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Crates Accessable or not!? |
Posted by: Shujin - 07-09-2017, 02:28 AM - Forum: Suggestions
- Replies (12)
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Uhm since recent events that invovled some playerhouse stealing (also because of door unlock on reboot bug) I noticed that you as owner of a crate don´t notice if it´s accessable or not to others when you look into it.
So can we have a quick way to check that? like when the window opens at the "Window title" have a (Accessable)/(Unacessable) written, so you as owner of the crate know that you might have accidently one crate accessable to others.
So people don´t get their stuff stolen OOCly anymore so easily?
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Kadouha Again |
Posted by: Autumn - 07-09-2017, 01:57 AM - Forum: Balance Fu
- Replies (18)
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This skill is severely lacking in any usefulness, and it requires taking a weird build path for most monks, could we have it so that the damage of the skill is increased by 50% at 30 Ki? That'd make it worth using all of your Ki for.
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Front exterior design of Pink's issue. |
Posted by: Ryuzaki - 07-08-2017, 09:34 PM - Forum: Suggestions
- Replies (2)
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Hi folks,
Alright. Nothing major, but I've noticed that the front of Pink's exterior in Cellsvich has a (very, very slight) overlap between the two windows and the roof lining. Now, for most it's real easy to ignore or overlook, but once you notice it (which I managed to being the pleb I am) it's kinda hard to go back to ignoring it.
http://prntscr.com/ftas6n As you can see up close, it's only by 2-3 pixels top, and since it's not technically a bug, I'm putting the post here. So, suggestion is this: Lower the windows ever so slightly to improve Cellsvich's overall design for those OCD enough to notice tiny little details.
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I must pray |
Posted by: PantherPrincess - 07-08-2017, 08:49 AM - Forum: Suggestions
- Replies (7)
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Just thought it'd be neat if some of the other races that got left out had prayer tools.
Blessing of Arcana - Grants X WIL based on level. For Liches increases the 50% FP bonus by LV%.
Blessing of Enma - Increases magic defense by LV%. For Reapers increases power of holy enchanted weapons by level.
Blessing of the Mechana Forest - Grants LV% Fire and Ice resistance. For Mechanations decreases lightning weakness by LV%.
Blessing of Grey Eyes - Increases hit rate by LV%. For Oracles increases critical rate by LV%. These effects are doubled if under blind status.
Blessing of the Dark Zone - Grants darkness resistance based on LV%. For Shaitan increases damage on feared opponents by LV%.
Blessing of the Forest Spirit - Increases Earth attack by lvl. For Doriads creates an extra flower when using Song of Nature.
Blessing of Umbra - Increases Light resistance by LV%. For Umbrals increases power of dark domain spells by lvl.
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Healing Overcharge (and other) |
Posted by: Trexmaster - 07-07-2017, 08:07 AM - Forum: Bug Reports
- Replies (1)
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Healing Discharge heals cross-map even when the youkai in question isn't your single bonded youkai.
i.e. I have a Seiryuu as my one bonded youkai, but a Chun and a Hatsu at 30/100 friendship or whatever to make them not-bonded.
Summoning either Chun or Hatsu then moving them out of range will still result in Healing Discharge affecting them.
Also there doesn't seem to be any obvious indicator as to when a youkai is bonded or not, the bar is always pink now, unsure if that' s a bug or not.
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PvE Battle Placements idea |
Posted by: Snake - 07-06-2017, 10:46 PM - Forum: Suggestions
- Replies (3)
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Using Persona 5's battle placements, I think that it could be a nice addition for strategical hits, such as back-attacking or being back-attacked, in PvE:
-- If you score a back-attack... Ambush!! All monster enemies are crumpled in the center of the battlefield, as the four players's start positions will be by their cardinals. (Like Seto's fight. A player per cardinal position, N S E W.) Maybe also give those players a 2 round buff that increases all damage done by 200%
-- If you get back-attacked... Ambushed!! All monster enemies surround the party, who will be crumpled in the center of the battlefield instead, as the monsters gain the initiative. [strike]And, the monsters would receive the 2 round bonus 200% to all damage done, instead.[/strike]
-- If none of those are achieved, battle starts normally.
Edit: Yeah. I agree that monsters in a Crazy with 2x damage would be insta-death. Imagine a bunch of Spatials with this? Good lord.
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Ban appeal |
Posted by: Xinacolachupa - 07-06-2017, 10:03 PM - Forum: Unban Requests
- Replies (1)
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i got banned with no reason, i put a silly nickname "vaginaarenosa" well thats right... but an admin told me to change it and i changed it, but he ban me anyway when i changed it... i think that this ban don't have any sense... please someone with a good brain can explain it to me?
my name in byond is XinoLaChupa
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I can't open my chest with all these bones in the way! |
Posted by: Poptartu - 07-06-2017, 02:39 AM - Forum: Bug Reports
- Replies (3)
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Not sure if technically a bug, or just an oversight. But when you kill a mob ontop of a chest and it's remains drop if you're unable to collect the remains you can't collect the chest under them. It shouldn't be that hard to match the remain's click box to the icon, so you can get at chests trapped underneath.
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Fair trap interactions |
Posted by: Lolzytripd - 07-05-2017, 09:04 PM - Forum: Balance Fu
- Replies (1)
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Traps don't see much use in pvp beyond pulling shot, forced movements ect.
I feel only teleportation based skills should avoid triggering traps
Haunting/voidgate/teleport/hanging/ ect.
Skills like Sidecut/Heavenkick/Peddlingwheel/Boxer dash/ chaser/ Kagekiri/wild ride should activate traps, and if the trap immobilizes or knocks back force end the skill.
Being airborne would circumvent traps entirely.
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