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Latest Threads
Flun
Versatile

Forum: Balance Fu
Last Post: Flun
39 minutes ago
» Replies: 1
» Views: 16
Nekojinn
[3.01(Testing Server)] Ar...

Forum: Bug Reports
Last Post: Nekojinn
3 hours ago
» Replies: 0
» Views: 11
renowner
[3.00j] Sunscale Cultist ...

Forum: Bug Reports
Last Post: renowner
4 hours ago
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» Views: 7
Dezark
Enchantments

Forum: Balance Fu
Last Post: Dezark
7 hours ago
» Replies: 3
» Views: 101
Mikuel
[3.00j] Meteorite thinks ...

Forum: Bug Reports
Last Post: Mikuel
10 hours ago
» Replies: 0
» Views: 20
Neus
[3.00k] Shotgun fists and...

Forum: Bug Reports
Last Post: Neus
11 hours ago
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» Views: 106
SpaceShibe
[3.00k] Music Sheet uses ...

Forum: Bug Reports
Last Post: SpaceShibe
Today, 11:45 AM
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SpaceShibe
[3.00j] Excel Grenade Fri...

Forum: Bug Reports
Last Post: SpaceShibe
Today, 11:41 AM
» Replies: 0
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Neus
[v3.00k] Friendly Down

Forum: Bug Reports
Last Post: Neus
Today, 11:41 AM
» Replies: 1
» Views: 65
Neus
[3.00k] Holy Word

Forum: Bug Reports
Last Post: Neus
Today, 11:40 AM
» Replies: 2
» Views: 106

 
  [QUE] Decepticons?
Posted by: Soapy - 03-14-2017, 11:38 PM - Forum: Bug Reports - Replies (1)

Star Stream deals Light damage and has a chance to blind, but is considered a Sylphid domain spell. Is this intentional?

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  Waraji Update
Posted by: MegaBlues - 03-14-2017, 10:42 PM - Forum: Bug Reports - Replies (4)

Requesting that the new requirement for Ogata's Waraji be listed in their item description.

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  True Ice
Posted by: Lonestar - 03-14-2017, 04:41 PM - Forum: Bug Reports - Replies (1)

"Neus"' Wrote:- Verglas' Ice Point Guard bonus DEF/RES reduced to 1 per Rank.
There's a few things that didn't get updated according to the last patch that states that Ice Point Guard was nerfed to 5 DEF/RES only at max rank.

1: [Image: 5f56230292.png]
The description still says that you gain LV 10 DEF/RES, even though it got nerfed.

2:Ice Point Guard didn't get nerfed at all. It still gives you 10 DEF/RES at max rank.
[Image: 37a7af847c.png]
[Image: 11c5e9730a.png]

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  [QUE] Strange HP
Posted by: MegaBlues - 03-14-2017, 04:15 AM - Forum: Bug Reports - Replies (7)

I just realized something. I have a level 60 character with 30 Vitality and 40 Sanctity, and Exceptional Health.

They should have 210+(30*10)+(40*2)+40 HP, which is 630. But somehow, they only have 614 HP. As if they were missing 16 allocated points, as Vitality and Sanctity aren't over their soft caps. This is also with all equipment removed and no wounds or negative status effects.

Their Luck is also 60 with a base of 10, which scales down to 58 (2 points diminished), their Guile is 55 with a base of 5 (another 2 points diminished), and their Aptitude is 50 with a base of 0 (another 2 points diminished). That's 6 points which may have not gotten their allocated HP, but that doesn't explain the other 10 missing.

As for their FP, they have a max of 295. They have 24 Will, 10 Faith, and 40 Sanctity, none of which are over their soft cap. They also have Rank 5 Capacity and Exceptional Will, for a total of (24*5)+(10*3)+(40*2)+25+40, or 295. This adds up correctly! But I can't figure out why HP doesn't.

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  Distorted distortion. [Distortion vs Knockdown bug]
Posted by: Snake - 03-14-2017, 12:34 AM - Forum: Bug Reports - Replies (6)

Whenever someone gets knocked down, while using Distortion buff from Spellthief, their icon pauses the animation making 'Distortion' really live up to it's name.

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  Shael's revenge. [Utility Belt kills some of the game's performance... bug]
Posted by: Snake - 03-14-2017, 12:15 AM - Forum: Bug Reports - Replies (18)

Apparently the Utility Belt given by completing 'Shael is Lost' quest makes your game have minuscle framerate drop. I've compared a character with and without the Utility Belt, the one without had a better and more smooth framerate.

People can 'ghetto' test this by just engaging in a fight, closing Dream Seeker, re-logging and fleeing the fight. Your framerate will be superb fast without the presence of the Utility Belt in the screen. Since said screen will be cropped to fit the battlefield you were in.

