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Boxer's all-out moment! [Scharfe adjustment] |
Posted by: Snake - 03-01-2017, 02:04 AM - Forum: Suggestions
- Replies (4)
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This has been in my mind for a while, so let me dish it out here.
The updated Scharfe will have a 6 round cooldown.
Quote:Scharfe
Focus your mind and energy, gathering momentum for a deadly blow.
Can only be used with 4 or more Schwarz Sturm.
Increases your Schwarz Sturm by 1 + X (based on Rank, ignores the limit of Schwarz Sturm for this instance, the damage multiplier cannot go beyond your Schwarz Sturm rank.)
If you use any Boxer skill while this skill is active, it will use up all of your Schwarz Sturm as if they are a Finisher (Finisher skills cannot be used while under Scharfe.), resetting it to 0, but you won't be able to obtain Schwarz Sturm for X rounds. (Based on Rank)
Quote:Rank 1: 20 FP, Extra Schwarz Sturm: +1
Rank 2: 25 FP, Extra Schwarz Sturm: +2
Rank 3: 30 FP, Extra Schwarz Sturm: +3
So you can use it on, let's say, Regenshauer, and it becomes a 'finisher' that hits people 12 times and then drains your Schwarz Sturm to 0. Or Sturm Shreik for an improved chance to inflict silence in exchange of zeroing your gauge too.
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[Que] Eviter and Bare Fists |
Posted by: Ranylyn - 02-28-2017, 06:55 PM - Forum: Bug Reports
- Replies (8)
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I'm just wondering about this; I wasn't sure it was a bug and as such, didn't report it right away. However, I figured it couldn't hurt to bring up, considering. This is from the last version before the latest update, and can be ignored if it was a bug and already addressed.
I was making a Ghost/Monk and noticed that, early on when Bare Hands were the only things used, that I was able to proc eviter against Snakemen Swords, Staves, and Bows (Because of Eviter's interaction with Protection from Arrows.) However, this seemed to happen rarely, like once in every 7 or 8 attacks taken, leading me to wonder if Bare Fists counted as 0 Durability or something. Anyways, at the time I kind of wrote it off as being related to MMA making your offhand count as a weapon (As you cannot punch with it without MMA, even if you have an empty offhand.)
To reproduce:
Duelist/Martial Artist
R5 Eviter, R1 Protection from Arrows, R5 Empty Palm, Mixed Martial Arts
Both hands completely empty.
I'm just wondering if this was actually intended or if parrying with fists is a bug.
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Bug at char creation |
Posted by: Krymore2 - 02-28-2017, 06:54 PM - Forum: Bug Reports
- Replies (1)
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If you select naga as your race, and then use the vanity mirror to decide it's look, then walk back to the race changing station and pick a different race.. you will end up with... whatever race with a snake tail! it won't remove it from the vanity mirror if you go back to it to re-decide the hair/outfit.
You can remove the naga pijamas by simply clicking it on the vanity mirror though.
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Sturm Tweaks |
Posted by: Autumn - 02-28-2017, 04:47 PM - Forum: Balance Fu
- Replies (7)
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It's a pretty widely known fact that boxers are doing too much damage still, all things considered they have fine base scalings and fist weapons aren't even the problem here, as Monk and verglas have similar scalings and seem to be more than fine damage wise, it's mostly that they build up sturm way too fast and also just don't exactly have a weakness when it comes to dishing out the pain, be it vs physical resistance (Asura Fist), magical (Felhook/Sturm Shreik) or both. (Regenschauer).
So what ends up happening is that boxers end up spamming the most effective skills that work, and end up getting a crap load of damage, up to 10% per sturm level and that's rather huge, keeping in mind that Absolute Death, analyze weakness and the such cost momentum to even debuff an opponent for some margin of extra damage.
I have a couple proposed tweaks to sturm that might help out with boxers being able to rival the damage of void assassins with non-hit/crit based skills, and also trying to keep them from spamming the same un-counter-playable skill over and over again.
1.) Non-finisher skills in boxer only gain half the damage from Sturm stacks (So up to 40% max instead of 80%)
2.) Using a boxer skill disables sturm generation from that skill until another is used, to prevent spamming asura fist for a crap ton of sturm stacks, you can't gain momentum by using the same thing over and over after all.
Thats about all I got really, other than simply stating 'or Asura fist can only give 1 stack per use since it's ranged'
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Regenshauer minor tweak |
Posted by: Snake - 02-28-2017, 06:04 AM - Forum: Balance Fu
- Replies (1)
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Can Regenshauer's hit count use Schwarz Sturm after receiving the extra +1 SS?
So technically you'll be hitting 2 times at your first use, and 4 times on your second use, instead of 1 time on first use and then 3 times on second like how it is right now.
The skill, aside being so underwhelming for being reduced by Evasion and Wraithguard, also doesn't receive any damage percentage bonuses from Schwarz Sturm's passive, and even more now that Orkam Drehen consumes Schwarz Sturm, drastically weakening this skill's damage output, as opposite to the other skills Boxer has.
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Onigan Manga |
Posted by: Skimmy2 - 02-28-2017, 05:21 AM - Forum: General Discussion
- Replies (10)
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Sorta a silly forum game that I thought might be fun, were we either come up with a original manga or change the name of popular manga to Sigroganian themes.
For example,
Love, Papilion, and other Illusions
(Love, Chunibyo, and Other Delusions)
Void;Gate (Steins;Gate)
Spice and Lupine (Spice and Wolf)
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