Pray seems a little weak, it effectively has the cost of a skill similar to charge mind or powerup with hardly the benefit, no one really uses it simply cause it costs too much momentum to use, especially in already setup heavy builds.
Its biggest benefit before was the extension of status effects, but now extend void exists in the same manner with a 3m cost.
I think pray could be fine at a 3m cost minimum instead of 6m, instead of changing the numbers around a bit, changing the momentum cost from 6m to 3m minimum would let it see far more use in a curate's arsenal.
The reason I think this would be balanced are the downsides of Pray, which are:
-Has effectively a 4 round cooldown, tied to the luck buff it gives.
-Cannot be used while silenced
-The faith based effects and FP Regen'd through this skill are minimal.
-It takes FAI to use, and gives LUC, a stat which priests seldom use, save for a few builds.
-The Buff it provides can be nulled away by many sources anyways.
Does the world seem to be too lawless for your liking, do you wish there was something you could do about it. Following the law, not your own justice. For the people and your empire? Then look no further, today is your day my friend.
The Sigrogana military is now opening up a new program suited for such people that wish to grow and become the very best they can be. Even perhaps land a spot in the legendary first squad ranks.
As a trainee, you will have a introduction into the force, what they do and how to do it yourself. Following your higher ups on the field, as well as making bonds with said people and peers of your rank.
Room and board will be taken care of for the trainee, within our pseudo fortress made just for the program itself.
Daily drills and other surprises will be given all through out your career, until you yourself finally make the call to become something more.
You wish to change the way the guard works, you wish to make change where its needed.
Start here, apply today!
OOCLY, this is a new way to become a first squad guard. Without the whole short term process of creating a character for the app. This will be in place for characters who seek to grow through rp into the guard force. Starting from a standard guard that shadows the first squad. More detail can and will be explained for interested parties.
If interested, come to the fort and apply at the front desk. A.K.A Ping for me via discord Kira#2130
Spirits in a Spirit Jar are lost after being KO'd in a spar, seeing how hosting spirits via the talent don't behave this way, it makes me think that the spirit jar shouldn't either.
Can vampires only have nerfed healing from Mercalan domain healing spells? It's kinda dumb that things like self-regen (IE: blood jewel, stability) and stuff are essentially useless other than Vampiric weapons (though Vamp Shell still doesn't work with vampires cough cough) and that even potions like sal volatile end up only making them get the knocked down debuff because it isn't even considered as healing 1 hp. Also everybody is running around with Antithesis or Holy Enchant anyway so a bit of extra healing isn't even that bad-
So, I thought it'd be a neat idea if destinyed characters ignore main class skill qualifications. Considering you're locked out of every other class you have no choice but to have honed your craft. So, I'd only assume it's natural.
Posted by: Sawrock - 06-06-2018, 08:02 AM - Forum: Gold
- No Replies
(The date has been changed for this event on June 6th, 2018. It will now take place on June 10th, 2018, as opposed to June 13th, 2018.
Some posters would hang up around Law's End, as well as possibly being passed around nearby areas.
OOC Information
The tournament will be on June 10th, 2018, at 5PM EST, with it going as long as 10PM EST.
If you want to join, feel free to contact me on Discord (at Sawrock #1201).
If you do not have a partner, you will be matched up with a teammate who also has no partner, if available. Priority will be given to teams who have been pre-formed before submission.
You are only allowed to play one character at the event. Therefore, you cannot make a team from just yourself.
There will be, at most, eight teams of two (therefore, sixteen people), with a possibility of four teams of two if there is not enough that wish to participate.
There are no rules for combat. We do, however, want to note that the combat will be non-lethal and no permanent injuries should occur.
Do not complain about balance during the tournament. The balance-fu forum is for such discussions; if that talk took place at the tournament it would slow down roleplay.
The new Graality potential does not apply any status to make enemies Immune to Airborne but does consume the Graality effect. It also does damage and applies Knockdown on Airborne enemies correctly.
Protect won't proc even if enabled.
I've tested this in both PvE and PvP settings.
I've tested with the mercenary Alma, a character who's a BK, and Engineer's Metalaegis.
Basic hits--ranged, and melee are not protected against.
Autohits--ranged, melee, and magic are not protected against.