Can I request the Utility Belt to be toggleable in the Preferences menu, under this condition?

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  Bad and Banking
Posted by: MegaBlues - 03-13-2017, 11:26 PM - Forum: Bug Reports - Replies (1)

When you use the bank, whether withdrawing/storing items or Murai, you can't interact with any non-equipped items in your inventory. You can unequip items currently used, but you can't equip, destroy, or even right-click anything in your inventory otherwise. Also, attempting to equip an item with an item already in that slot will lead to that item being unequipped without the other item being equipped in its place. I.E. trying to equip an Axe when you already have a Sword equipped will lead to you having no weapon, and you won't be able to equip a weapon until you relog.

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  Debugging/Calculation Mob
Posted by: Kameron8 - 03-13-2017, 09:13 PM - Forum: Suggestions - Replies (7)

Can we have the ability to fight 0 Defense, 0 Res, no armor, no magic armor, no skill mobs with a flat amount of health? Prinnys already exist, and having the ability to possibly spawn them somewhere to fight them would help a lot when it comes to bug testing or trying to determine damage calculations.

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  New katanas
Posted by: Yashatari - 03-13-2017, 05:07 PM - Forum: Balance Fu - Replies (2)

So, I've done the math, The reason why people like the Raijin so much is that it is unbalanced.

Let's take the Wadao, with it's 1.25 crit damage.
1.5(Global crit dmg) x Wadaos 1.25 x1.4(since this is the number i use in my crit calculations, Soft cap, Assuming racial is 0) = 2.625
Assuming we hit for 100(So it's easy to calculate each point as a % in regard to defense)
100xcrit dmg = 262 crit damage.

The Raijin, Once again assuming we hit for 100
100xcrit dmg = 237

However, Since the Raijin doesn't need str like every other katana, they can pump those extra 10-20 points elsewhere.
Let's assume 20, And they put 10 into ski and luck(Raijins scale stats)
the first 3 after soft cap will give you 0.911 extra damage, then 0.821
but it's something like +7.2 for 9 points past soft cap
That's 7.2 for skill and another 7.2 for luck
This will be shown in it's higher base damage
that's then 114xcrit(2.37 Which is a lower crit then the wadao) = 270

Now, Most people typicall have 90-110 base damage, Which we can assume as 10% difference.
237+10% would only make it 260(Disregarding it's +3 base power over the wadao, Which should make a difference)
All this puts it on par with a crit weapon, and a better choice for base power as well against stuff like liches and Dullas.
This isn't even mentioning it's 50% element atk bonus either

Comparing the Raijin to the other new swords
The acid or dark swords for example, They would be on par with, if even 10 dmg less with a crit.
Putting them at around 260-280 +50% element atk
The new crit sword would be slightly better then the wadao in damage, but only by about 10 damage because of it's +3 base x 2.625 which is about 8-9 dmg.

Other issues regarding the Raijin are...
The lightning meta has been an issue for a while now, The new metal makes Raijin even deadlier for lightning users.
Being able to also use it as a catalyst for spells, Which practically overshadows spelledge when it comes to lightning.
Sure Conduiz doesn't give any power, but considering the scaling factors i mentioned and that it doesn't need str like every other sword(Excluding the hakouhen) that gives it a major advantage.
This is putting lightning based spell swords on par with pure melee builds. These spell swords should be slightly weaker for their split focus. I wouldn't mind if they were only 20 damage weaker then a pure melee, because that would mean they were clever enough to make a build like such.

Possible solutions...
Now i'm no expert on wood or cloth based crafting, But i don't think there are any other mats like conduiz.
If we want to keep conduiz Raijins how they are, Then perhaps make the new crit sword have a base of 10 crit chance like the wadao, Or even 5.
Maybe add new mats that give bows some kind of wind or earth property.
Perhaps even change the mats themselves to give +25% of element atk, Based on which material they are crafted of, This way to not overshadow the weapons with the 50% as a base trait.
Or even the simplest of them all, Change the Raijin to 10-20% str scaling, removing 5-10% from skill and luck scaling.

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  Banned
Posted by: pluiebattante - 03-13-2017, 01:39 PM - Forum: Unban Requests - Replies (1)

Game you were banned from: SGL2
In-game name (key): Pluiebattante
Reason you were banned: "Trolling"
The length of the ban, if you know: 1e+03 minutes
Who banned you, if you know: Don't know
Why we should unban you: Because I wasn't trolling.

https://gyazo.com/e76093f877a8b06045559cdad384ea2c

The only thing I was, was rude. But then again the same can be said about the admin editing stuff such as my characters name without even alerting me.

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