by: Autumn - 07-21-2018, 05:47 AM - Forum: Bug Reports
- Replies (1)
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Piercing projectiles do not pierce anymore, this includes skills like Piercing Shinken and Kadouha, I can't tell you how this works but the method as to how to reproduce it should be simple enough.
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