Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,770
» Forum posts: 58,599

Full Statistics

Online Users
There are currently 497 online users.
» 1 Member(s) | 494 Guest(s)
Bing, Google, Sailor Ryu

Latest Threads
Sailor Ryu
Himari Izumi: Special Wea...

Forum: Character Applications
Last Post: Sailor Ryu
26 minutes ago
» Replies: 0
» Views: 5
Autumn
[v3.03c] Summon Drizzle

Forum: Bug Reports
Last Post: Autumn
3 hours ago
» Replies: 0
» Views: 34
Autumn
[v3.03c] Rock Myself

Forum: Bug Reports
Last Post: Autumn
3 hours ago
» Replies: 0
» Views: 34
Autumn
Bring Seiryuu Back

Forum: Balance Fu
Last Post: Autumn
4 hours ago
» Replies: 0
» Views: 41
sirtrex
Pickaxe Selection

Forum: Quality-of-Life (QoL)
Last Post: sirtrex
9 hours ago
» Replies: 1
» Views: 405
Trexmaster
The Economy and You

Forum: Suggestions
Last Post: Trexmaster
Yesterday, 04:46 PM
» Replies: 4
» Views: 958
Autumn
Blotch Evasion

Forum: Balance Fu
Last Post: Autumn
Yesterday, 03:40 PM
» Replies: 2
» Views: 257
Rendar
[3.03c] Medis Bullshit

Forum: Bug Reports
Last Post: Rendar
Yesterday, 12:52 AM
» Replies: 0
» Views: 246
Autumn
GR1 Leftovers

Forum: Balance Fu
Last Post: Autumn
09-16-2025, 09:12 PM
» Replies: 0
» Views: 299
Lolzytripd
Excel invitation

Forum: Balance Fu
Last Post: Lolzytripd
09-16-2025, 10:28 AM
» Replies: 7
» Views: 986

 
  The Warrick Doll
Posted by: Haunted Evil Pajamas - 07-26-2017, 04:26 AM - Forum: General Discussion - Replies (2)

From popular demand and in honor of my best(?) character, Doctor Warrick.
A brand of Warrick dolls have reached the markets, you pull the string and he says a quote, normally berating you or those around you.


.png   Warrick Toy Template.png (Size: 895 bytes / Downloads: 2309)

This PNG is made with a blank background, and sized for face icons, attach it to your face icon and have fun, when you pull the cord, roll a d20 and you get the following quotes.


**SAVE THIS**
1. You owe me a lot of money.

2. Not even the power of friendship can fix you.

3. I'm not a teacher, I just act like one and people bought it.

4. You're the living equivelant of a participation award.

5. You're an asshole...you know who you are.

6. You'll get over it tomorrow.

7. Under my professional observation, you're fucked.

8. I'm a doctor first, a person second.

9. Yes, it is all your fault.

10. If I'm a villain, you're a goddamn saint, and we all know that isn't true.

11. Mountainside Academy was an inside job.

12. I would make fun of you, but mother nature did that for me.

13. I was a toy before it was cool.

14. I was a doctor before it was cool.

15. Stop stealing my clothes.

16. You're the son I never wanted.

17. Is that a short joke?

18. Don't touch me, I bite.

19. My tuition is not expensive...

20. I did not say that.

Print this item

  Hidden Wot
Posted by: Balthie - 07-25-2017, 07:02 PM - Forum: Bug Reports - Replies (1)

Alright, this is one I can't quite work out. I think it's just Dark Moon not doing as much hidden cut damage as it should.

This is my Akujin.
[Image: 5aba29fe6b.png]

This is my tarnada. Not a huge SWA difference.
[Image: 2aeccbdd06.png]

And yet. .

Prinny takes 202 Darkness physical damage. (Kagekiri / Caravella)
OOC Windstick's turn.
Prinny takes 115 Darkness magical damage.
Prinny takes 227 Darkness physical damage. (Kagekiri / Nagamaki)
OOC Windstick's turn.
Prinny takes 198 Slash physical damage.

This was the difference in hidden cut damage.
Seems to be a problem with Akujin specifically, as I have a yukijin build with similar SWA that does monstrous hidden cut damage.
No idea what's causing this, good luck.

Print this item

  SL2 Version 1.82 ~ 1.83c
Posted by: Neus - 07-25-2017, 02:37 PM - Forum: Announcements - No Replies

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

1.82
New Tactician Spells - Added 10 new Tactician spells.
- Bonded Youkai now have pink names on the companions interface.
- Dungeon floors are now, in general, smaller. They also have less enemies.
- Doors in dungeons that are directly adjacent to other doors now follow the same pattern in regards to being locked/unlocked. (Meaning, a line of doors will all either be locked or unlocked, instead of decided on an individual basis.)
- Randomly generated battle maps now have normalized spawn locations.
- The level of a dungeon is now displayed near it on the map.
- Open chest verb added for random chests in case they get covered by something that prevents double clicking.
- The game will print notifications for timed-out trade/party invites in the chatbox.
* Bug Reports
- Dragon Gale was applying its damage to the wrong enemy when launched from range.
- Healing Discharge was affecting all Youkai, even non-Bonded ones, at all ranges.

