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Double Protection |
Posted by: Lonestar - 03-15-2017, 08:29 AM - Forum: Bug Reports
- Replies (1)
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There's a strange bug that I managed to occur somehow that makes you equip two torso items at the same time.
I don't know how I did this, and how to reproduce but one of the torsos got 'linked' with the other one, so when I equipped one, it automatically equipped the another, making me wear two torsos at the same time.
The two torsos were a Breezecloth Berserker's Shell and DR Terrasque Shell, both enchanted with Gigantic.
With Berserker's Shell only:
![[Image: e4401a79be.png]](https://puu.sh/uJFZB/e4401a79be.png)
With Terrasque Shell only:
![[Image: 88300318d9.png]](https://puu.sh/uJG3f/88300318d9.png)
With both torsos equipped:
![[Image: 578a7cf925.png]](https://puu.sh/uJF8J/578a7cf925.png)
In this example, the Berserker's Shell was linked with Terrasque Shell, so when I tried to equip the Berserker's Shell only, it wouldn't work.
However, if I equipped the Terrasque Shell, it would equip both torsos at the same time, with Berserker's Shell being the first. (Wraithguard was available during that.)
When you examine, it would show the first torso (BS) for one second before shifting instantly to the second torso (TS).
The bug itself was fixed when I relogged, but it's always good to mention it here.
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Dokunek- no |
Posted by: Soapy - 03-15-2017, 03:56 AM - Forum: Balance Fu
- Replies (12)
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"Dokuneko Bells"' Wrote:Upon moving within 1 Range of an enemy: (UL*2)% chance to inflict or power-up Poison status LV (UL/2) for 3 Rounds.
This effect can only trigger once per enemy per Move. 10* with a 24% chance of inflicting LV 6 Poison after moving into melee range?
These things totally blow.
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[QUE] Decepticons? |
Posted by: Soapy - 03-14-2017, 11:38 PM - Forum: Bug Reports
- Replies (1)
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Star Stream deals Light damage and has a chance to blind, but is considered a Sylphid domain spell. Is this intentional?
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[QUE] Strange HP |
Posted by: MegaBlues - 03-14-2017, 04:15 AM - Forum: Bug Reports
- Replies (7)
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I just realized something. I have a level 60 character with 30 Vitality and 40 Sanctity, and Exceptional Health.
They should have 210+(30*10)+(40*2)+40 HP, which is 630. But somehow, they only have 614 HP. As if they were missing 16 allocated points, as Vitality and Sanctity aren't over their soft caps. This is also with all equipment removed and no wounds or negative status effects.
Their Luck is also 60 with a base of 10, which scales down to 58 (2 points diminished), their Guile is 55 with a base of 5 (another 2 points diminished), and their Aptitude is 50 with a base of 0 (another 2 points diminished). That's 6 points which may have not gotten their allocated HP, but that doesn't explain the other 10 missing.
As for their FP, they have a max of 295. They have 24 Will, 10 Faith, and 40 Sanctity, none of which are over their soft cap. They also have Rank 5 Capacity and Exceptional Will, for a total of (24*5)+(10*3)+(40*2)+25+40, or 295. This adds up correctly! But I can't figure out why HP doesn't.
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Shael's revenge. [Utility Belt kills some of the game's performance... bug] |
Posted by: Snake - 03-14-2017, 12:15 AM - Forum: Bug Reports
- Replies (18)
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Apparently the Utility Belt given by completing 'Shael is Lost' quest makes your game have minuscle framerate drop. I've compared a character with and without the Utility Belt, the one without had a better and more smooth framerate.
People can 'ghetto' test this by just engaging in a fight, closing Dream Seeker, re-logging and fleeing the fight. Your framerate will be superb fast without the presence of the Utility Belt in the screen. Since said screen will be cropped to fit the battlefield you were in.
Can I request the Utility Belt to be toggleable in the Preferences menu, under this condition?
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