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  Ow, my boo-boos! [Serious Fights and Injury]
Posted by: Snake - 06-16-2018, 09:38 PM - Forum: Balance Fu - Replies (3)

Can the chance of receiving wounds during serious fights increase by 0.25% per 1% of your HP lost?

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  Extreme Overcharge
Posted by: Autumn - 06-16-2018, 03:22 AM - Forum: Bug Reports - Replies (4)

Overcharge seems to proc multiple times on enemies when used in Lead storm, it seems to only work on enemies at the same range from eachother, try surrounding yourself in like 3-8 enemies and using overcharge lead storm with sonic/chain shell.

[Image: unknown.png]


Also to note, this seems to work with single shot guns mostly, it was tested using a regular Shotgun.

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  Revile Fray Toggle
Posted by: Shujin - 06-15-2018, 09:53 PM - Forum: Balance Fu - Replies (1)

Pretty simple change. Can Revile Fray be please a toggle skill?

Sometimes you simple want to travel through a gate without Breaking it/Moving one tile next to it. It can kinda fuck up decent combos if you have to rely on RNG to move the exact spot you want. Would be quite neat to have it toggleable for instances for simple traveling with accuracy.
Like you can't even voidgate teleport behind someone for cutthroat or whatever if you have this skill.

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  [Gold] High Profile Hits
Posted by: Ryuzaki - 06-15-2018, 06:26 PM - Forum: Gold - No Replies

Across the continent of Gold, mostly in hidden bandit dens, backwater villages and small towns, there's been a recent surge of high profile killings.

Rumor states these assassinations are all one person, who seems to favor a particular method of violence; A pistol, and a grappling hook. So far, most are flustered by who could be committing these hits, or who is even paying an individual to do so. But, it seems with each kill, the profile of the victim rises. Starting from lowly bandits, and now hitting 'respected' and feared businessmen and women across the desert continent.

One thing seems to be directly linking these cold-blooded killings; a woman, always seen near the scene clad in yellow and red. Whispers of a name, most likely a nickname seem to circulate through the groups involved. They simply call her 'Violet.'


The OOC bit:

A lot of people have characters they seldom play anymore, or characters their characters are enemies with. Now coming to a sandy hell-hole near you, is a hitwoman. One who will deal with the characters you no long want to play, or the characters your characters want removing (Disclaimer: Please get OOC consent of anyone you might put a hit on, since death requires the consent of another player before you can kill their character and I don't wanna look stupid shooting someone up for nothing.)

If you fit this bill, contact me via discord @Ryuzaki#8667 (Which, I'm not expecting a lot of people to do. So, this offer extends to people who want to survive assassination attempts for the sake of sparking up a plot or whatever.)

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  Mythslayer
Posted by: Akame - 06-14-2018, 01:10 PM - Forum: Bug Reports - Replies (8)

The +25% damage against youkais or targets installed, or being treated as being installed via Soul Chains doesn't seem to be working. As in, there is no additional damage being done. Tested with Rising Tide and basic attacks.
Debug info, if this helps.

Code:
Debug: Rising Tide - /obj/skill/rising_tide
Debug: Checking cost negation effects.
Debug: Total Power for Rising Tide / Fish Remains Mythslayer was 238.6. (Not installed)
Debug: Hit Rate of 188 VS Dodge Rate of 66
Debug: Movement: In a battle and no tactarg or tac_move.
Debug:   0
Debug: Rising Tide - /obj/skill/rising_tide
Debug: Checking cost negation effects.
Debug: Total Power for Rising Tide / Fish Remains Mythslayer was 263.6. (Installed. +25 power from Youkai Tamer)
Debug: Hit Rate of 188 VS Dodge Rate of 84
Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Total Power for Fish Remains Mythslayer / Fish Remains Mythslayer was 176.
Debug: Before Use Skill called. Sadistic Heretic, Glaive Krieger, Attack, 1
Debug: Basic Attack - Weapon Fish Remains Mythslayer; 0
Debug: Total Power for Fish Remains Mythslayer / Fish Remains Mythslayer was 176.
Debug: 0&&1

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  Ripple Dimension Part 2
Posted by: Raigen.Convict - 06-13-2018, 06:54 PM - Forum: Bug Reports - Replies (2)

Currently, Ripple Dimension does not allow multiple stacks to be gained from a single summon, forcing you to only be able to acquire typically two stacks of it when summoning.

