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  **** you GM's and Neus Projects staff!
Posted by: Rufus00 - 07-02-2018, 04:54 AM - Forum: Fruity Rumpus General - Replies (1)

I followed the rules, done the procedure to get unban, nicely requested to know for the reason for the ban, waited patiently for more then two months, asked politely again with some extra words, then have my Unban Request post deleted. My patients and politeness is gone. Without further ado, here are my last words to the GM's of Sigrogana Legend 2 and the Neus Projects staff. **** your trolling, non reasonable ***es! You guys have no respect for players, you demand respect from players you disrespect, and think that what you say or do is always right and reasonable. You have zero concern for those who ask for an audience for a misdeed and leave them to rot. To top it off, you GM's and staff made a rule saying, "You(GM's and staff) don't have to respond to the posts of any kind.". That is just being lazy with the responsibilities of being GM's and/or staff members. Especially if you have a section in your board that specifically made to make certain posts to you. I know it takes time to do somethings, but it dose not take over two months just to tell a person the reason for their ban nor explain why it happened. If you guys are going to respond to peoples post by deleting them, then you mind as well delete the entire section from the board if your not going to answer or take responsibility for that section of the board. I can take responsibility for my actions and what I have said, but apparently you guys can not do that nor anything similar. After reading this post, feel free to delete it the same way you deleted my Unban Request post. While your at it, delete the account. As there is no further reason to use it not for it to exist. **** you GM's and Neus Project staff, **** your twisted constant bending one sided rules, and since I'm never going to be playing the game(s) made by Neus Project anymore, **** your game! Thank you for reading this post and have a nice life!

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  The Worst Poker Face
Posted by: Kameron8 - 07-02-2018, 04:33 AM - Forum: Balance Fu - No Replies

When using Snatch Spell with Bluff active, players are able to determine whether or not an Invocation was cast, or Snatch Spell was cast. By looking to see if they gained FP back from the Capacity talent, Recycle, it can quickly be determined if the spell is real or a Bluff.

To illustrate, here's a cast of an invocation:

Quote:OOC's turn.
Tal Zarok recovered 3 FP.
OOC chants "Judge of hell, your verdict, please..."
OOC's turn.


And here's a cast of Snatch Spell:
Quote:OOC's turn.
OOC chants "Judge of hell, your verdict, please..."

Can Snatch Spell count as a spell for the sake of Recycle?

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  Stacked Deck
Posted by: Kameron8 - 07-02-2018, 04:32 AM - Forum: Balance Fu - Replies (2)

Create Shade will swap you randomly to a ghost if you have Shuffle toggled on. However, the center ghost created is not a valid target for Shuffle -- the Spellthief will always be teleported to one of the three surrounding ghosts, and never the original. To illustrate:

[Image: GYZufGM.png]

The ghost highlighted in red was never the real caster over the course of 100 casts of Create Shade, unless they toggled Shuffle off. Based on the reading of the spell this sounds like it might be intentional, and I was wondering if it was. My assumption is that the spell, mechanically, spawns the three outer shades then picks one at random to swap you (the center shade) with. In doing so, the center will never be the caster.

For reference, here's the description of Create Shade and Shuffle:

[Image: 3iErPHv.png]

[Image: IDe5lvv.png]

Is the center illusion supposed to be a valid swapping target when Shuffle is active?

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  Trick Rolled
Posted by: Kameron8 - 07-02-2018, 04:31 AM - Forum: Bug Reports - Replies (2)

The Spellthief passive Tricky casts Create Shade at the beginning of each combat. Currently, shades appear to be spawning anywhere on the map, and often times not at all. Here's an example of the beginning of combat against a Jammer, where Create Shade was cast with Tricky:

[Image: XBQGNi1.png]

In this instance, two shades spawned in total, and one outside of range of where it could have been naturally cast from the starting position. This interaction does not change when Shuffle is equipped or unequipped.

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  Kadouha/Arcane Potion Bug
Posted by: DankDarkSol - 07-01-2018, 05:08 AM - Forum: Bug Reports - Replies (4)

I'm unsure which this is following but I'm very sure either one of the scalings is not properly working right, or Medium Arcane potions aren't working right. I'll put the debug info in a Spoiler but I am pretty sure I should have a bit more of a damage boost then just 16 damage.

