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Disastrophism 2 Mapping O...

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Korvara Arena NPCs

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  Guns and crit rates
Posted by: Autumn - 03-21-2017, 01:52 AM - Forum: Balance Fu - Replies (12)

Guns have absolutely abysmal critical rates base wise and generally gun users don't tend to critically strike anyone with decent crit evade, the average a gun gets when built for high LUC is generally 80%-90%, without much deviation either if you're not running a sniper rifle.

A couple suggestions to help guns catch up to the critical rates of conventional weapons such as fists, swords and bows.

1.) Keyshot applying to guns in addition to bows.

2.) New bullet slot weapon part that'd be spec'd for critical, that doesn't change the gun entirely like hellhound bullets, like:

Hollow Point Bullets - Will punch through a target's soft bits

+10 critical to unarmored foes, -5 critical per armor class up (So +5% critical vs light armor, 0% critical vs heavy armor)

and then some sort of downside.

I'd like to hear some suggestions too if people don't like these ideas.

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  Found it
Posted by: Lolzytripd - 03-20-2017, 04:05 AM - Forum: Bug Reports - Replies (7)

Specifically the hurricane move and rock fall move of the winged serpent cause server wide lag, the "flash step", and generally glitchiness

likely due to backlogged error stacking.

this follows the fight indefinately

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  Line based things vs shields,
Posted by: Lolzytripd - 03-19-2017, 03:36 PM - Forum: Suggestions - Replies (4)

All line based skills have a chance to fail when going through a tile ending the skill when hitting a target with a shield.

That the merrit of the idea, it gives a reason for a tank to play the defender more, gives them more tactical ways to apply their tank.

projectiles stop going forward, Side/sill cut style skills ends the tile infront of the tank.

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  Mercy Rework 2017
Posted by: PantherPrincess - 03-19-2017, 09:05 AM - Forum: Suggestions - Replies (1)

Moonlight Mercy as it stands has a very boring and PVE (non boss) effect. I think something along the lines of on hit Hunted Status by UL lvl would be more ideal and fulfill the role better.

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  The portal into my business keeps moving, what is this magic?
Posted by: Poptartu - 03-19-2017, 08:35 AM - Forum: Bug Reports - Replies (1)

So, despite the silly title serious bug report. Sometimes upwards of three times a day my house entrance is being reset to the default position in the south west corner. I have it under a built up item (one of the big ones with no icon), maybe that's messing with it and making it think the spot is invalid when it's very much not. I dunno what else would be causing it except some issue in how it's saving houses.

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  Wet Goop [Food suggestion]
Posted by: Snake - 03-18-2017, 11:47 PM - Forum: Suggestions - Replies (2)

Can cooking failure result in a 'Stinky Goop' food?

Food Status:

Worth: Worthless --- Field Item
HP Regen: 0% --- FP Regen: 0%
Rarity: 1 Stars (0 Stars, if possible)
The hard-worked results of inexperience in the kitchen. Why the heck would someone in their sane mind eat this? But to each their own!

Stinky Goop is a food that fills you for only 2 battles, and makes you feel 'weird' for eating it.
Text emote after eating:
You use the Stinky Goop.
You eat the Stinky Goop. Your hunger has been (somehow) satisfied for 2 battles! You (somehow) also feel more motivated, gaining 1 bonus Experience Points. Eating this food gives you an additional effect: Weird (A rather peculiar dish that is not from this world, you lack words to describe the taste, quite literally. Inflicts Silence, Hesitation LV50 and Confusion LV50.). This will last until you are hungry or until you eat something else.

- Eating Stinky Goop makes you start a fight with Silence, Hesitation and Confusion.

(Optional)

Wet Goop can be used as an Alchemy ingredient for:
- Enhanced Miracle Fertilizer (Miracle Fertilizer [1] + Wet Goop [10] + Tangerine [10])
Can only be used in a full-grown crop. It will multiply the amount of ingredients that can be harvested by 2x.

- Magic Mud (Wet Goop [5] + Raremetal Shard [5] + Dangerous Liquid [1] + Gunpowder [10])
No need to explain much. Wonders of Alchemy.

- Raremetal Shard (Wet Goop [5] + Magic Mud [5] + Dangerous Liquid [1] + Gunpowder [10])

===========================================================================================================================
My final consideration:

It's supposed to be a failure item, so obviously we shouldn't expect any 'benefits' from it, and fighting under permanent Hesitation and Confusion might be even some sort of new challenge to play around with in the Arena. (Maybe an additional dish for Risu's Pub that costs 5 Murai? Or Remedia's tent-made food?)
And it can even open some new recipes to mess around with, but that's really not my main point here.



Attached Files
.zip   deliciousgoop.zip (Size: 2.15 KB / Downloads: 354)
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  If only Dev was a JoJo fan...
Posted by: Snake - 03-18-2017, 02:05 AM - Forum: General Discussion - Replies (3)

[Image: image.png]

[Image: image.png]

[Image: image.png]

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  Focused Meme
Posted by: Soapy - 03-16-2017, 11:49 PM - Forum: Suggestions - Replies (6)

In all the time it has existed, Focused Beam has rarely been used. I had a few ideas to make it better.

  1. It now applies spell effects, based on the element.
    - Fire would use Salamander's burn, Ice would use Fenrir's slow, etc. I imagine Phoenix would create a Light Shaft on the enemy. This would give the spell a bit more utility.
  2. It now functions as a beam, hitting enemies in a line to the targeted tile, similar to Oil Chain.
    - This would be a nice little bonus, giving it some of that LB AoE theme without affecting the skill's purpose.
I think having both of these would do a lot for the skill without making it overbearing whatsoever.

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  About Vampires
Posted by: Snake - 03-16-2017, 10:07 PM - Forum: Balance Fu - Replies (9)

Can Banquet also heal the Vampire for 75% of the damage done (after resistances) if the enemy is under Fear and Hesitation?

If I recall correctly, there's a torso that prevents people from Hesitating, and Red Cape can prevent Fear from being a nuisance below 50% HP, aside skills like Magic Gunner's Recklessness, Black Knight's Steel Mind and Shaitan's racial passives to combat it. (And all it takes to stop a Vampire is slapping a Holy enchant anyway.) So it's all gonna be fine in PvP in my opinion.

This one is because receiving like 75% less healing is making a Vampire's lives pretty harsh in PvE. Prescribed Hi-Potions can't save you in Crazy Dungeons, Life Drain requires the enemy's HP percentage to be big and WIL from you, and Silvermists is not doing the cut while it drains too much Essence, and losing your status bonuses in the middle of a fight is pretty crucial, especially losing enough to end up being double-turned by monsters when you have average CEL.

So why not add another balanced way to keep their sustain up against monsters?

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  Stunning Linguist
Posted by: Soapy - 03-16-2017, 09:30 PM - Forum: Bug Reports - Replies (2)

.

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