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Heavy Equipment - Non Arbalest Benefits |
Posted by: Ranylyn - 05-16-2017, 06:53 PM - Forum: Suggestions
- Replies (5)
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I'm going to cut to the chase: With the exception of two-handed, there's zero benefit to using heavy gear unless you're an arbalest. And of course, Arbalest makes two-handed either impossible to use, or is a waste of a class if you're not using a bow.
Honestly, that just seems really weird to me. With people clamoring to make more weapons scale more heavily with strength for the sake of balancing the stats more, why is massive gear that murders your BW just not rewarded at all? If anything, most very heavy gear isn't even really any good.
In response, I've come up with a few traits to benfit massive equipment a bit more, since you need to pump strength to use them effectively. (Or be a dullahan, I guess.) Not expecting any of these to be implemented as-is, but I can see them working with a few tweaks.
Trait: Wall Crush
Prerequisite: 30 Strength, Two Hand Rank 5
"How do you parry a boulder hurtling towards you at high speeds? You don't. When two-handing a weapon with 30 weight or more, this trait nullifies parry skills such as Eviter or Checkmate, unless the opponent has the Immovable Wall trait."
Trait: Immovable Wall
Prerequisite: 40 Strength, 40 Defense
"With armor THAT heavy, you can plow through any punishment without getting pushed around. When wearing armor with a weight of 30 or more, become immune to knockback, and ignore the effects of Wall Crush. If armed with a shield, Guard Break lowers guard to half effectiveness for several turns instead of disabling it completely. (If Guard is obtained through any other means, such as skills or accessories, Guard Break works as normal.)
Trait: Sweeping Strikes
Prerequisite: 20 Strength, Two Hand Rank 5
"As a cocky warrior once said, "Keep lining them up, and I'll keep cutting them down." When using a two-handed melee weapon with two or more range, gain the "Sweep" attack to hit in a line equal to the range of the weapon, as several enemies get in the way of your swing simultaneously. Performing a sweeping attack confers +10 bonus hit, but lowers the damage dealt by 10, before reductions."
Trait: Overwhelm
Prerequisite: 40 Strength, Two Hand Rank 5, Wall Crush
"When your weapon is too large to be considered anything but a massive chunk of metal, how does anyone shrug it off? When two-handing a weapon with 40 weight or more, half of all weapon damage dealt is delivered as lingering wounds, limiting your opponent's ability to heal and get back in the game."
Trait: Juggernaut
Prerequisite: 70 Strength, Two Hand Rank 5, Overwhelm, Immovable Wall.
"YE GODS, LOOK AT THAT! When carrying a combined total of 70 or more weight between a two handed weapon and armor, the mere thought of needing to deal with you becomes unnerving. Every blow you deal gains a chance to cause Fear, and every hit you shrug off gains a chance to cause Hesitation Level (Total Battle Weight before Reductions/4.) Bravery Talents have no effect against the Juggernaut."
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In light of the server's Ransomware issue |
Posted by: GSM - 05-16-2017, 01:00 PM - Forum: Suggestions
- Replies (7)
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FOR THE LOVE OF GOD, BACK UP FILES BI-WEEKLY.
I have to remake two or three characters again from scratch from the "two weeks rollback" worst case scenario. I'm sure a bunch of other people made characters within this time period, too.
If file back ups are refreshed twice a week, the damage will be far less cataclysmic. People are going to have characters wiped, Asagorians removed, and houses wiped clean. But if this happens again, we should be prepared for it and not be destroyed once again.
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Missing characters. |
Posted by: Oni Princess - 05-16-2017, 10:39 AM - Forum: Bug Reports
- Replies (3)
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I went to bed last night all was well, I wake up and all of my characters on all of my keys were just gone...How? I have no idea as I never give out my passwords, So nobody could have gotten on them and erased them. It can only be something on the game or servers side of things, I assume a mega bug, but I have no idea. Sadly I have no details beyond that.
Yes, I am 100% sure I was logged into each of my keys.
Yes, I tried clearing the cache like Dyst suggested.
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Crane Hop |
Posted by: MegaBlues - 05-16-2017, 04:02 AM - Forum: Suggestions
- Replies (9)
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This skill was nerfed from 1M to 2M so that it wouldn't let people freely Winged Serpent around and flee, but that change made the move near useless for actual Monks, because they can't follow up without a crit or without losing an action.
