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  Too fast offense
Posted by: Fern - 05-09-2017, 08:42 PM - Forum: Balance Fu - Replies (25)

This happened to me recently, so take what I say with a grain of salt.

[Image: cd9184d775.png]

While it's cool for Bonder to possess abilities that make it useful, Youkai pack large amounts of damage that get far too overbearing when every Youkai you summon gets to act immediately... with a momentum bonus, mind you.

With a white spirit, you're allowed to summon the youkai and make it use a spell twice in a round right after it's summoned for 200+ damage per cast, 130-ish if you pack at least 40 RES.

I understand that Youkai are painful to level, and that they are currently fragile. But this allows them to basically explode someone when you use it with the intention to bring out every Youkai in your arsenal in 2-3 rounds.

My offers are the following:

A) Make it so Fast Offense only works with Bonded Youkai
B) Make it so Fast Offense's status goes away once you summon a Youkai, at least requiring you to re-apply it.

Thoughts?

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  To Dev + Everyone
Posted by: GSM - 05-08-2017, 05:23 PM - Forum: General Discussion - Replies (6)

I don't really know exactly where to put this, so I'll be putting this here.

Dev- and the rest of the community, for that matter- honestly, from the depths of my heart, thank you.
I don't think enough people sing their praise about this, but Sigrogana Legend 2 has helped me in so many ways. It's helped with my clinical depression and social ineptitude by having a supportive community by my side, with anyone willing to quip in and help. It's helped me practice characters I had previously thought impossible in concept, and it's helped me get a general idea of world-building and creating histories for fictional worlds. It's inspired me to write more than I usually do. It's inspired me to draw more interesting things and more abstract ideas. It helped build me up when I was at my lowest points in life. It's given me relationships, it's given me friends, it's given me everything that I never dreamed of having before.
I genuinely first played this game seriously with a group of friends from another RP-based BYOND game- Dragon Universe- as a playby-less pyromaniac Phenex Evoker/Grand Summoner by the name of Garrison, very early on after the Great Reckoning. I loved roleplay, and I always loved Dungeons and Dragons, but Sigrogana Legend 2 absolutely blew me out of the water. I've always been a fan of Fire Emblem, and this was my perfect combat system. But, the role played experience was infinitely better and much more open-ended and lovable. Why care for stats when you can establish friendships that would seem completely unlikely? The times that I had playing early on made me love Sigrogana Legend 2 more and more, and when I figured out that there was a whole community giving suggestions for the game, I was rendered speechless.
Characters I thought were difficult to make were rather trivial once it came down to diversity in Sigrogana Legend 2, and learning every bit of new information about lore and races and classes on my own was awe-inspiring. I quite simply just fell in love with the entire game. People say the game is certainly an addiction, and for some people, I guess that's true. But for me, Sigrogana Legend 2 became a hub of activity and excitement that I lacked normally, filling an empty void in me. It became a source of inspiration and strength, of creativity and passion. Through my darkest days, I was guided by the friends I'd never have. I was guided by my own ambition instead of following and moving through the motions and copying the herd; I made myself completely unique, and found my own place to stay in the community.
For this, Dev, I have to thank you from the deepest reaches of my heart for creating something that has positively impacted my life so much.
And for the community, I have to thank all of you for helping me through my bouts of depression and helping me correct my destructive behaviors, molding me into a better person.
I'm nowhere near monetarily stable enough (yet) to donate in order to show my support, but as soon as I'm available, I will be offering constantly. But until then, I think this long and sappy expression of my feelings will be enough.

TL;DR: Too poor to support, but this is a big, fat and cheesy thanks to everyone for helping me with depression and circumstancial demons, and to Dev for creating SL2.

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  Youkai Tamer
Posted by: Raigen.Convict - 05-08-2017, 01:28 PM - Forum: Balance Fu - Replies (3)

[Image: 32330d8cbb7d8d01e6066e39e7d9191e.png]
So, this skill here. It feels very lack-luster in the fact that first, it only applies to youkai counted targets meaning using soul chains, second, only a 10 power buff meaning 10 basic attack damage... Yay? Third, it's only for melee weapons and because Bonder exists, why ever go melee Grand Summoner? I propose that this skill be changed to:
Basic Attacks gain bonus damage if the target is a youkai (or treated as one).
Rank 1: +5 Power
Rank 2: +10 Power
Rank 3: +15 Power
Rank 4: +20 Power
Rank 5: +25 Power

Short, sweet, simple, effective.

