Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 264 online users. » 2 Member(s) | 259 Guest(s) Bing, Google, Yandex, Rendar, WaifuApple
|
|
|
Damage Scaling Changes |
Posted by: Sawrock - 04-30-2017, 04:43 AM - Forum: Suggestions
- No Replies
|
 |
So, some melee weapons scaling off of things that aren't Strength causes some problems- one example being DEF weapons (with how Mythslayer used to be, some Tomes, etc).
Instead of making Strength the primary stat for damage, however, what if we made a new stat- called Finesse- and made it so that some weapons would scale using it?
This would be good for weapons such as guns and daggers, which currently scale off of SKI and GUI, respectively, which can be bad due to the fact that it frees up stat points. This is bad in itself because it makes dagger/gun builds way more efficient, than, say, a strength-sword build. Now, some might say guns need magic gunner's extra WIL scaling to work good for damage, but I think that's a problem with gun scalings and magic gunner, while the guns using SKI scaling being a separate problem that needs to be addressed.
To make it simple, Finesse would also be Fire scaling. As STR gives battle weight (which could be improved upon) and WIL gives FP/etc, Finesse could add to turn order, at half the rate CEL does.
As another thought, some weapons could use a scaling system that uses one of two stats- the higher or lower of the two, depending on the weapon. For example, a dagger weapon with the scaling of:
75% FIN
25% GUI/25% CEL
would use 75% Finesse for scaling, and pick the higher of GUI or CEL for 25% scaling. Another example, for a possible axe weapon, could be:
80% STR
20% SAN/10% DEF
would use 80% STR for scaling, and then pick the lower of the two scalings for the rest: 20% SAN, or 10% DEF.
One last thing to note: I think weapon scalings, if we include Finesse, should all be at least 70% STR, WIL, or FIN, to promote people building for damage by spending stats specifically for it. EDIT: Except for weapons that are already below 70% in scalings.
|
|
|
Trading Certain Items for Low Levels |
Posted by: Sawrock - 04-30-2017, 03:21 AM - Forum: Suggestions
- Replies (3)
|
 |
Can guild invitations be an item that can be traded? I have a guild where people are only allowed to level-up through RP EXP, food, and spar EXP (so we may RP progression), but I still want them in the guild before they hit level 10, as they are starting off as fresh characters.
In addition, this would be good for donation items as well.
|
|
|
Ambidexterity Leadstorm |
Posted by: Stenzio - 04-29-2017, 04:05 PM - Forum: Bug Reports
- Replies (1)
|
 |
Ambidexterity doesn't effect what weapon you use while using the Demon Hunter skill Leadstorm; it will never stop using the main hand gun regardless if Ambi. is on or off. It switches the weapon as intended with the other Desperado skills however. So only Leadstorm seems to be having this issue.
|
|
|
Circumstantial Pain |
Posted by: Soapy - 04-28-2017, 09:18 PM - Forum: Balance Fu
- Replies (5)
|
 |
Can Painproof increase the soft cap on DEF/RES by Rank while active?
Currently it's pretty much worthless because it's percentage based and affected by diminishing returns.
|
|
|
Summon Skip |
Posted by: Bjarn - 04-28-2017, 04:06 AM - Forum: Suggestions
- Replies (5)
|
 |
If a Summoner gets Skip, his summons should also be able to skip.
Or have it be a separate talent. Or something.
|
|
|
Owned by Someonelse |
Posted by: Kavoir - 04-27-2017, 08:53 PM - Forum: Bug Reports
- No Replies
|
 |
So the third extra level I bought for some reasons says it is tied to Blue Klassen on of my other keys not Kavoir who bought it. I don't know. All I know is it pukes up this error: These stairs will only work in the original key they were created on. (blueklassen)
THe other two I bought just a little bit before do not give that error.
|
|
|
Kensei is finally balanced [Katana Master bug] |
Posted by: Snake - 04-27-2017, 04:40 AM - Forum: Bug Reports
- Replies (2)
|
 |
Katana Master is not granting the additional (+10) Power, tested with Hakouhen and Raijin, the Scaled Weapon Attack didn't change.
So it's either not functional, or the granted power is not showing on the Character Info page. One of those two, but mostly the first guess, in my opinion.
|
|
|
Double Up |
Posted by: Reikou - 04-25-2017, 05:25 AM - Forum: Bug Reports
- Replies (1)
|
 |
I was equipping my skills and somehow ended with duplicates.
Might have been caused by spam dragging the skills during a minor lag spike, although I'm not too sure.
Edit: The skills stay even if you fight or relog, for the mean time I decided to leave it like that just in case.
|
|
|
Hocus Focus |
Posted by: Soapy - 04-24-2017, 02:38 PM - Forum: Suggestions
- Replies (3)
|
 |
Could items be generated with the boss enchantments (Volcanic, Gigantic, Mutation, etc.)?
I feel like it'd spice things up a little for people that don't have access to everything.
|
|
|
|