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Blotch Evasion

Forum: Balance Fu
Last Post: Autumn
09-17-2025, 03:40 PM
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  Unnamed mountain village thing
Posted by: Skullcatrons - 10-26-2017, 08:12 AM - Forum: Mapping - Replies (16)

[Image: 1f07d2349cebe36c65b78487e9a7e9d0.png]

For like probably a few years. There is just a village nobody can enter. Have no map, no nothing. Barely a soul, and literally nothing. Then some idiot by the name of Skullcatrons came. Got too bored after doing nothing but crying in corner of his room. He decided to map something extremely pointless. Extremely, and extraordinary pointless.

And well- This was the result.
[Image: b6b06ff272416f82f228deeaed99fb1e.png]

[Image: 50fff6d6cae1d39d1ce69066cc5bd742.png]

[Image: 517676e3d14709a92ffa41f7b1d50ec3.png]

[Image: 9fe582181ada03bd33967abac3e5b670.png]

there is only one non-playerable building in this entire place, and it's an inn. Let go inside.

[Image: b2cf74864a60776a95f70794f4f36282.png]

So tell me. What do you think?

Also I don't know if markers are disabled in testing mode, or anything. And waterfall doesn't seem to look animated. Oh well.

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  Vol-trigger
Posted by: Autumn - 10-25-2017, 07:23 PM - Forum: Balance Fu - Replies (8)

Now that global evasion is a thing, duelists have been able to benefit heavily from Flottement, while this isn't a bad thing, multi hitting skills can be pretty much suicidal as it gives duelists a ton of damage as a result, I don't wanna see multi-hitting autohits and guns refrained from being used simply because of something like this.

Since you can only hop back 1 tile during a single action vs evasion flottement, I think that Voltiger should only gain a maximum of (Rank*5) LV from a single action, if that makes any sense.

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  Evasive Woo-Tah [Evasive Strike thread]
Posted by: Snake - 10-25-2017, 07:06 PM - Forum: Balance Fu - Replies (18)

[Image: G9MLj-LuS6ypbcYxEypPOA.png]

Simple and short:
- Can the damage be changed to 5 + (5% of your Fist weapon's SWA) per Rank?
- Can this also trigger on Evasion? (The "within 1 range" already exists, so)
- And, if you have Mixed Martial Arts equipped, it changes the damage type and SWA used to your main weapon's?

And then for balance and bug reasons:
- Can the damage proc work like Flottement's movement? (i.e Only happens after all attacks are made, and only once. This is mostly to prevent multi-hit dodging/evading from scoring absurd damage numbers.)
- And this be changed to Evasive Reaction skill? (This shouldn't stack with Flottement and other On-Evade skills)


Reasons it needs a buff:
- This passive skill costs 5 Skill Points to be at least useful.
- On top of it, 1 Skill Slot to be equipped.
- The condition for it to trigger is already solid. "On Evade/Evasion", which requires a pretty high stat investment. Evade is an RNG thing, and so is the condition for this to trigger, so it might not cause any big balance problems. If not, the buff should be welcomed, imo.
- 10 damage is way too "pre-GR", when enemy HP pools ae likely between 800 HP. Also, to give it a more "Take this to your face" feel. 10 damage is a tap to the shoulder, damage wise, and often laughed at.

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  Caravan Salesman Cancelled
Posted by: Grandpa - 10-25-2017, 08:04 AM - Forum: Bug Reports - Replies (1)

For some reason Caravan Salesman just don't appear in Tannis. The caravan travels there, but no one appears.

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  Insect Dungeons
Posted by: Autumn - 10-23-2017, 02:50 AM - Forum: Suggestions - No Replies

Is it possible to see the implementation of the Bai Kai monsters (Vect Wasp and Gold Beetle) into Desert type dungeons, to replace the current mix of monsters? Or maybe instead a new dungeon type called Pyramids, that use Bai Kai's tileset and have unique traps.

Additionally, could we possibly see 10 star weapons/armor implemented with these two mobs? I feel this step is optional but would be pretty good to implement with it.

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  Future of Sigrogana
Posted by: Sarinpa1 - 10-21-2017, 09:40 PM - Forum: General Discussion - Replies (5)

what if emprah ded


what happen

i suggest emprah never dead

praise emprah

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  Real Talk Level Cap Raise
Posted by: Kiranis - 10-21-2017, 08:35 PM - Forum: General Discussion - Replies (34)

#1 Do you want a level cap increase?

#2 how do you think balance should be compensated to deal with the extra stat points

#3 should class cap increases as well? and by how much?

#4 Should Dungeon caps go up as well? and by how much?


Me:

Yes by 10

None I don't think 30 extra points is enough to change diminishing returns for.

Nah

Yeah by 20 I already think 70 is no challenge so fighting a level 90 dungeon would be really fun. as a side note. I think these level 90 dungeons should always have one spawned in and always be crazy in exchange maybe guarantee a 10* drop from them?

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  On the ropes
Posted by: Autumn - 10-20-2017, 08:33 AM - Forum: Bug Reports - Replies (3)

On the ropes seems to count the player as a dense object, meaning if I took a knife to someone's back while equipped with On the Ropes I'd deal 15% more damage, regardless if there is anyone or anything around them or not, because I count as a dense object behind the target.

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  Quickposte!
Posted by: Autumn - 10-20-2017, 03:09 AM - Forum: Bug Reports - Replies (1)

Quickdraw from Kensei's Sheath Sword triggers riposte, because this is an involuntary action I imagine its a bug. (Similar to not being able to riposte someone else's riposte.)

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  [QUE] Eviter Mate
Posted by: Autumn - 10-20-2017, 03:06 AM - Forum: Balance Fu - Replies (3)

In what order does Stalemate and Eviter proc in specifically? Whenever I have both equipped it seems always proc stalemate even when Eviter's conditions are met (Attacked from the front with a conventional weapon)

I know that they are only supposed to proc one at a time, but could it be changed to where the parry skill with the higher percentage procs under these conditions?

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