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  [v2.87 v3] Earthbound Fog + Confusion
Posted by: Trexmaster - 06-12-2024, 02:34 PM - Forum: Bug Reports - Replies (1)

Confused allies will be affected by Earthbound Fog even if the user of the spell is not confused, being unable to use offensive abilities if they had used Movement that turn.

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Exclamation Add intro regalia tester in the dev room on test server
Posted by: Kiyo Takamine - 06-12-2024, 06:25 AM - Forum: Suggestions - No Replies

It's strange it's not in there

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  Character Sprites: Icon limits
Posted by: Trexmaster - 06-12-2024, 06:19 AM - Forum: Quality-of-Life (QoL) - Replies (1)

Very simple suggestion.

Remove the restrictions on icons from the same 'category' so we can have multiple gloves/torsos/certain facial hairs/whatever.

For example: Almost all torso items cannot be used with another item in the torso category. There are some exceptions like the newer split-part torso icons, but for the most part almost all torsos share this restriction of one only.

This was a thing pre-layers and never got changed to let us fully take advantage of being able to tinker with layering for icons that could potentially work well together if they were allowed to be used in tandem (i.e. the partial gloves + gloves, various forms of facial hair).

Though the sprite system itself could use some love this doesn't seem like it'd break anything to adjust. Hopefully. Maybe. Probably. God only knows.

If it's a concern of having too many icon parts there could be a hard limit set.

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  More Bard Suggestions Because I Hate Myself
Posted by: Rendar - 06-11-2024, 07:40 PM - Forum: Suggestions - No Replies

I understand that Performer is supposed to be the Bard Buff class... but as it stands.

I genuinely never have a desire to use Bard songs. They cost 20 FP. They give +2 to stats (so long as I'm singing), in 5 range. And also give (Rank*2) buffs elsewise. Hit/Evade, SWA/Crit, EleAttack/CritDmg, EleRes/Crit Evade.

These all sound good on paper. Until you realize that they last 3 rounds. And the only way for them to last longer is to play Performer. And then you always have to be within 5 tiles of your allies. At all times to give more of these buffs. Which post-engagement in fight? Generally won't happen. Ever.

The only comparable thing I can even compare Bard Buffs to is Curate's Mass > Invigorate. Which costs about as much FP, but lasts 8 turns. And you can move it to target outside of a diamond 5 (or 6) on yourself.

How to try and work on Bard songs?

Make them Diamond 6 in X range, allowing you to always target yourself in them. BUT also being able to direct it so you don't always have to be the center of attention.

Furthermore, proccing the Singing Status-- or even just playing another Bard Song, will refresh the duration of ALL currently active bard song effects you have on targets that get the new song by 1-2 rounds. Allowing for it to be possible to actually keep it up. This could be kept to base class Bard songs, or be changed to also increase Bard Songs from promo classes. So a Performer can raise all of the buffs and Warmonger's Drums and help refresh their base buffs. Or a Darkbard can Pyrotechnics, Crazy Riff, etc and refresh their bard songs.

3 turns for a buff like that is straight up something I so rarely use that I only have it used whenever I proc Dawr of Defense whenever I Unholy Diver. It's genuinely awful.

Second Set is awful. It's awful to use. It's awful to actually get up and running. It takes 15 turns baseline if you're double-dipping every turn, or 30 if you're only using 1 bard song a turn, and you end up doing 300 damage to your team to heal 450 with some very weak buffs. I suggest Second Set have a 50 HP base heal, with 3 hp restored for every Dark Hype. Putting a full 300 Hype at 950 HP restored (which, in actuality) is 650 hp. Is this a lot? Yeah. It is. Is it very rewarding for surviving a long ass fight and getting to max hype? Yeah. It's literally Hype. Priests can get 2 malmelo's in that timeframe and not have to hurt their teammates to get that. Curates can get 4-9 grafts off in that time too without hurting their allies. If this is too much of a buff? Make it 2 per 1 hype (max heal is 350 hp), and change one of the effects on Dark Hype (200? 250?) to also heal targets from 0 HP and get them back to the field without the Badly Beaten debuff.

tl;dr
Bard Songs should have 6 diamond in X range
Bard Songs should refresh the Base Class Bard Song status durations.
Second Set feels bad for everyone. Cherry Blossom does it's job 3 times better whilst also hurting your enemies. Please change Second Set.

