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Missing characters. |
Posted by: Oni Princess - 05-16-2017, 10:39 AM - Forum: Bug Reports
- Replies (3)
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I went to bed last night all was well, I wake up and all of my characters on all of my keys were just gone...How? I have no idea as I never give out my passwords, So nobody could have gotten on them and erased them. It can only be something on the game or servers side of things, I assume a mega bug, but I have no idea. Sadly I have no details beyond that.
Yes, I am 100% sure I was logged into each of my keys.
Yes, I tried clearing the cache like Dyst suggested.
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Crane Hop |
Posted by: MegaBlues - 05-16-2017, 04:02 AM - Forum: Suggestions
- Replies (9)
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This skill was nerfed from 1M to 2M so that it wouldn't let people freely Winged Serpent around and flee, but that change made the move near useless for actual Monks, because they can't follow up without a crit or without losing an action.
I would like it if this skill reduced the Momentum cost of the next Offensive Monk skill by 1M, so that it retains the synergy it should have while not being an easy way to escape for other classes.
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Has your confidence really dropped? [Monk skill] |
Posted by: GSM - 05-15-2017, 06:35 PM - Forum: Suggestions
- Replies (24)
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"GSM"' Wrote:10) Finally, can attacks like Vegito's/Salza's/Goku Black's/Zamasu's ki blades be replicated? "Neus"' Wrote:10) There was going to be a new skill similar to Vegito's Spirit Sword when I updated Monk a while back, but I never did add it. That is to say that I would say, yes, it wouldn't be a huge stretch in my mind.
Above is from the April lore questions.
Why not add this skill in? We have a severe issue of Setting Sun/Dense Thunder/Sky Chariot spam and favoritism, so why not give Monk this cool new attack?
Besides, this could be considered a Ki-consuming Spell (or a regular skill, I don't mind) that does magical Slash damage based on SWA, and magical Light damage based on elemental attack?
[strike]Besides, Kadouha sucks if you aren't a Faith build, which no self-respecting Monk would ever be.[/strike]
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Lore Questions: May (2017) |
Posted by: Neus - 05-15-2017, 10:15 AM - Forum: Lore Questions
- Replies (34)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Gun Reload Speed |
Posted by: Neus - 05-15-2017, 09:39 AM - Forum: Balance Fu
- Replies (18)
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I'd like to preface this by saying this is just an idea, not something I am actively looking to implement. Simply put, an extra balancing factor for guns would be the need to reload them after shooting them before you can attack with them again. Reloading would require using a skill, the momentum cost of which depends on the gun's Reload Speed stat (alternatively you can just select End Turn and it will automatically reload your guns, in order of main and then sub, if you have the momentum to do so). I haven't really considered what I'd make the default M cost for this action. Probably wouldn't affect Gun skills(?).
Thoughts? Is this necessary or interesting? It could come with some buffs to guns to make them more appealing as sidearms that you use for a quick burst of damage. However, I would worry a bit about that making guns 'too' strong and not fulfilling the intended purpose. Anyway, like I said, this is just a random idea I had late at night. Feel free to offer your opinion.
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Item Belt Changes |
Posted by: Neus - 05-15-2017, 05:02 AM - Forum: Balance Fu
- Replies (17)
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Currently the way the item belt works is, you can put item types into the belt slots. You can use the item and it deducts 1 from your total, but you can keep using them over and over as long as you still have the item. What I'm thinking about changing is making it to where 1 entry on the item belt = 1 item. Meaning, if you have a Stabilizer in your Item Belt, you have 1 use of that item in battle. If you have 2 slots dedicated to them, you can use it twice, etc.
Obviously this would change some things, but it would also help make item usages in battle, especially potions, a bit more strategic. Thoughts?
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Farming/Cooking Oversights |
Posted by: MegaBlues - 05-15-2017, 01:48 AM - Forum: Suggestions
- Replies (3)
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Please give us methods of harvesting the mushrooms, as well as the flowers and other plant-based cooking/alchemy materials.
Please give us a way to create Pure Water.
Also, please make Newyen seeds difficulty 2 to craft instead of 3. I don't see a reason for it to have a higher difficulty than the other seeds.
To make it easier, here's a list.
Mandrake Seeds
Landlaughter Seeds
Hartshorn Seeds
Sweetspore Mushroom Spores
Slimysky Mushroom Spores
Shy Snow Flower Seeds
Scabscar Mushroom Spores
Royalcap Mushroom Spores
Rottingblossom Mushroom Spores
Palepour Mushroom Spores
Mossyfield Mushroom Spores
Hidden Violet Seeds
Greyneck Mushroom Seeds
Mushroom Spores (The cooking ingredient)
Grape Seeds
Cherry Seeds
Banana Seeds (the bananas you buy are selectively breeded)
Apple Seeds
Pure Water
Also a method to purchase Spices, Seaweed, and Cinnamon. If I missed anything, someone add it.
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Elemental Pass |
Posted by: Raigen.Convict - 05-14-2017, 12:14 PM - Forum: Suggestions
- Replies (6)
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So, I had a cool thought on if a Mage/Evoker had access to Elemental Augment and an enchant, they could enchant an ally and they gain the effects of Elemental Augment on top of the Enchant, but the Elemental Augment scales from the Targets Elemental Attack. It seems like it'd make for some cool two person combinations in parties. I'm not sure if allowing for Elemental Overtime to have a similar effect would be needed, but at the least Elemental Augment sounds nice. It could also open up some play with Summoner for people to actually use youkai basic attacks since no one seems to ever really do that.
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Train of thought |
Posted by: Snake - 05-14-2017, 01:58 AM - Forum: Suggestions
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Can Combat Drilling's 'Training' be SR * 3 instead of just SR?
It's kind of a drag when you are the only one training militia and have to roundtrip back and forth between Tannis and Dormeho so frequently. This might also help speed up/increase the chances of having Boss Raids.
Besides, you can only have three militia in a fight at a time. 15 can be neatly divided by 3. And it will save a lot of time when training militia.
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