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  You've hit your limit, marksman!
Posted by: Fern - 07-31-2017, 05:10 PM - Forum: Bug Reports - Replies (1)

Probably more an oversight than anything else, but:

[Image: 1158a87c28.png]

It is currently impossible to max out this part of the talent tree, compared to the other weapon-related ones.

[Image: bc09d751aa.png]

Steps to find out:

1. Open the talents window
2. Spend all points possible into Marksmanship
3. Realize that unlike the other trees, this one can't max out no matter what you do.

Is this intentional?

If not, it could most likely easily be solved by raising the Subpoints Cap for it.

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  No Ref
Posted by: Rendar - 07-31-2017, 08:42 AM - Forum: Bug Reports - Replies (2)

You have caught a Large Squid!
The Large Squid weighs in at 27!
Dormeho: Redhead Doctor is now sitting at 1st with their 27W Large Squid!
Dormeho: DEBUG: There was no ref! Please report this on the forums!

You use the Super Rod.
You cast out your line.
Instructions: Wait until your rod starts shaking. Then input the movement directions that appear on screen as quickly as possible.

You have caught a Large Eel!
The Large Eel weighs in at 16.5!
Dormeho: DEBUG: There was no ref! Please report this on the forums!

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  Illusory Illusions that Illude your Ludeful Day- (Papilion Rework ideas, and is Ludeful even a word?)
Posted by: Snake - 07-31-2017, 07:51 AM - Forum: Suggestions - Replies (13)

I just hope this is at least read by Dev on a leisure time. It won't be a buff or a nerf, just a small mix on Papilion's non-updated arsenal to make it more than interesting, at least in my personal opinion.

===
NEW Invite Insanity:
The Papilion lives in illusion, making others see what isn't actually there. Targets 1 empty tile within 3 Range and summons a Butterfly Illusion with 1 HP at it. Upon dying, the Butterfly Illusion may apply a random status effect (Between Confusion/Fear/Hesitation only) to every enemy within 2 Range of it.
[[Side-Note: Hesitation LV = (Wind ATK - Scaled SAN *3, caps at LV50)]]

If Aposemagika is active, a butterfly is summoned to a random empty square for free every round. The FP cost of this skill is equal to your Scaled SAN.

===
NEW Aposemagika:
This skill requires a Rank D Invocation (see the Invocation talent for more details).

The Papilion creates a cocoon of focus around themself while Invoking. Upon casting the spell proper, they are surrounded with a silvery pollen, which grants you Evasion LV (Character Level/2) (-1 per 1 Scaled SAN, min. 0), and can inflict a variety of status effects against enemies who attack you in melee range. This lasts for 8 rounds. While under Aposemagika, you may use advanced Illusion spells (You may only use them while under this buff).

===
Advanced Illusion spells (cannot be stolen):
Illusion: Manipulate - Targets one enemy afflicted with Confusion within 5 range, and turns Confusion into Charm (LV = Aposemagika LV *2). Lasts for 5 rounds (-1 per 6 SAN, min. 2 rounds). 2 round cooldown.

Illusion: Terrorize - Targets one enemy afflicted with Hesitation within 5 range, and turns Hesitation into Silence. Lasts for 4 rounds (-1 per 6 SAN, min. 2 rounds). 2 round cooldown.

===============
Comment:

- Invite Insanity would be synergic with Aposemagika. The limited status effects are more thematic like this, and makes those less random and easier to roleplay a probable outcome of them.
- Invite Insanity with Confusion will clearly 'not' be a bad idea. Out of this everything I've suggested, just having Confusion in the place of Poison in the actual Invite Insanity will make the ability insane-times better.
- Invite Insanity, while yes, being told that some illusions just feel real and physical, they having physical inflictions kind of kill the whole 'illusory' theme behind it. That's why I've preferred mental inflictions than stuff like Lingering Damage or Poison.
- Aposemagika would be worth being an invocation that costs 9M to set up, since it would grant Evasion and some new tricks to the Papilion's arsenal.
- Aposemagika granting Evasion, it might encourage Papilions to be more CEL based, and match their 'Wind' theme.

And that's it, I guess. Feel free to discuss/whine.

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  Sayacan'tsa
Posted by: Trexmaster - 07-31-2017, 06:30 AM - Forum: Bug Reports - Replies (3)

Sayakensa doesn't apply its +10% Critical Chance when equipped.

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  To da Community
Posted by: Skarz19 - 07-30-2017, 09:19 PM - Forum: Unban Requests - Replies (1)

Game: Sigrogana Legend 2

Key: Skarz19
Reason: No idea really
Length: negative 6.3072008*10^7 minutes
Who banned me: Dunnou he/she/it lurked in the shadows and instabanned
My plea:

So I within 10 minutes of playing and respecting the rules, I was roleplaying with my friend and i'm suddenly banned for 'disrupting roleplay'. Not sure why the admins are trigger happy in this game, even if I was somehow disrupting role play( Which I wasn't, I kept it IC and talked bracketed as you can see) there are other ways of dealing with a problem without banning.
The first time I was banned was uncalled for but sure I took it and I was unbanned early ( i'm guessing someone realised it was unjust and out damage the face of the community). Second time yeah sure I guess I broke a rule and was unaware of the lore. This time however was quite uncalled for, sure if anyone has any evidence to contradict what i'm saying please go ahead I don't see the rule saying disliking someone is a bannable offence. If you continue with this tyrant like behavior your playerbase will continue to diminish, be rational once in a while, not everyone is 15 year veteran at roleplaying ok.

