Enchantment's sub-talent "Whimsy" seems to only grant SR*1 status infliction, not SR*2, I noticed this after looking at my status inflict before and after buying the talent, going from 200% to 205%
Sayakensa doesn't very much hold up a torch toward dark themed characters, I was possibly hoping for a buff to it in some way.
Perhaps it could allow cursed Katana to be casting tools for hugessoan domain spells? Seeing as how there's not that many anyways, dark is an easily resisted element as well and I feel as if this change won't be overbearing.
I want to map a giant island that isn't under any country's control. Like, 500 tiles by 500 tiles. The purpose is to have some wilderness we can roam through without seeming too small. If allowed, I'm going to add a bunch of different terrain types to the island. Hopefully, we could even place down houses on the island to make little player-communities (if possible)!
Here's an example shot of the island's cliffsides:
Anyway, been fiddling with the map editor and now I really saw that's easy enough to just 'lol request', than make it yourself. So far I could only put on my thoughts together in this pathetic mess, and due to the lack of resources/experience with Map Maker, it can't go beyond this for me.
If anybody wanna help, they're free to add/fix whatever they want there, since I'm not doing this for Asagos. (Help is, as you see in this pic, VERY APPRECIATED.)
And for Dev, it obviously shouldn't be used as it is for now. That's just the planning, and like I said, I do lack resources/experience to make it better, but I'm not giving up of it just yet. Once I (or someone else) manage to make something less trash, I/they should repost.
Just something to brainstorm on. Suggest your Talents you would like to be added here, so most importantly please do not start fighting over other people's inputs, those are 'suggestions' for Dev. Balance comes after they're added. (IF they ever are.)
And yes, everybody is welcome to post whatever insanity they have in mind for the Talent tree, to give Dev some good ideas! And try to post on trees that are really lacking it. Such as, let's say, Summoner sub-talents.
Quote:War
> Two-Hand
- Satisfying Blow - While you do not have a Shield or Sub-Weapon equipped: Whenever you score a Critical Hit with a melee weapon in-front of the enemy, you steal 2 * SR% of the opponent's maximum FP.
Quote:Elemental
> Ynvimancy (The art of the unnatural elements)
- Echo - On Sound Damage: Increases the range of effect by SR (up to 3) [So, let's say, Ring of the Dancer's sound damage would 'echo' in an AoE, like Nachbeben]
- Melting Blows - On Acid Damage: Reduces enemy armor/magic armor by SR (up to 5)
Not to sound accusatory, but where have the latest update logs been? It's convenient to see what's been changed from version to version, and it seems that they haven't been getting posted lately. Is there any reason why?
Due to the drawbacks it carries, Huge Blade is pretty awful compared to nearly every other weapon part, especially considering the range bonus doesn't apply to any skills, and you can be stalemated from behind at range.
It'd be nice if one of the following could happen:
The range bonus is increased to 2.
It's given a hefty bonus to power (8?).
The Critical penalty is removed.
The Hit and Critical penalties are both halved.
I feel like any of these would bring it more in line with other parts without being overbearing whatsoever.
This happened to me recently, so take what I say with a grain of salt.
While it's cool for Bonder to possess abilities that make it useful, Youkai pack large amounts of damage that get far too overbearing when every Youkai you summon gets to act immediately... with a momentum bonus, mind you.
With a white spirit, you're allowed to summon the youkai and make it use a spell twice in a round right after it's summoned for 200+ damage per cast, 130-ish if you pack at least 40 RES.
I understand that Youkai are painful to level, and that they are currently fragile. But this allows them to basically explode someone when you use it with the intention to bring out every Youkai in your arsenal in 2-3 rounds.
My offers are the following:
A) Make it so Fast Offense only works with Bonded Youkai
B) Make it so Fast Offense's status goes away once you summon a Youkai, at least requiring you to re-apply it.