Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,769
» Forum posts: 58,598
Full Statistics
|
Online Users |
There are currently 254 online users. » 1 Member(s) | 251 Guest(s) Bing, Google
|
|
|
Clinic Opening |
Posted by: catabur - 07-17-2017, 04:09 AM - Forum: laplaceNET
- No Replies
|
 |
Sender: medicaephaene@l-net.grm
Dr. Alison and Engineer De'Charron are readily available to take any sort of medical and mechanical emergencies. Patients are free to walk in or schedule an appointment here.
The building is located on the coastline of Dormeho.
|
|
|
Armor of Eyes |
Posted by: Autumn - 07-16-2017, 02:22 AM - Forum: Balance Fu
- Replies (12)
|
 |
Armor of eyes seems to be quite literally the best armor in the game right now, hands down nothing else is basically considered for most builds.
Tanks take it for the negation of critical damage entirely sometimes, and the negation to flank and backstab bonuses which are huge for VAs
Martial Artists also take it because its evade is rather high, serves a tanky purpose and fits in weathered body now.
Hit and Crit builds take it for the SUBSTANTIAL hit it provides, +19 at max UL (infact just a lot of people in general use this well)
Dodgy builds take it because with insect remains it can hit 31 evade at max stats, keep in mind that Ninja armor, an armor purely meant for dodging stuff, hits 33 evade at max stats, only a mere 2 more than armor of eyes, without NEARLY as many effects.
Its caused many problems in the past, and has been strong since it was ever introduced, there really hasn't been a better unarmored slot for quite a while, the only exception to this was before the new -remains materials came out, because it'd hit 23 evade at max, as it was hampered by being a metal instead of a cloth, I don't want to exactly nerf insect remains for being a metal that gives evade, as that'd disable a lot of design space, for this one problem item.
This armor needs to receive an overall nerf to help it stay in line with other armors, as it stands there isn't much for armor variety in the game because armor of eyes is used by almost everyone, I'd like to propose the following:
Quote:UL% Chance to nullify crit damage - Changed to UL% chance to reduce critical damage by UL%
+UL Hit is now changed to 1/2 UL Hit
Base evade is changed to 5, from 10
Base armor is increased to 6, from 3
|
|
|
Armor (Also Weathered Body) |
Posted by: MegaBlues - 07-16-2017, 12:27 AM - Forum: Balance Fu
- Replies (2)
|
 |
The actual Armor stat is, for the most part, irrelevant. When choosing a piece of armor to wear, I feel like most people don't care about the armor's actual stats and only consider the effects the piece actually gives.
I would like it if Armor did something more important than just a flat reduction to damage taken. Maybe if it was added to Physical and Magical Resistance, or was turned into Damage Resistance instead.
I was thinking about this because of the restrictions of Weathered Body. Why would anyone give up 10% DR for, say, -3 Damage taken from either physical or magical damage? There's no decision to make, you just put on a Cloak of Many Colors or Armor of Eyes and call it a day, because no one in their right mind would pass it up for armor in its current state. So I think the Armor requirement should just be removed, and another one added. Such as not the passive requiring no Torso to be equipped (denying its effects, which again, are more important than armor).
You don't see anyone using Pure Power from Evoker because of this issue, but in reverse; losing an item slot and effect isn't worth a both small and flat increase in damage, just like losing a few points of flat damage reduction isn't worth losing your scaling damage reduction.
This ended up rambling, but the main point of the thread is to make Armor actually matter. Everything else was just to make a point.
|
|
|
Bad Materials |
Posted by: Trexmaster - 07-15-2017, 11:08 AM - Forum: Bug Reports
- Replies (7)
|
 |
The Good Materials innate for Engineer doesn't affect the maximum HP/FP of deployed bots whatsoever.
There was no change in their HP/FP between having the innate equipped or unequipped.
|
|
|
Cryomancy isn't a real magic |
Posted by: Trexmaster - 07-14-2017, 10:12 PM - Forum: Bug Reports
- Replies (1)
|
 |
'Efficiency' in Cryomancy doesn't apply to Aquarian domain spells. Or at least in my case, Intensify Cold, Famiuga, and Miu all remained what their cost would be for their rank whilst having Rank 5 Efficiency rather than being lowered at all.
|
|
|
[QUE] KAAIIOOKEE- *bang* *girly screech!!* [Ki Awoken vs Null Shell bug?] |
Posted by: Snake - 07-13-2017, 01:48 PM - Forum: Bug Reports
- Replies (3)
|
 |
Null Shell works against Ki Awoken, which ends up being more beneficial for the enemy Monk than anything since you're prematurely ending the status for them if you are slower.
Is Null Shell's buff dispel supposed to work against it, even though that is 'not magic but Ki'? (This, coming from the supposition Null Shell is made to combat magic)
|
|
|
|