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  Grandwretched [Wretched Oil vs 'Out of combat' bug]
Posted by: Snake - 02-05-2017, 09:04 PM - Forum: Bug Reports - Replies (1)

You can still Wretched Oil a target who has been Grandupper'd, the Oil will shoot towards x1/y1 on the battlefield.

If you kill this target with the Wretched Oil, they get the old icon displacement bug.

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  Not-so Blazing Incise
Posted by: Stenzio - 02-05-2017, 07:18 PM - Forum: Bug Reports - Replies (1)

Just to show clarification, the level of Ignis for the character:

[Image: auPPljZ.jpg]

Mars Badge in use:
[Image: fs9iF0W.jpg]

The characters usual status infliction:
[Image: blBgcQM.jpg]

The resulting in-battle infliction (mind you I have Hikari's Blessing at the time, so factor in 2+ Will as to why the infliction is slighter higher in this instance):
[Image: GWdbfFg.jpg]

Given Ignis' description, I just wished to make sure to see if it is suppose to apply as well to Skill effects augmented by Mars Badge, or not. So either possible bug or intended?

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  Even the game doesn't want you to get Void Poison.
Posted by: Haunted Evil Pajamas - 02-05-2017, 08:58 AM - Forum: Bug Reports - Replies (2)

When you fray a voidgate, the projectiles are supposed to give you void energy equal to half the damage they deal.

When I fray a voidgate, the projectiles pass over me, but I gain no energy.

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  Serious PvP/Lethal PvE
Posted by: Reikou - 02-05-2017, 03:04 AM - Forum: Suggestions - Replies (5)

Not too sure if people would be interested in that but I feel like it would be a nice addition, given how rare they are, to have a PvP mode/Dungeon prefix that increased the likelihood of receiving or causing battle wounds.

More often than not you can fully clear a dungeon without receiving a single one and even if you do chances are they wont stay with you for long due to a certain talent/natural recovery which makes them a non-issue, as for PvP, I'm sure people seriously going at each other's throats while using sharp and/or pointy objects would lead to a couple of open cuts or stab wounds.

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  Wingless Wings [Wings Icon error]
Posted by: Snake - 02-05-2017, 01:56 AM - Forum: Bug Reports - Replies (3)

[Image: 2318b6c2be0549edb6449f502bf03321.png]

[Image: 50b4b0b8212b44bda676eef0072791d0.png]

Any kinds of 'wing'-type icons count as underlay to formed terrain.

For short: Ice tiles/Sanctuary tiles make wings disappear, be it Corbie, Phenex or Hyattr.

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  Lucky Hundreds
Posted by: Raigen.Convict - 02-04-2017, 06:50 PM - Forum: Balance Fu - Replies (22)

So, guess I gotta be the one to do this.

Lucky shell x Quickdraw. Using these two in combination allows you to literally stack up to 100% lucky fortune chance making you completely invulnerable. Now, against characters who are built for damage, this is not an issue, but what about the ones who aren't built to flat out out-damage everyone? The slower ones? Tanks even? If the MG can still crit they will just mutilate you with this combo. Not to mention getting three attack declarations if they use duelist for it as well. Allowing lucky shell to stack to 100% in 8 rounds if they don't miss, which they won't against a tank character, and of course it'd be easy for them to crit against them as well if the MG is really built to do so.

My suggestion to this is to simply give lucky fortune a cap of 50% chance to negate damage entirely. The other luck based effect can stay from the shell as that isn't the biggest problem. This won't affect single shot weapons or three round weapons either, this is simply to get rid of the 100% immune to damage meta that dominates anyone that can't deal enough damage to destroy these gunners.

Now I know people are going to argue "Just move away from them or blind them" but this is not to balance it against dodge based characters, this is for the tank style characters, does it seem fair that just because someone's style is to instead of blasting you to bits its to whittle you down with moderate damage while taking next to none themselves but STILL TAKING damage gets punished by the enemy reaching a status of ignoring damage HARDER than the tank ever could?

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  All Masochism [All Fight bug]
Posted by: Snake - 02-04-2017, 06:02 PM - Forum: Bug Reports - Replies (1)

'All Fight' from Monk, will trigger on yourself (and maybe amplify damage) if you inflict damage on yourself, tested it with Skyburn, the 'Green Blunt Tick' icon appears, giving emphasis that I triggered it on myself.

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  Oracle gimmicks
Posted by: Snake - 02-04-2017, 05:35 PM - Forum: Suggestions - Replies (7)

Can they get a message, predicting that rain is going to fall? Can they predict where Black Beasts are going to attack too?

We could make this more dynamic, and give it a 75% (-25% per 10 SAN) chance, can this happen at all?

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  Tactical Lightforce [Cellsvich adjustments]
Posted by: Snake - 02-04-2017, 05:25 PM - Forum: Suggestions - Replies (5)

[Image: 0d88ab6fe8f74a14869ae306f4e46a31.png]

Before we start, no, those are not masculine genitals that I've drawn, they're the spots that 'need' a public lamppost on. The circles is where the flower gardens should probably be moved to.

[Image: 40e352157a1e46adbde32dcad00fe088.png]
(These things here, for the misinformed)

Cellsvich at night is too dark at the principal meeting spot and some extra light around the spots I've pinpointed could be decent to keep the RP in there more 'alive', it's not as if people leaves when the night comes.

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  Lead tempest with things mutated into guns.
Posted by: Lolzytripd - 02-04-2017, 09:31 AM - Forum: Bug Reports - Replies (2)

It allows you to use the skill, but then proceeds to do nothing.

I know people will bring up the part where it lists shotguns hand guns and rifles in the skills description, but there is nothing broken about allowing things mutated into guns work with this (they don't get multishot, They don't get shotgun bonus) It just allows hilariously edgy character concepts.

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