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  (v2.94) Player Prop Menu (disables other interfaces)
Posted by: Skullcatrons - 01-04-2025, 09:54 PM - Forum: Bug Reports - Replies (1)

Player Prop Menu will disable all other interfaces from being brought up if you click on prop buttons more than once. 
Because previous player prop menu was not closed correctly. 

Example of the bug happening: 

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  [2.94] Wolf Howls
Posted by: Rendar - 01-04-2025, 09:06 PM - Forum: Bug Reports - Replies (1)

Spiriting Wild Shape (Wolf) Does not make the Hunted OR Hesitation status level 20, as it says it does. (Rank x 5). It's still 15, even with Rank 4.

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  SL2 Version 2.94
Posted by: Neus - 01-04-2025, 08:54 PM - Forum: Announcements - No Replies

2.94
Druid

  • A new Curate promoted class, the Druid, has been added.
  • Contains a variety of skills (40+) pertaining to animal companions, shapechanging into animals, and growing magical plants.
  • Skill & class icons courtesy of Slydria, Kunai, and Autumn.
Support Shop
  • Added Animal Regalias to the Patrion Chest. These can customize individual Druid animal companions by changing the color of their body parts, animations when summoned & attacking, name customization, and the ability to place your animal companion as a player prop.
Youkai
  • Youkai now revive and regenerate to 50% max HP/FP after every battle (if below it).
  • Added 4 Youkai statues to the tutorial room so Summoners can more easily obtain their starting youkai.
ETC
  • Adjusted the way turn order icons generated their graphics.
- Various forum bug fixes.

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  SL2 Version 2.93
Posted by: Neus - 01-04-2025, 08:45 PM - Forum: Announcements - No Replies

2.93
Star Graphs

  • A new set of 8 battle items called 'Star Graphs' have been added.
  • In order to create one, you first need a Star Graph (Blank). This is obtained via crafting at an Alchemy Station, or at the Arena Shop (for Great Six characters only).
  • Afterwards, go to a stargazing spot and use the context menu (shift+space), and select the 'Attune Star Graph' option, and follow the instructions.
  • Added 3 new stargazing spots to Korvara, and placed 8 in various locations on Great Six.
Astrology
  • Guidance; Now has an additional effect - boosts your Hit by SR for 3 rounds after using a Star Graph skill.
  • Stargazer; Now has an additional effect - increases your vision at night.
  • Commune (New Subtalent); At night, while outside, allows you to Commune With Stars (see in-game description).
  • Tactics (New Subtalent); Increases Scaled Weapon ATK by SR and reduces damage taken by SR% against space-originating monsters, such as Spatials.
Curate
  • Brighten; LV of Light Shafts are no longer double the normal LV value.
Rune Magician
  • Smoking Rune; LV of created Smokescreens is now (Rank x 3) + Rune Level.
Spellthief
  • Smoke Screen; Max rank changed to 3. Base FP cost changed to 16.
Tactician
  • White Prison; Now has a 3 round CD. This is reduced by 1 round if you are at Tactics Rank A, and another 1 round if at SSS (when you use the skill).
Crafting
  • When using a selected item which has weapon parts installed, they are now returned to you before the item is taken.
  • For upgrade recipes where you select an equipment item (such as the Plus versions), the new item will retain the qualities, enchantments, and materials of the base item.
  • Added 2 new recipes; Yin (Gilded) and Yang (Gilded)
Items
  • Double Dao animation slightly adjusted, and requires 2 weapons of the Gunsmoke Spiritual set to be equipped.
  • Yinyan Charm is now a Gunsmoke Spiritual set item.
  • Gunsmoke Spiritual; 3+ effect - Darkness and Light damage you deal ignores up to 10% of elemental resistance.
Event Tools
  • Added a 'Team Raid' setting to the battle modifiers window. While turned on, parties are split into two distinct teams (regardless of the number of parties); one for all parties with a monster or GM-slot character leader, and one for player characters.
Support Shop
  • New item, Rainbow Nameplate - Allows you to change the color of your IC character name in says/emotes. 300 Asagorians.
Map Requests
  • Telegrad Dock (Courtesy of Slydria)
  • Duyuei Outskirts Trade Port (Courtesy of Slydria)
  • Duyuei-Geladyne Highway Navigation Updates (Courtesy of Appo)
  • Duyuei Outskirts Navigation Updates (Courtesy of Appo)
ETC
  • Field objects that inflict a penalty to Hit no longer stack when placed on the same tile; only the highest Hit reduction applies.
  • Added a 'Remove Defeated' battle modifier option. While turned on, units which are at 0 HP when a new round starts will be removed from the battle. (This may be a useful thing to have for large free-for-alls, for example.)
  • Modifications to the battle end/removal/returning functions to accomodate the above, please report any oddities.
  • Sandbox objects can now be repaired. Murai costs based on the damage taken and the type of object and some physical stamina is required, but the object will be repaired to full HP when you do so.
- Various forum bug fixes.