Steps to reproduce:
Step 1: Summon a youkai with Impact call and ripple dimension equipped against multiple targets.
Step 2: Observe as Ripple dimension only hits level 1, when Impact call affected two or more enemies.
Step 3: Summon again, with a similar effect, and only gain level 2 of Ripple Dimension.

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  Concealment
Posted by: Miller - 06-12-2018, 05:55 PM - Forum: Suggestions - No Replies

I'm not sure if this had already been suggested before or if there's something I'm missing but. Can we have concealment be able to toggle on and off if we have it? And while we're at it, can we have a middle ground toggle that only conceals what the actual item is, but shows the name of the item in your character's description?

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  Underground Love Zone [Dense tiles and request]
Posted by: Snake - 06-12-2018, 02:06 AM - Forum: Bug Reports - Replies (3)

[Image: IoljDeMFQRqLb_Jcp0ugWA.png]

Those two squared rows are dense.

The 'Ghetto Healer NPC' part is just a small gimmick idea. Can you add a healer there that have a 50% chance to fuck up their heals and injure you with a random physical ailment? (But still recover HP/FP as per usual) And for example on wounds, they could range from small bruises to severe cuts and such.

The reason for this is simple. This spot looks like a great place for some underground dog fights! Or just one hell of an uncommon hangout. And slum-like areas should get more love. Maybe some conflict can arise too, to make the world a little less stale?

Also, this spot is another one I'd love for those:

[Image: NBP8NMEdSvCqSSQaiohGoA.png]

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  void refracdakka
Posted by: adamkad1 - 06-11-2018, 05:18 PM - Forum: Bug Reports - Replies (3)

Void refraction does not cause projectiles to dissapear as it states. Therefore if you make a line of like, 5 voidgates and fire a projectile into them the projectile will pass over every gate, causing 4 projectiles, 5 times. creepy

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  Quality of Lantern Life
Posted by: Krath - 06-11-2018, 01:15 PM - Forum: Balance Fu - Replies (6)

Now I don't play very much, but I do go through and try to update things on the wiki once in a blue moon, so I'm decently familiar with skills past and present. It struck me that while many skills have been brought up to be in-line with others over the patches, plenty are still quite outdated. Since Lantern Bearer is hardly ever talked about, I thought they'd be a good thing to draw attention to.

Raging Flame: At rank 5, it currently deals 10 unresistable damage every turn of your lantern's element. Most but not all [strike]*COUGHDARKIMBUE*[/strike] similar items and skills have been changed over to work off of Elemental ATK by now, so it only seems fair to do the same here. Something like 25-30% Elemental ATK at max rank seems pretty fair to me, taking into account that it's free damage you don't have to work for. Perhaps slightly higher numbers with dropoff at range, like normal lantern abilities? That might be a bit much.

Guiding Light: Curing Blind can be useful to be sure, but for a very low range skill that also can't be used on yourself, and a Gentle Embers Altera offering AoE immunity to the status anyway, this seems like it could have more to it. A simple to-hit bonus? Some kind of inner light effect that increases the effect of lantern abilities on that ally? Perhaps some kind of detrimental effect to enemies? I'm not sure what to put here, but I do think it needs improvement.

Edit: WAIT A SECOND HAHA I'M DUMB AND PUT THIS IN SUGGESTIONS WITHOUT NOTICING.
That'll teach me for submitting posts in the morning. Move this to Balance Fu, please.

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