Debug: Kadouha - /obj/skill/kadouha
Debug: Checking cost negation effects.
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Utility VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 238.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 76
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Utility VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 238.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 76
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Utility VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 238.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 117
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Utility VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 238.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 14
Debug: Received on_defeated for Seeker Flame.
Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Before Use Skill called. Swift Martial Redtail, Swift Martial Redtail, Medium Arcanic Potion, 1
Debug: Before Use Skill called. Swift Martial Redtail, Swift Martial Redtail, Medium Arcanic Potion, 1
Debug: 0
Debug: Kadouha - /obj/skill/kadouha
Debug: Checking cost negation effects.
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Offensive VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 253.4.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 76
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Offensive VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 253.4.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 76
Debug: MA_COMBO_FIGHTER: initial(X:from_class) VS /obj/class/Monk and Offensive VS Offensive
Debug: Total Power for Kadouha / Swift Palm Stance was 253.4.
Debug: magic was in flags
Debug: Hit Rate of 283 VS Dodge Rate of 127

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  Shield Mastery
Posted by: Autumn - 06-30-2018, 07:47 PM - Forum: Suggestions - Replies (12)

Shields don't have a lot going for them, they got maybe like 2 skills in soldier and thats really it, to improve upon them (Also Im trying to fit in a talent suggestion for the talent sub-paths being opened up) I'd like to suggest a talent for shields, to give dedicated tank builds a chance in the spotlight, as taking a shield means you're gonna be sacking some of your damage, I don't think a slight nudge in this direction would be too much.

That said, here's what I'll suggest, with reasons as to why:

Shield Mastery - 1.5 Sub Points per rank

Perseverence (5 Ranks)- Increases guarding level by SR* 1 when using a shield and guarding.
Block (5 Ranks) - Increases Armor and Magic Armor by SR* 1 when using a shield, doubled when you are guarding.
Posture (3 Ranks) - Grants a chance equal to SR* 5 that you will ignore knockdown attempts while guarding, while using a shield.

Explainations:

Perseverence: This would be a simple yet effective change, aiding to give more comparable DR when guarding to people using low momentum to do so.

Block: People equipped with shields should inherently just be tankier than people who are not, thats what they should serve as.

Posture: This one is the one that needs the most explaining, it'd be akin to sort of resisting an attempt to break your guard, it'd be a small enough chance to matter, but not one that'd be overbearing, and it'd create some amazing roleplay and reversals in a fight, while keeping it generally focused on tanks.

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  Cleanse Potion
Posted by: Autumn - 06-30-2018, 03:23 PM - Forum: Balance Fu - Replies (3)

Since the item belt update, you're not exactly able to keep multiple cleanse potions on the same belt without sacrificing your more important potion slots (Like PR His, sal volatiles)

Is it possible for Cleanse Potion to get buffed in a way? I think similar to wash away, it should purge 1 status effect, or reduce the duration of all negative status effects by 1 + Perfection rank/2 rounds. (Similar to how it is now, just with a perfection rank bonus from alchemy)

how does that sound?

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  Needle + Spellthief
Posted by: Kameron8 - 06-30-2018, 09:16 AM - Forum: Bug Reports - Replies (7)

Needle is doing zero damage for every needle when stolen by a Spellthief that's a destiny rogue. Here is all the relevant information I have:

1. The Spellthief was a destiny rogue, and therefore had no way to put points into needle.
2. The Spellthief had 5/5 points in Overload Copy, and a casting implement with some light attack.
3. A second, non-destiny'd, Spellthief stole Needle and was able to inflict damage with it without any trouble. They had 5/5 points in Needle, since that portion of the class board wasn't locked out for them.
4. The second Spellthief had 0/5 pooints in Overload Copy.

So unless Overload Copy is causing issues with Needle, destiny rogue may be interacting with it in a way that breaks it. The character in question does not do low enough damage to have Needle hit zero damage naturally from anything like Magic Armor.

Obligatory Gif:
[Image: qyxnsKD.gif]

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  [Question] Gentle Torrent and the Caster's Debuffs
Posted by: Kameron8 - 06-30-2018, 09:06 AM - Forum: Bug Reports - Replies (3)

Is Gentle Torrent supposed to lower the duration on negative statuses if it passes over the caster? It's now possible to do this because of Void Refraction, but the negative effects are not shortened. I was wondering if this was intentional.

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  Kel
Posted by: PantherPrincess - 06-30-2018, 05:04 AM - Forum: Balance Fu - Replies (5)

It'd be great if this spell got some sort of status effect tied to it like 5 times rank water weakness (25% at rank 5) if enchanted with Kraken or even soaked. Currently it does nothing but apply water magical damage at 4 range.

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