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  Cactus, I don't think we're in Kansas anymore
Posted by: Nanovelich - 06-08-2017, 04:58 AM - Forum: Bug Reports - Replies (24)

This seems to be a bug with Desert's generation I actually haven't seen until recently, though that might just be me. Regardless.
[Image: eb37eacfc71020a6cde997edb972dc55.png]
[Image: aaa71c79a6fc1dcd3d62b880964eb5e3.png]

Things like this occurred on every floor of this dungeon. The bug: Map generation is using tiles other than plain desert walls, ones that are dense yet see-through, like the cacti. This allows you to catch glimpses of tile space not yet recycled for new use yet.


It's harmless enough, but like I said, I don't remember ever seeing this before. I'm a bit of a goof, but I feel certain I've dove into enough Deserts in the months I have played to have noticed this sooner. It may have come from something else added with the Reaper update.


Edit: Confirmed this happened in one of the static Deserts as well, so it wasn't that one dungeon.

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  A Double Wedding in Chaturanga
Posted by: Sephentoud - 06-08-2017, 12:17 AM - Forum: Sigrogana - Replies (1)

On the Bulletin Board found in the center of Cellsvich is a poster:

Quote:You are Cordially invited to the wedding of Adoni Mohai with Miyako. Happening at the same time will be the wedding of Erice Durand to Tikal. This will be held in the garden of Mohai Manor, in Chaturnaga. It is mostly open to those who know the individuals, but all are welcome, so long as they don't start trouble. We ask that all are well behaved during the ceremony, less stressful on the brides and grooms. The wedding well be held in the next month.

On a side note, we are also looking for caterers and a priest for the wedding, if any are available, please contact us. We can be found in the Cellsvich square half the time, the other half at our manor in Chaturanga.

(OOC note: It will happen Saturday, time has yet to be chosen. I'd have a picture up of the house location, but it's not working, but it's on the north west side of the city, with a large fox banner over the building. If you plan to attend, please post here.)

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  Deus Vult
Posted by: Snake - 06-07-2017, 07:49 PM - Forum: Suggestions - Replies (1)

Can exorcism be like 2% TNL for experience points? And can the big masses of Black Spirits be 6%?

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  Reapers are ok in my book. [Oversight in Air]
Posted by: Snake - 06-07-2017, 06:01 PM - Forum: Bug Reports - Replies (2)

[Image: 9c15347d3a51475da8ba1cc2a35e6bfd.png]

I'm pretty sure Reapers aren't quite the 'normal sight' for Air, I guess? (My race is Reaper, she didn't react to it and treats me as a Human.)

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  Too soon- [discontinued]
Posted by: Snake - 06-07-2017, 03:39 PM - Forum: Balance Fu - Replies (2)

too soon, lets save some work for something else, the problem with Reapers were really the lacking stat points, the racials are all okay

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  Reaper Transformation Ritual (L.E.)
Posted by: FiresTFS - 06-07-2017, 03:07 PM - Forum: Suggestions - Replies (13)

Now, with the Reapers and Apertauri being available races. I'm sure there were many people that roleplayed as Reapers, of various races through calling themselves so, wielding Scythe weapons, etc.

I was wondering if there could be a racial change ritual into either (or the two) races available to certain Races through the Legend Authoring interface. Similiar to Vampirism and Lichdom.

What are your thoughts?

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  Really Don't Fear the Reaper (QUERY)
Posted by: Sarah54321 - 06-07-2017, 11:15 AM - Forum: Bug Reports - Replies (6)

Reapers don't have fourty base stat points. They only have thirty.

I believe the Taurus also have this same issue. Is this meant to be?

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  Wind Slasher
Posted by: MegaBlues - 06-07-2017, 12:38 AM - Forum: Balance Fu - Replies (4)

At the moment, I think Wind Slasher is a pretty lackluster spell. It has a range of 2-5 in a single-tile width line, and for my experiences, I can make the spell cost 11 FP, but resizing the line to 5 tiles makes it cost 26.

The spell has the low scaling of an AoE Spell with 100% Elemental ATK and 100% SWA. The Slash Damage done goes against Physical Defense, which means that, usually, the spell will end up doing less than Air Pressure at a higher cost and smaller radius.

The Lingering damage is also overwritten by another source, so if you happened to follow up Wind Slasher with Vyd, you would end up with a lingering damage of 10.

I would like to see Wind Slasher's range either changed to go 5+Rank tiles in a single-tile width line to differentiate the spell from Magaisendo (with resizing increasing the line's width while decreasing its length) or to be changed to a crescent like Toiken, with resizing changing the shape's dimensions. I would also like to see the scaling bumped up to 120% Elemental ATK + 100% SWA, the follow-up Slash damage be made magical, and, if possible, for it to ignore Magical Defense (or Physical Defense if the damage type doesn't change). Also, for the Lingering Damage to be increased by Charge Mind's multiplier if active, and for it to stack at 1/4 the power and refresh the duration if reapplied.

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  Unlimited Staff Works
Posted by: Nanovelich - 06-07-2017, 12:27 AM - Forum: Bug Reports - Replies (3)

This is an error with the new Item Belt system.
[Image: f89457d37106d30da89a9a7c30b91545.png]
[Image: b5320110e3f23392da7018be066130c2.png]

Staves can be equipped multiple times despite only having one of them. I then tested with the potion as well, so I know it's not only the staves that do this.

The thing about it though is that Staff Mastery still considers this as having more than one staff and raises WIL/FAI accordingly, as if I had '5 staves' for +5 WIL/FAI.

I'm not sure if this is something that really needs to be fixed or not, since it's more of a loss on the user due to only having one staff to use, but here it is.

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  Denser Thunder (Pt.2)
Posted by: Autumn - 06-06-2017, 09:49 PM - Forum: Balance Fu - Replies (1)

"Neus"' Wrote:It doesn't require you to hit a wall, just that you fail to complete the knockback.

Since it apparently is not a bug, I'll go ahead and make it here, being able to spam dense thunder on a target immune to knock back can be highly abusable, as they will take sound magic damage equal to half the original amount, which adds up fast when spammed.

It doesn't seem like it consumes a lot of Ki either in this way.

Perhaps this needs to change to not trigger when a target is knockback immuine, assuming thats a flag of some sort.

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