Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 618 online users. » 3 Member(s) | 612 Guest(s) Bing, Google, Yandex
|
|
|
Not so Failsafe |
Posted by: MegaBlues - 01-05-2017, 10:25 PM - Forum: Bug Reports
- Replies (2)
|
 |
Failsafe doesn't seem to prevent the triggering chance on rigged chests.
[REDACTED] attempts to disarm the trap, but ends up triggering it instead!
A spike trap was triggered! The party takes 30 damage!
This was with Failsafe SR5.
|
|
|
Trade Request Time-Out Text |
Posted by: Exxy - 01-05-2017, 01:38 PM - Forum: Suggestions
- Replies (1)
|
 |
Can there be text added in the event the Request times out instead of being declined by another player?
Example of how it is atm (with Time-Outs):
X has denied the trade request.
Example of how it would be after the update (for Time-Out Requests only):
X did not respond to the trade request.
This would indirectly also be useful for checking if a person is AFK at the time you try to RP/interact with them or such.
|
|
|
Racial Catalog Static X Button |
Posted by: Exxy - 01-05-2017, 01:25 PM - Forum: Suggestions
- Replies (1)
|
 |
Currently when you open a fresh copy of the Racial Catalog in the Asago Bank you have no option to exit out of prior to selecting a Race to view, can it be changed to have the "Confirm" button to be renamed to "Exit" or some such -and- to be made a static fixture (whether you're on the beginning selection or part-way into reading over the Races)?
The reason for the renaming of the button is to lessen the confusion that this feature is -not- a bug from the recent(?) obscure update(?).
|
|
|
S-4N.C-TT |
Posted by: Soapy - 01-04-2017, 08:54 PM - Forum: Suggestions
- Replies (1)
|
 |
Quote:Unlike many mortal races, the Mechanation is not used to strain and exhaustion in the same way. They gain +10 (+ Scaled SAN) to their maximum encumberance, and +5 (+ half of Scaled SAN) to their maximum Battle Weight.
As a Mechanation's form is very different from a natural creature's, they are less vulnerable to Fire and Ice damage, reducing each by 15%. However, they also suffer a 25% (-1% per 2 Scaled SAN, min 0) weakness to Electricity as a result.
Pls
|
|
|
Call Waiting |
Posted by: Soapy - 01-04-2017, 08:33 PM - Forum: Bug Reports
- Replies (5)
|
 |
Claret Call doesn't overwrite itself, i.e. attacking an enemy already affected by it will not refresh the duration.
|
|
|
|