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  Grand upper allows you to walk on non walkable tiles on the over world and in towns
Posted by: Aqua - 07-25-2018, 01:03 AM - Forum: Bug Reports - Replies (3)

After a Recent spar with other users it came to our attention that Grand upper allows you to walk on unwalkable tiles with in towns and on the overworld once the spar is over. As far as we know only reboot and sitting on chair fix this. It would be great if this was fixed so that users aren't being accused of bug abusing or hacking of the sort.


Also during this we got some screenshots which will help show what we mean.



Attached Files
.png   unknown.png (Size: 126.76 KB / Downloads: 1378)
.png   unknown-10.png (Size: 89.65 KB / Downloads: 1298)
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  That's not a ice thing!
Posted by: Fern - 07-24-2018, 10:43 PM - Forum: Bug Reports - Replies (1)

Haven't seen a thread on this yet, but just in case there isn't--

[Image: 44a6ySA.png]

Breaking down iceblood remains items gets you fireblood remains. I imagine this isn't intended?

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  [Mob] Grindylow
Posted by: Akame - 07-24-2018, 02:27 PM - Forum: Balance Fu - Replies (18)

Can their reduction when burrowed be equal to their current level - the maximum reduction being 70% for a level 70 mob, and with a minimum of 10% for lower levels?

90% is honestly ridiculous, and I don't really have a problem killing them, but that's only because I was thankfully prepared by coincidence via Rising Tide. Having to have the perfect classes equipped just to battle a non-boss mob is just unfair.

Edit: Or 30% minimum, because of the stun reduction.

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  Fated Enemy Expansion
Posted by: Trexmaster - 07-23-2018, 11:08 AM - Forum: Suggestions - Replies (3)

With the addition of several (as far as I'm aware) race types in enemies, can we get a few more options for Fated Enemy, so that we can have at least one applicable type per mob?

Off the top of my head, there's Ghost (Darkwood Manor mobs) and the new Iceblood race (Ice Cavern mobs).

Ghost and Undead should (and might just already) be in the same category though...like Fated Enemy (Ocean) has multiple races in it (Shark/Fish/Jelly???/Kraboid)

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  Not so giant Gaints
Posted by: Shujin - 07-23-2018, 04:12 AM - Forum: Bug Reports - Replies (2)

[Image: fea0bb8f06e084a815dc65cf78fb23e5.png]
The new mosnters do not seem to increase in size with the Towering prefix. Found on grindylows and ice gaints so far.

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  [Que] New Item drops
Posted by: Shujin - 07-23-2018, 02:58 AM - Forum: Bug Reports - Replies (4)

[Image: 8def604e6ebdf41ee74f4491408c41f0.png]
The update notes say there are 4 new 10* and 3 new 9*s.

10* are The Bow, Tome and Dagger.

9* Are the Axe, fist and Guns.

According to Chaos the new Sword isn't even a 10* so that contradicts the update notes already. But why I am asking mostly is, is the fact that the tomes drop suspiciously often compared to the others that I almost suspect that you might have on accident put it on two of the mobs as a drop.

We have literally opend over 120 massive cores aswell now, each of the other 9* stars dropped atleast once, but the sword which kinda makes it even more suspicious.

Just asking to make sure that it's just bad luck on our end, or you actually might have made a little mistake while putting them in the loot table. The sword has been generally unfound so far. Aswell as the last 10*

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  ;)
Posted by: Sarinpa1 - 07-22-2018, 07:39 PM - Forum: Fruity Rumpus General - Replies (11)

hello

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  Frost Tyrant Icon fix
Posted by: Shujin - 07-22-2018, 03:30 PM - Forum: Bug Reports - Replies (2)

My bad, I had a bunch of stray pixels that I missed deleteing from the color palette, which I believe overall caused the offset problems aswell.

I removed the pixels but left the icon the same size. If you need it smaller size it has a lot of unused space, give me a nudge and I will size it down. But I believe it should be working now with the offset. I think it's offset currently is +48 X/+32Y pixels off center.

The battle ring works fine for monster mobs, but all effects apply in that offset. For Night mask users it fucks up the ring aswell.
[Image: ot9hIc8uScaqYA0p_zLPDg.png]

My apologies for the forgotten pixels though.



Attached Files
.rar   FrostTyrantfix.rar (Size: 10.33 KB / Downloads: 47)
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  What the hell is what? (QoL over Item Belt)
Posted by: Snake - 07-22-2018, 01:45 PM - Forum: Suggestions - Replies (2)

[Image: aKA1FffCSfy1ib52ud8-aw.png]

At the moment, it's impossible to know what you're swapping your weapon to. Can the tooltip present the name of the weapon you are swapping? (Swap Main Weapon [Ultra Blaster Penetrator 2k10], for example.)

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  Addictive Elitism ft.Kunai (Charge Weapon bug)
Posted by: Snake - 07-22-2018, 01:34 PM - Forum: Bug Reports - Replies (2)

Charge Weapon (Elite) seems to be ignoring Limit Potential, so every time you try to Charge Weapon, it will always result in Charge Weapon (Elite).

I've tested this by trying to obtain a different status from Charge Weapon, and was only gaining the latter. If this report is confusing, I may suggest you add a few player-debug lines on Charge Weapon/Charge Weapon (Elite)/Conversion Gloves and Limit Potential, all together.

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