Please. I'm begging you.

Edit: Not all of these changes should be implemented at once. And Second Set's Shitton of Changes definitely should not be viewed as something you put in all at once. Just turning it from a button that you press on C/D for 150~200 hp heal into something you actually want to build up.

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  [v.2.87 v3] Balrog Fire Warriors
Posted by: Snake - 06-11-2024, 07:29 PM - Forum: Bug Reports - No Replies

While I'm not sure if it is a bug or an unintended side-effect of the code used for this, Fire Warrior copies the appearance of a defeated enemy, INCLUDING its current visual effects like 'Fear' or 'Titan Gale', so the resulting copy is very weird and cluttery visual indication of what it is supposed to be.

This also happens to Carbuncle statues when they die.

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  Balrog On-Death effect indicator
Posted by: Snake - 06-11-2024, 06:25 PM - Forum: Suggestions - No Replies

A simple request to make it better for me and other people to see an enemy got converted into a Fire Warrior:

- Make it so it plays the animations: Fire Whip on them, followed by Piercing Link's Chains, once the Fire Warrior is created.

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  Craftable High Rarity Drops
Posted by: Trexmaster - 06-11-2024, 08:18 AM - Forum: Suggestions - No Replies

As it stands it feels like you wasted a shot at a 9* if you roll one of the several craftable ones as a drop.

Or any other rarity really, 8 and 9 just hurt the most with how infrequently they pop up.

While there is some merit to random dropped versions in some cases, outside specific drop pools you'll almost never want to get a non-weapon craftable item drop.

There's a whole lot of ways this could be tackled.

My suggestion would be to have dropped 8-9* rarity items break down into a new material that can be used to make 8-9* items of your choosing. I'm thinking a 5:1 ratio. Could slap on a murai sink, too.

A similar system could be used for 10* items to give less desirable 10*s purpose though 10* farming isn't as problematic. Usually. It'd just be nice to provide additional avenues to obtain heavily contested 10* sources by burning through the massive pool of 10*s rotting in banks because no one wants them.

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  Removing Item Belted weapons from Menus
Posted by: polly - 06-11-2024, 05:14 AM - Forum: Quality-of-Life (QoL) - No Replies

Exactly as the title says.

Item belted items still show up in item breakdown + pawning menus. While if you are careful, you will generally not have any problems with this. But it's still a bit unnerving that items on your item belt just pop up there. Feels like it's one misclick away from getting yoinked out of your inventory without warning. Removing items from these menus (by treating them as equipped) would be a good QoL change.

Also, item belted items unequip whenever you change your equip list. Not the main complaint, but that would be a nice change as well.

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  Auto-Tune
Posted by: Rendar - 06-10-2024, 10:10 PM - Forum: Balance Fu - Replies (1)

Auto-Tune is lovely whenever it decides to work. Unfortunately, some maps in SL2 are just designed extremely poorly with half your team on one side of the map, and the other half of your team 2 tiles away from enemies.

Could Auto-Tune be changed to be an automatic application of the first song in your repetoire to ALL allied units, regardless of distance? Being the only person that benefits from the buff, whenever it eats a chunk of FP (It's like 20 FP) makes it really, really awful to run, and borderline pointless at times due to how short the duration of the buff is unless you are Performer.

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  [v2.87 v3] Daisangen't
Posted by: Trexmaster - 06-10-2024, 01:41 PM - Forum: Bug Reports - Replies (5)

Daisangen's +2 to all non-VIT/APT stats do not apply to summoners installed with Dragon-race youkai as the skill suggests.

This was tested on the test server with all youkai contracted.

Steps to reproduce:

1. all youkai pls
2. fresh outta spawn
3. test go to dev room
4. Make sure to actually buy The Contract, Sync Mind, and Install, then equip the latter.
5. Adjust your contracts list to put Chun, Hatsu, and Haku to the top.
6. Run over to the Prinny
7. Check your stats
8. Install Chun/Haku/Hatsu
9. Observe that your stats that Dragon youkai don't have do not change at all.

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