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  [2.94] Typeless Beast Weapons
Posted by: Slydria - 01-04-2025, 08:02 PM - Forum: Bug Reports - Replies (1)

I'd class this more as something possibly unintended or overlooked rather than being a bug.

All the Beast Weapons have no Main Weapon type but the Wolf and Bear weapons have the Claw subtype. Since every Claw weapon so far is also a Fist weapon, shouldn't they also be Fist weapons?

Secondly, the Hawk's Talons are currently not a Claw weapon, I think at least logically speaking they should be.

As for the Snake, a Bite certainly isn't a Claw but it might make sense as a Dagger though.

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  [2.94] Mortifying Glances
Posted by: Rendar - 01-04-2025, 04:32 PM - Forum: Bug Reports - Replies (1)

Wisp Monarch used Mortefiore.
Glancing! Protagonist avoids the brunt of the attack!
Protagonist takes 5 Earth physical damage. (Mortefiore / Wisp's Greatsword)
Status Infliction: 147.04 VS Status Resistance: 74
Protagonist was afflicted with Mortefiore...

If the attack hits, they will be inflicted with Mortefiore, the duration depends on an infliction check; if successful, 3 rounds, if not, 5 rounds.

Mortefiore is applying it's effects on a glance.

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  Stamina Autofishing
Posted by: K Peculier - 01-04-2025, 11:17 AM - Forum: Suggestions - Replies (3)

With the absence of the holiest and most important event from G6; the fishing contest, there isn't too much reason to fish especially since you need to do a QTE and then cast your rod out again with after failure or success.

I propose either through a special crafted fishing tool rod or trait to allow your character to fish while being able to roleplay the most philosophical conundrums with someone nearby (potentially other fishers).

To combat the potential abuse of legions of afk fishing, I think the rate should be much slower and eat up your stamina per fished up creature.

Please support casual/hardcore fishing RP

[Image: cowboy-bebop.gif]

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  [v2.94] Guard Break Break
Posted by: AkaInuHime - 01-04-2025, 07:08 AM - Forum: Bug Reports - Replies (1)

I'm not sure if this is an intentional difference or not, but I could've sworn other guard breaks like Lance de Lion and Gigantys applied the guard break before the skill's own damage. Light Tomahawk only seems to be applying it after.

[Image: 781sqr.png]

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  Live 2.94 Stealth Trap Myself
Posted by: PantherPrincess - 01-04-2025, 03:07 AM - Forum: Bug Reports - Replies (1)

Stealth Trap seems to hide the traps even from the Rogue themselves despite not being intended to work that way.

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  Live 2.94 Prophylaxis Forced NOT Move
Posted by: PantherPrincess - 01-04-2025, 02:32 AM - Forum: Bug Reports - Replies (8)

Prophylaxis into Forced Move does not work at all as previously intended for some reason.



[Image: TU24nxm.png]


[Image: adf6B7k.png]

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