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Bloody Brilliant |
Posted by: Soapy - 01-04-2017, 07:44 PM - Forum: Suggestions
- Replies (2)
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Can Bloody Palms' Claret Call duration be increased by the Claret Call innate?
It currently overrides the status with a lower duration one because it's a higher LV (at 11-12 UL).
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Magically Delicious |
Posted by: Soapy - 01-04-2017, 06:56 PM - Forum: Bug Reports
- Replies (4)
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Basic attacks performed using the hotbar will deal magical damage.
Basic and Special attacks performed using the hotbar will also share the repeat momentum penalty, which is also a separate penalty from the menu skills.
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True Spirits |
Posted by: Blissey - 01-04-2017, 04:10 AM - Forum: Suggestions
- Replies (2)
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Could White Spirits apply their rank bonuses to actual skills/spells a character has already invested in when they possess that character? I can see why it's not like this at the moment, since the bonuses are rather good, but it's more than just a little frustrating. . .
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Counter-Wedge |
Posted by: Autumn - 01-04-2017, 03:26 AM - Forum: Balance Fu
- Replies (9)
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Is it possible we could see counter edge's bonus damage apply after the damage reduction to riposte? That way it gets it's full damage once again.
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''Flash Stepping'' Back In Effect |
Posted by: Kameron8 - 01-04-2017, 01:57 AM - Forum: Bug Reports
- Replies (7)
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As of patch 1.72, the server experiences issues with choppy frames and flash stepping. The issue remains after the reboot, or at least, it gets bad enough quick enough that it doesn't appear to help it much.
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