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  They've got the Clap
Posted by: Rendar - 06-07-2024, 06:19 PM - Forum: Suggestions - Replies (2)

Just a silly idea that ran through my head for Bards.

As we know, Galdr is very much something that you can do through something as simple as singing. Potentially even through tap dancing, so long as sound is made. What if we added a passive skill in Bard that allowed for the following:

1 Point
Passive
"Natural Rhythm"
When the user has bare fists equipped (or their off-hand does not have a shield or another weapon equipped), they gain the ability to play music using their Bare Fists as an instrument.

There are a number of ways that this could be rehashed, but the initial thought I had was that it could be a different weapon that isn't bare fists, and was instead a SAN-Scaling weapon, not dissimilar to Mixed Martial Arts and how it lets you wield a glove in the hands slot and still get access to Bare Fists. Either a 100% San scaling 'weapon' that is only used for Songs/Instrument skills from bard, or something else.

I just want Bards to not HAVE to have an instrument weapon because sometimes Instruments. Kind of... Aren't that great.... Or I want to run Kensei/DB, and mainhand a Katana, and be able to have an 'instrument' on the offhand so I can keep Kensei mechanics.

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  Taunt
Posted by: Caboozles - 06-07-2024, 07:32 AM - Forum: Suggestions - Replies (9)

Something that is fundamentally a problem with tanking is that people want to tank, but sometimes the only option is to run up and press that 7M guard button, which makes EMs account for it and creates a bit of a vicious cycle.

What I'd like to see is an ability that that acts somewhat similar to Incognito, in that it only applies to PvE.

Taunt:
For 3m, creates a circle (2) radius around the user, increasing their mob agro to max, and giving 5 HP regen per turn for 2 turns.
Cooldown of 3 turns.

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  Ability to Take leadership from idle party leads
Posted by: sirtrex - 06-07-2024, 05:35 AM - Forum: Quality-of-Life (QoL) - No Replies

Can we allow party members to take leadership of a party if the party leader enters idle status. 

It can be pretty annoying when the party leader goes AFK. From there the rest of the party has to either leave the leader behind to form a new one, or wait for however long it takes for the leader to come back.

With this ability, a party leader could go AFK, but the party's members would have a way of safely and quickly navigating themselves and their dungeon dazed former leader to a safe place.

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  [v 2.87 v3] Aerial Razorn't
Posted by: Entropy - 06-07-2024, 03:47 AM - Forum: Bug Reports - No Replies

Mobs using aerial razor just...don't. Like, the skill is used, but it doesn't hit anything. Probably a targeting issue.

This is very visible in the bandit Dark Amplifier rematches.

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  Bank List
Posted by: Trexmaster - 06-06-2024, 09:06 PM - Forum: Suggestions - Replies (1)

With the recent bank UI update it's much easier to find things!

But let's say you want to make a trading post to advertise all those things you don't want to people who might want?

I'd suggest being able to print a list of all the items in your bank (preferably categorized using the currently present filters by item type to make it less cluttered) so you can easily post it up to Discord or wherever for people to search and request specific items.

So something like this:


Quote:Daggers

Dragon Remains Hexfang
Rustic Magmic Stinger

Fists

Fireblood Remains Brawler's Glove

Swords

Clawice Sogensara
Clawice Sogensara
Iron Dynaxis


Armor

Iron Bodyguard
Arctic Breastplate


This way you can quickly find out what you have/others can search out things you have to then ask for.

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  [Version 2.87 v3] Near Sighted Oracles
Posted by: Cogster - 06-06-2024, 07:15 PM - Forum: Bug Reports - Replies (1)

Oracle's racial preordinance isn't working properly. The special modifier they gain in favor of their evade whenever they're standing within 1 tile range of someone isn't being factored into their evade at all. However whenever someone stands one tile away from them, they still lose their evade.

The hit bonuses they gain seem to be working fine though. It's just the positive side to their evade that's been affected.

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  Application for child character
Posted by: Felgrand Tactician - 06-06-2024, 05:29 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - MoreFelgrand
Character Name - Percival
Request Type - age limit
Request Details -  8-10 year old Meiquarise child (No this one isn’t an orphan).
Reason why you are making this request (if applicable) Character is below age limit

I can provide more details if needed, age variance is dependent on when I decide to start playing this character

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Question Translation
Posted by: Xcreyan - 06-05-2024, 04:41 PM - Forum: General Discussion - Replies (1)

Does this game have translations into other languages?
If not, are the text files installed on the PC when loading the game from Byond or loaded into the cache during the game?

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  [2.87 v3] Can't flee until round 3
Posted by: AkaInuHime - 06-05-2024, 12:44 AM - Forum: Bug Reports - Replies (1)

There's a mismatch between when the Flee skill says you can run away from a fight (round 2) and when you're actually able to start using it (round 3).

[Image: 22pcty.png]

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  [2.87 v3] Sonic Arrow
Posted by: Rendar - 06-04-2024, 04:57 PM - Forum: Bug Reports - Replies (1)

Sonic Arrow's +Sound Attack Up is giving a flat +20 to all elemental attacks, rather than just Sound.

I was wondering why I had about equal fire to sound, despite supposedly having 20 more sound than fire from that buff alone.

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