Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,775
» Forum posts: 58,616
Full Statistics
|
Online Users |
There are currently 220 online users. » 2 Member(s) | 216 Guest(s) Bing, Google, CuteYellowCrabby, Slydria
|
|
|
[Mob] Grindylow |
Posted by: Akame - 07-24-2018, 02:27 PM - Forum: Balance Fu
- Replies (18)
|
 |
Can their reduction when burrowed be equal to their current level - the maximum reduction being 70% for a level 70 mob, and with a minimum of 10% for lower levels?
90% is honestly ridiculous, and I don't really have a problem killing them, but that's only because I was thankfully prepared by coincidence via Rising Tide. Having to have the perfect classes equipped just to battle a non-boss mob is just unfair.
Edit: Or 30% minimum, because of the stun reduction.
|
|
|
Fated Enemy Expansion |
Posted by: Trexmaster - 07-23-2018, 11:08 AM - Forum: Suggestions
- Replies (3)
|
 |
With the addition of several (as far as I'm aware) race types in enemies, can we get a few more options for Fated Enemy, so that we can have at least one applicable type per mob?
Off the top of my head, there's Ghost (Darkwood Manor mobs) and the new Iceblood race (Ice Cavern mobs).
Ghost and Undead should (and might just already) be in the same category though...like Fated Enemy (Ocean) has multiple races in it (Shark/Fish/Jelly???/Kraboid)
|
|
|
Addictive Elitism ft.Kunai (Charge Weapon bug) |
Posted by: Snake - 07-22-2018, 01:34 PM - Forum: Bug Reports
- Replies (2)
|
 |
Charge Weapon (Elite) seems to be ignoring Limit Potential, so every time you try to Charge Weapon, it will always result in Charge Weapon (Elite).
I've tested this by trying to obtain a different status from Charge Weapon, and was only gaining the latter. If this report is confusing, I may suggest you add a few player-debug lines on Charge Weapon/Charge Weapon (Elite)/Conversion Gloves and Limit Potential, all together.
|
|
|
|