I don't feel like waiting until negative 6.3072008*10^7 minutes guys Confusedhock: (1995) to play my favourite game on Byond just because a cult group within this community is vindictive for whatever reason and dislikes me. Let's sort it out guys- thanks.
[Image: 9OTDmCo.png] [Image: rfpFOAE.png] [Image: eBSG0PH.png]

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  Unban Request. Clarification request.
Posted by: Wooden Sun - 07-30-2017, 09:09 PM - Forum: Unban Requests - Replies (1)

Game you were banned from: Sigrogana legends 2
In-game name (key): I Got Boosted.
Reason you were banned: I legit have no idea.
The length of the ban, if you know: Permanent
Who banned you, if you know: No clue.
Why we should unban you: Well I just did my ban. I'm talking to my friend to go into a cave, before that did something like 5 emotes and I got banned. I legit didn't do anything here right now. I'm legit confused.

This is all I could picture. If I could have retrieved the chat logs that would have been even better.
[Image: Y4XhKHv.png]

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  Blood Rudy
Posted by: Yashatari - 07-30-2017, 04:22 AM - Forum: Bug Reports - Replies (1)

My character is a Converted Vampire, Was originally a Felidae.
I tested out the blood ruby since it's supposed to be fixed.
On a jammer in the jammer cave, I received 10 essense when i should have gotten 12. 10 min +2 from lvl 1 prayer.
Went to test it out on a fire spitter since that was the closest dungeon at the time.
The fire spitter has 12 vit, so i should have gotten 14 essense since their vit is lower than mine. I did not, I got 12.

The blood ruby still seems to not function correctly.
In my experience, It hasn't worked properly since prayer tools were introduced.

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  The Bannister Household
Posted by: Rendar - 07-30-2017, 12:05 AM - Forum: Bug Reports - Replies (2)

Currently bannisters from the darkenwood furniture sales people are... iffy, at best, to look at.

They obviously look like they are attempting to do railing, however with just the three pieces given, it looks very incomplete. Unable to make a left turn going up (to make the railing for a porch. It just needs to be a friggin line with the same shading as the "Fashionable Fancy Banister End" going up.

THen you also need to have a reverse end for that, so that it curves up on the right side (instead of the left). The same issue happens with the Fashionable Banister End, wherein it only can ever really connect to "Fashionable Fancy Banister End" and the Fashionable Banister Center.. and literally nothing else. It looks awkward.

Are there other pieces to this set that I'm just not finding, or is it just incomplete?


[Image: gr0PNRK.png]

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  Suggesting new Racial Auras
Posted by: Yashatari - 07-29-2017, 10:23 AM - Forum: Suggestions - Replies (6)

All aura quirks will start with something like 3 range of effectiveness, Adjustments can be made later.
These are all just random thoughts out of my ass, Give me criticism, Not sheer dismissal at it.
I'd like for those with thoughts on BOTH how it could be good and bad to comment.

Shaitan: Being corrupted i'd like for their aura to affect the enemies def and resistance, As it would make sense with their already existing racials. Maybe start with a -3 to both to enemies withing the range of the aura?
Papilon: Being crazy, Have it roll random buffs or debuffs to all enemies in range, Much like how the Red tails fortune cookies work.
Vampire: Small chance to apply one of Lunar Lunatisms affects, Based on the actual conditions. For example, New round chance to regen fp even without it being active, Dealing damage has a chance to apply fear even with LL off. Though to balance this out, Maybe have the chances half or a quarter of their chance if it were activated.
Lich: Being an Arcane class, It's Aura will be fp regen based. Heals fp based on w/e, and half of what it heals to all allies and enemies in range. Typically being mages, It shouldnt even be near enemies to begin with having the low health penalty.

These are just some ideas related to auras i could think of off the top of my head.
I'd like for the rest of you to name on race or more and what kind of aura you'd give them.
If this idea is liked by the community maybe even enemies could have these kinds of effects to help their team as well.
Ex. Kraboids giving all of their allies in range + 10% lvl def(the kraboids def) So if it has 60 def, even a mage goblin with 10 def would go to 16.

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  Unban REquest.
Posted by: Wooden Sun - 07-28-2017, 12:07 PM - Forum: Unban Requests - Replies (4)

No topic here is closed. Mine is because he knows he's wrong. Really you're just suspicious of being an abusive GM by locking my topic. Especially after day 1. All you proof is faulthy. Sarinpa posted the logs showing my friend did legit nothing. I'm getting accused for doing something which is the wrong person. I'm Raphael so you know. The topic I made so I could reply to it got removed in 5 minutes. This is getting really fishy. Can you please explain to me why I'm banned, why we go off assumptions that that may be me. When as a GM you can tell which character is linked to my key. I never broke the lore. ( even if I did never got a warning for it. Nobody is perfect ) I flood the chat which is my way of chatting since I got a way to chat. 20-30% of western community does this. Not sure you should ban so many people for it without warning them. Furthermore been playing this game for about 4-5 years now. Always typed like this, never got a warning or annoyance to it. Getting linked to an old thing that happened around 2 years ago where I got muted for something completely different. Not banned as well. You wouldn't have linked that to me as well because I used a different key now. So especially no reason to ban me without warnings. My friend legit didn't do shit, I was flooding the chat. Got no warnings, both of us for whatever we should have done. I'm not sure why we're banned. I'm not sure why GM's don't check names that belong to key's but ban random people in ooc that they suspect it might, without warnings them.

I know the owner of this game wants change but before I can make a change I need to know what I did wrong. I legit got no warnings, I got some weird accusations that can't be proven aside from flooding the chat. Still not sure how that's banworhty.

Anyway if this topic is deleted again in an instant. I'll Pm the owner directly.

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