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  Idling around
Posted by: Raigen.Convict - 05-08-2017, 01:10 PM - Forum: Suggestions - Replies (3)

could we have a small indicator above a players head who hasn't moved, typed, or done anything involving inventory or anything at all on the character for a certain period of time? Either this or give us an option to turn on an afk indicator? Or how about both? I hate when I come up to someone trying to rp for NO RESPONSE WHATSOEVER...

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  Gone with the Wind
Posted by: Fern - 05-07-2017, 10:45 PM - Forum: Balance Fu - Replies (22)

Tarnada is a cool weapon and all, but there has been a glaring issue with this weapon - and it's the fact you can easily one-shot somebody by being able to score a critical hit. Mostly because it basically lets you invoke a Vydel that breaks past Silence's barrier, and even benefits from Charge Mind and what not.

This is more or less what I've noticed from seeing other people run Tarnada builds, and using it myself. I do not think dropping the proc chance is plausible, since it's still RNG based.

My suggestion is to make it so Tarnada's Vydel cannot activate if you are Silenced. I believe this would allow more counter play against the weapon, instead of being a "score three or two critical hits and you win" routine.

Thoughts?

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  Re: Blink Targetting
Posted by: Joseph Jostar - 05-07-2017, 07:16 PM - Forum: Bug Reports - Replies (5)

When choosing the target location for Mage's Blink spell, double-clicking a location will not change the targeted tile, instead confirming (and teleporting you to) whichever tile the blue highlight is currently on.

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  Feeling Winded (Vydel bug)
Posted by: Cat15 - 05-06-2017, 08:26 PM - Forum: Bug Reports - Replies (5)

When casting Vydel, the second use (to finish casting it) will consume 6m, rather than 3m. The tool tip will still say 3m, and it can be used with less than 6m, consuming all remaining momentum instead. It works correctly if High Speed Divine Words is active, only consuming 3m (or potentially 4m if used on same turn as first use, per normal).

I've tested this with Intensify Cold, Overload, Isenshi, Spirit Pain, Earthbound Fog, and Enma's Summons and none of them are affected by this bug. I've also had someone else test Vydel and they were able to confirm the bug.

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  X Fails to Steal a spell from Y
Posted by: Raigen.Convict - 05-06-2017, 04:42 PM - Forum: Suggestions - Replies (1)

Can we get updated descriptions on spells saying whether or not they can be stolen? Like a simple "This spell cannot be stolen." at the end on the ones that can't be since there's less of those, meaning any spell that doesn't have that quip can be stolen, which would also save you the time of reviewing every single spell. Instead just marking the ones that cannot be stolen. Just a quality of life thing?

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  Two-Handed Class Idea
Posted by: pluiebattante - 05-06-2017, 06:07 AM - Forum: Suggestions - Replies (10)

People are probably gonna spot this from a mile away, but being we have a class that is based off of Devil May Crys Dante; I was wondering if Neus might be interested in expanding the options of Great-swords with a Berserker class for Two-Hand Great-swords, a obvious reference to Guts indeed, although I see it as potential anyways since I found it pretty neat when I'd learned of and seen the Demon Hunter class in action. Thoughts?

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  Character Limit (Emote)
Posted by: Shujin - 05-06-2017, 04:51 AM - Forum: Suggestions - Replies (17)

I don´t know why this suggestion took so long to make but after hitting the Limit with one post 3 times in a row and had to search the bits out with crtl+arrowup in that tiny window there I sorta ....Got annoyed.

Can we please, please, please have either some indication when you actually hit the limit in the small text box like...it´s not keeping to write, or actually get an increased character Limit...Or best...Both. Option for a textbox would also be nice, for proofreading. Anything, that makes wirting larger posts not a chore.

It´s annoying to have always prematurely send the message or do some other nasty back and forth copying because you are afraid it eats half your text.

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