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the REAL Minos Prime
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Forum: Quality-of-Life (QoL)
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  Simple Shine Sword Buff
Posted by: the REAL Minos Prime - 06-10-2024, 12:09 PM - Forum: Suggestions - Replies (4)

Shine Sword is mostly a gimmick weapon. Extra damage and a transformation. I more often see people take Shine Sword just for the transformation, not intending to actually use it as a weapon.

To encourage its use as a weapon, and cement its role as a paladin's weapon, I propose a simple buff - 


Shine Sword can be used to cast Mercalan domain spells.


If this is considered to be too overpowered, then I'd add the caveat that the user must also be under the effects of Pray in order to cast with it, to further lean into the Paladin style of a religious knight whilst also not slinging Shine Rays and Malmelos left and right. However, I don't see why it being able to cast Mercalan at all times would be op, given that it's both an 8-Star and a black book weapon. A weapon that requires either a really lucky drop or a special recipe should have some special quirks that make it stand out.

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  Katana Master Improvement
Posted by: Poruku - 06-10-2024, 04:42 AM - Forum: Suggestions - Replies (3)

Currently if you have a katana in one hand and another weapon in your other hand, you lose katana master. This loses you a chunk of bonuses that are really helpful for kensei.

I would suggest that katana master only checks if you have a katana and not if you have no other weapons. It's already impossible to play kensei without focusing on a good katana anyway so it's not like people are gonna off-hand a katana and play kensei with another sword or something weird.

I just wanna play a kensei that has a sword and a handgun... But if I do I'm losing a lot, on top of the fact two-hand makes that playstyle really bad in the first place... I just wanna be cool. Is that so much to ask? Or a katana and a shuriken? Doesn't that just make sense?

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  Character Application: Biiig dragon
Posted by: matthewmwps - 06-10-2024, 01:43 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - matthewmwps
Character Name - Blaze
Request Type - MAKE ME TALLER
Request Details -  Character height of 7'7"
Reason why you are making this request (if applicable): 

I want to roleplay a Hyattr who believes themselves above other serpentkind simply because she is BIGGER. Real amazon hours.

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  More information for Fight Spectators
Posted by: sirtrex - 06-09-2024, 11:05 PM - Forum: Quality-of-Life (QoL) - Replies (1)

Allow fight spectators to see the HP and FP of each fighter listed at the top or side of their screen similarly to how you can see your party members HP/FP at a glance when grouped up.
    Barring that maybe this info could be displayed next to a fighers icon when a observer's cursor hovers over them.

Information about what statuses each combantatant has could be revealed in a dropdown menu when a observer hovers their cursor over the combatants icon.


Currently people spectating fights can get all the info needed, but it requires the spectator to click on each combabants icon multiple times after each move to get info on thier HP,FP, statuses etc. It works, but fights could be more convenient to follow.

Also letting people hear the music being played by peoples marching bands in battle would be nice, or any of the fight music.

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  [2.87 V3] [Event tools] Can't save on monster race
Posted by: lalchi - 06-09-2024, 10:04 AM - Forum: Bug Reports - No Replies

When creating a mob file. The submit button does not work if the race is set to "/race/Monster"

[Image: image.png?ex=6666cfcf&is=66657e4f&hm=e9b...0d1acb0d3&]

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  STYLE SEEDS ARE HUGE, (and so are mirror shards)
Posted by: Cogster - 06-09-2024, 01:42 AM - Forum: Suggestions - Replies (5)

HI, cog here, im venting because treasure balls made me feel gravity at its worst. I'm mailing a box of seeds at your residence, and asking you to WEIGH 'em.

Anyways in all seriousness, these premium cosmetic items shouldn't be tied to the weight system in any way. They just unnecessarily bloat up your inventory, weigh you down and banking them is incredibly difficult because they take up an entire slot.

I recommend either change them to be 0.1 in weight, or weigh nothing at all.

thank you, hopefully i dont implode from my inventory.

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  Chat Distance Filter
Posted by: Poruku - 06-08-2024, 06:45 PM - Forum: Quality-of-Life (QoL) - Replies (5)

Make all messages have a "distance" associated to them, allowing you to use a toggle to filter out non-loud (shout/lemote) messages that are sent from further than x amount of tiles. Useful for being able to keep track of a local conversation during an event such as a festival

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  Character Sprite Customization Update: Resizing and Undo
Posted by: owarinohebi - 06-08-2024, 03:59 PM - Forum: Quality-of-Life (QoL) - No Replies

I know I'm likely not the only one who's wanted this for extra customization for the character sprites: The ability to resize individual pieces on a sprite, so that it can act as something else on a visual level. For example, being able to grow or shrink an item to make said item fit just a LITTLE better on the icon for what someone wants for their playby.

The second suggestion is an 'Undo' button for the last color change, or last action you've done on a sprite (i.e remove an item on accident). It's a pain accidentally removing something, having to scroll down the list of things, trying to find the item, recoloring it, and repositioning it on the icon. A simple 'undo' button or key would be a massive time saver and a game changer for those of us who like to make complicated sprites.

You could even make a limit of how many 'Undo's it can go back to (like 3?)

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  Post-fight Hunger Indicator
Posted by: Trexmaster - 06-08-2024, 02:18 PM - Forum: Quality-of-Life (QoL) - Replies (3)

It'd be nice to know immediately when whatever food buff you're running just expired after a fight so you aren't surprised jumping into the next and seeing you no longer have it.

Perhaps something akin to the messages printed for stamina expenditure after a fight ends?

For example:

The battle has ended.
Hunger is now at 4 battles remaining.

Hour ticks depleting it might make it a bit less reliable by itself, but it'll be handy to know when you're in a party and fights happen in rapid succession.

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  [2.87 V3] Chat effects only work for large avatar icons.
Posted by: Silka - 06-08-2024, 06:24 AM - Forum: Bug Reports - No Replies

So uh. The visual effects only work with the icons that are large.
If you make the icons smaller it uh... kind of breaks.

[Image: image.png?ex=667da0b4&is=667c4f34&hm=643...y=lossless] [Image: image.png?ex=667da0b4&is=667c4f34&hm=ba4...y=lossless]

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