1.83a~c
Colossal Tower - The path to the large tower on the west shore of Sigrogana is now open.
- New animation for the Ice Lily potential, courtesy of Sawrock.
- Boxer's Asura Fist no longer generates Schwarz Sturm on hit, only on use. Base FP cost increased to 20 (from 15).
- Boxer's Korkenzieher can now be resized between the minimum of 2 Range to the maxmimum of 2+SS level. (Range not changed, only added the ability to alter size.)
- Flying monsters do not trigger field objects that activate when walked on.
- In the item selling menu, you can now right click items; this has the same effect as dragging and dropping them.
- Replaced the Spatial Core requirements for enchantment catalyst crafting with various amounts of Magic Mud.
- EXPERIMENTAL: Turn order is now determined only by base CEL.
* Bug Reports
- Cryomancy's Efficiency talent was not functioning properly.
- Vydel was using up too much momentum when cast without HSDW.
- Good Materials wasn't actually doing anything.
- Guest lists let you kick users who were not actually in the house anymore.
- Skill pool limits could be exceeded with certain items equipped/unequipped.
- Nightflower will no longer apply silence effects if the target is already silenced.
- Bushes could spawn on the battlefield spawn locations.

Print this item

  [Some funny comment about skills being ejected]
Posted by: Galethvia - 07-25-2017, 08:21 AM - Forum: Bug Reports - Replies (1)

Equipping a skill that has been upgradded to not take a skill slot will still regularly cause whatever skill was last equipped to get ejected.

Print this item

  Ninja Void Assassins
Posted by: Snake - 07-24-2017, 03:50 AM - Forum: Balance Fu - Replies (5)

[Image: ib1xFbkPSr2AMp9pXS8fwg.png]

Can this either cost 1M to use, or grant a 3 round immunity to those debuffs it cleanses? The design of this is pretty odd without an immunity attached to it.

Because let's say, a Kensei who's slower than the Void Assassin will just re-apply Absolute Death and will still have 4M to act freely. Or worse, Staff of Eyes will just re-apply an Analyze Weakness for just hitting the Void Assassin, so cleansing it beforehand would be pointless and a waste of Momentum.

Print this item

  Potential Idea - Equalizer
Posted by: Autumn - 07-24-2017, 12:13 AM - Forum: Suggestions - Replies (5)

While I don't have an idea as to what weapon would get this, I thought this might be a cool skill for a weapon potential, and I'd hope to see it get implemented.


Equalizer - 3m (Cooldown: 5 rounds)

Target 1 enemy within 3 range, and places a status upon them that negates all bonus/racial/class stats for 5 rounds, however you will also gain this status, negating your bonus stats as well.

But as I said, I haven't the faintest clue what this sort of ability would belong to, but it would sort of create a counter to people who stack too many bonus stats, other than overload.

Print this item

  Pot of Tears
Posted by: Snake - 07-23-2017, 09:57 AM - Forum: Bug Reports - Replies (1)

[Image: XsqkCQpdT6mrZqvoS-kQdQ.png]

Upon closing and reconnecting to the game, some skills and spells will be automatically removed by this flag for 'skills/spells over the proper skill pool limit'.

This makes Spellthieving a giant nuisance, because you have to re-steal every magic you randomly lost due to this flag miscounting your real skill pool slots, just to lose it again once you log off and come back later.

If this flag was working as intended, it would only remove 1 skill, not 10 at once. (And I lost Malmelo and Astral Belt forever, those were the stolen spells.)

Total after equipping everything/Before Reconnect:
[Image: kM-K-zcURe6S-gE1SWg54Q.png]

Reconnect:
[Image: vmvVUCnbS9iYqxv5GDcc8Q.png]

The game insists that my total skill slots is 16, while it is truly 24. It is certainly not checking for equipment/classes's granted extra skill slots before the sudden removal.

And I think this could only apply when you move equipment around (which really seems to be the only way to cause the other post's exploit), instead of at every reconnection. Unless you can code some witchcraft that will make this stop checking for the base slots and go for the total slots.

Print this item

  Skills Slots and Where to Equip Them
Posted by: Grandpa - 07-22-2017, 09:29 PM - Forum: Suggestions - Replies (16)

It's becoming a bit of an issue to equip skills on many, many characters now. But this is something I've been thinking about for a long while. It's very difficult to equip all of your skills and be as stylish as you can be. So I'd like to discuss a few options to fix this.

One, make will increase skill slots by one for every 5 instead of every 10.

Two, make the base number of skill slots 10.

Or three, make it so you can increase your base skill slot cap through legend ink.

Print this item

  Melee weapons ending turn early
Posted by: kuraigu - 07-22-2017, 07:00 PM - Forum: Bug Reports - Replies (24)

When making a new character, I found that using a melee weapon appears to automatically end your turn as though you're out of stamina after moving. This was tested with a longsword and with bare fists, as well as with a tome to make sure it didn't apply to all weapons. It seems that regardless of class, skills, traits, stats, or anything else for that matter, using a melee weapon including your bare fists causes your turn to end after moving regardless of your remaining momentum. It doesn't apply to any other actions as far as i can tell, I was still able to attack and then choose to make other actions afterwards regardless of if I had the momentum to actually do anything else or not.

Something down the line must stop this bug from happening because I imagine it would have been identified as soon as it came to be otherwise. At the moment I have no idea what that is, all of this testing was done on a fresh character.

EDIT - The tactician trait seems to immediately fix this bug.

Print this item

  Grass Cutter Malfunctions
Posted by: Lonestar - 07-22-2017, 06:26 PM - Forum: Suggestions - Replies (6)

Sometimes in PvP, that series of dense bushes may or may not appear in the North or South of the map, leading to situations like this:
[Image: 2256f9414e.png]

This can be extremely unfair for slower chars, as it closes the gap between them and makes buttstabbing more possible.

Can the dense bushes spawn only at East/West, vertically? Or not spawn it at all?

Print this item

Sigrogana Legend 2 Discord