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Goblin Bombs and Scaling |
Posted by: MegaBlues - 12-14-2016, 01:43 AM - Forum: Balance Fu
- Replies (3)
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Technically this is a balance issue, so I'm putting it here.
At level 60, with 43 Resistance and 10% Magical DR from Margin Manipulation, I took 73 damage from a level 9 Goblin's bomb. That'd be a very nasty chunk of damage for an appropriately-leveled player.
Bombs from enemies, or maybe overall, could probably do with some scaling based on user level.
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Evasioning Rising Evasion |
Posted by: Lolzytripd - 12-13-2016, 10:24 PM - Forum: Balance Fu
- Replies (9)
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Evasion needs retooled Completely, from the ground up
Evasion exists a way to mitigate unavoidable damage.
therefore we Remove it from rogues
Everyone has default normal evasion now
Change evasion to a simple scaled Cel% to reduce autohit damage by 50%
Change it so that rogues, when successfully do so take No damage (and other sources of evasion as of now)
this is the system used in dnd for the last 15 years, succesfully, without issue, for undodgable magic and autohits.
even the part about rogues.
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Metallic Dolls |
Posted by: Autumn - 12-13-2016, 09:34 PM - Forum: Suggestions
- Replies (4)
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Sayakana is made of a metal, thus is only compatible with metal material changing kits, I think as a doll it should be made of cloth instead to be compatible with cloth material kits.
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Dodginess |
Posted by: Autumn - 12-13-2016, 09:08 PM - Forum: Balance Fu
- Replies (3)
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Dodge has been at a low point for a while, some argue that it delays a few select people but 9 times out of 10 someone has enough hit to hit you 90%-100% of the time when they're at your side or behind you, making the stat clearly inferior to something like Phys DR, I'd like for this to change slightly in the form of 1 nerf.
-GUI flanking bonus should honestly be half of your scaled GUI, it being full gives you potentially 40-50 hit from someone's side under most normaly builds.
On the flip side the '9/10' times refers to if you're facing a spellthief or archer, spellthieves get an obscene amount of dodge buffs, including access to Fortune Wind alongside archer, I feel like hitting these two dodge buffs will prevent dodginess from getting way too out of hand due to the aforementioned nerf to flanking bonus.
-Fortune Wind should be (Bonus based on rank) + 1/2 Scaled LUC as Evade I think.
-Distortion should be rank*7 Evade I believe.
You'd think that both simultaneously nerfing and buffing dodge wouldn't get much accomplished but it actually does, I'd like to see more people being able to run dodge relilably who aren't spellthieves, because that's pretty much the only class you can run for dodging people at a consistent rate because the dodge buffs they get are a little overtuned to where GUI's flanking bonus doesn't matter.
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Farming Perms |
Posted by: Rendar - 12-13-2016, 04:42 PM - Forum: Suggestions
- Replies (5)
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Can we PLEASE get farming perms for houses so that other people besides the owner can dig holes, gather crops, water, etc etc?
Like seriously, please.
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Razing Salamander Def. Material |
Posted by: FiresTFS - 12-13-2016, 04:25 PM - Forum: Suggestions
- Replies (2)
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I'll keep things brief for today.
So I've seen you make Gigantys' default material Dragon Remains. Mostly due to originating from a bone dragon/ Rex, right?
Why not make Razing Salamander's default material into Magmic? It originates from a Lava Slime and the weapon's attributes entirely help the Fire element too.
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