I would like it if this skill reduced the Momentum cost of the next Offensive Monk skill by 1M, so that it retains the synergy it should have while not being an easy way to escape for other classes.
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Has your confidence really dropped? [Monk skill] |
Posted by: GSM - 05-15-2017, 06:35 PM - Forum: Suggestions
- Replies (24)
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"GSM"' Wrote:10) Finally, can attacks like Vegito's/Salza's/Goku Black's/Zamasu's ki blades be replicated? "Neus"' Wrote:10) There was going to be a new skill similar to Vegito's Spirit Sword when I updated Monk a while back, but I never did add it. That is to say that I would say, yes, it wouldn't be a huge stretch in my mind.
Above is from the April lore questions.
Why not add this skill in? We have a severe issue of Setting Sun/Dense Thunder/Sky Chariot spam and favoritism, so why not give Monk this cool new attack?
Besides, this could be considered a Ki-consuming Spell (or a regular skill, I don't mind) that does magical Slash damage based on SWA, and magical Light damage based on elemental attack?
[strike]Besides, Kadouha sucks if you aren't a Faith build, which no self-respecting Monk would ever be.[/strike]
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Lore Questions: May (2017) |
Posted by: Neus - 05-15-2017, 10:15 AM - Forum: Lore Questions
- Replies (34)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Gun Reload Speed |
Posted by: Neus - 05-15-2017, 09:39 AM - Forum: Balance Fu
- Replies (18)
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I'd like to preface this by saying this is just an idea, not something I am actively looking to implement. Simply put, an extra balancing factor for guns would be the need to reload them after shooting them before you can attack with them again. Reloading would require using a skill, the momentum cost of which depends on the gun's Reload Speed stat (alternatively you can just select End Turn and it will automatically reload your guns, in order of main and then sub, if you have the momentum to do so). I haven't really considered what I'd make the default M cost for this action. Probably wouldn't affect Gun skills(?).
Thoughts? Is this necessary or interesting? It could come with some buffs to guns to make them more appealing as sidearms that you use for a quick burst of damage. However, I would worry a bit about that making guns 'too' strong and not fulfilling the intended purpose. Anyway, like I said, this is just a random idea I had late at night. Feel free to offer your opinion.
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Item Belt Changes |
Posted by: Neus - 05-15-2017, 05:02 AM - Forum: Balance Fu
- Replies (17)
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Currently the way the item belt works is, you can put item types into the belt slots. You can use the item and it deducts 1 from your total, but you can keep using them over and over as long as you still have the item. What I'm thinking about changing is making it to where 1 entry on the item belt = 1 item. Meaning, if you have a Stabilizer in your Item Belt, you have 1 use of that item in battle. If you have 2 slots dedicated to them, you can use it twice, etc.
Obviously this would change some things, but it would also help make item usages in battle, especially potions, a bit more strategic. Thoughts?
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Farming/Cooking Oversights |
Posted by: MegaBlues - 05-15-2017, 01:48 AM - Forum: Suggestions
- Replies (3)
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Please give us methods of harvesting the mushrooms, as well as the flowers and other plant-based cooking/alchemy materials.
Please give us a way to create Pure Water.
Also, please make Newyen seeds difficulty 2 to craft instead of 3. I don't see a reason for it to have a higher difficulty than the other seeds.
To make it easier, here's a list.
Mandrake Seeds
Landlaughter Seeds
Hartshorn Seeds
Sweetspore Mushroom Spores
Slimysky Mushroom Spores
Shy Snow Flower Seeds
Scabscar Mushroom Spores
Royalcap Mushroom Spores
Rottingblossom Mushroom Spores
Palepour Mushroom Spores
Mossyfield Mushroom Spores
Hidden Violet Seeds
Greyneck Mushroom Seeds
Mushroom Spores (The cooking ingredient)
Grape Seeds
Cherry Seeds
Banana Seeds (the bananas you buy are selectively breeded)
Apple Seeds
Pure Water
Also a method to purchase Spices, Seaweed, and Cinnamon. If I missed anything, someone add it.
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