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Acid Damage |
Posted by: Autumn - 12-11-2016, 08:58 PM - Forum: Suggestions
- Replies (3)
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There's not many skills or items that scale acid damage, infact there's only 1 skill accessable to players, and that's Hatsu's Acid Jet, could we possibly see some more Acid related effects in the future? Perhaps in the form of monster magic for spellthieves (Accessable to Spatials, Jammer Beta, Argentyle snakes or Mad Vine?)
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Respeccing Talents + Posession |
Posted by: MegaBlues - 12-11-2016, 07:34 PM - Forum: Suggestions
- Replies (4)
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Respeccing Talents causes all of your spirits to vanish, which is slightly irritating with how long it can take to get the ones you want.
Can we make it so that your spirits are only lost due to not having Spiritualism if you go into battle without the talent?
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Gotta go Fast from the Dead |
Posted by: Rendar - 12-11-2016, 03:50 PM - Forum: Bug Reports
- Replies (3)
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Characters who's initiative counter has already went (whilst KO'd) that are revived that round instantly get to take their turn and act.
Person A has 50 cel ( 49 or whatever initiative counter), and is at 0 HP
Person B has 20 cel
Person C is an enemy that acts on 30
The initiative counter will look like this
Person A (KO'D)
Person C
Person B
Person A will get skipped, it goes to C, then B.
Person B casts SECOND CHANCE on Person A.
Person A will then get to immediately interrupt Person B's turn and get their own turn (with the KD/whatever needed)
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Lore Questions: December (2016) |
Posted by: Neus - 12-11-2016, 12:47 PM - Forum: Lore Questions
- Replies (18)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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Not So Quickness. |
Posted by: MegaBlues - 12-11-2016, 02:24 AM - Forum: Bug Reports
- Replies (1)
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The tooltip for Quickness still states that it gives Cel and Move equal to level. However, currently, it only gives Cel equal to level, and 2 Move regardless of level.
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A Mass of Curates |
Posted by: Rendar - 12-10-2016, 08:07 PM - Forum: Balance Fu
- Replies (13)
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Currently, Mass allows, for 1 M and a negligible FP cost, any curate to cast a 1 range spell (or any curate support spell) for the same FP cost as normal, on a very wide area.
I'm not going to say this is necessarily a bad thing, because it allows Curates to do what they do well, support. However, it becomes an issue whenever certain people use this with hordes of allies/npcs/bots. A person, for 10fp and 1m (mass) get to cast GRAFT on a 5 diamond for the same FP cost as someone attempting to cast the same graft on those people.
It saves a ton of momentum and, honestly, should reflect such. I'd like to see mass changed to a toggle skill, much akin to the new eternal flame passive thing. However, to use it you spend 2x more FP on such a large area. Example;
Quickness normally costs 3m, 12fp at max rank.
To cast on 1 person, it'd cost just that.
To cast on 2 people, it would cost 3m and 24fp
TO cast on 3 people, it'd cost 3m and 36 fp.
So on, and so forth. This change will affect a number of different things, starting off with making FP management as a support class more stringent. No longer will you just get to throw out 8 round buffs to your entire team at the start of the fight with pacifist healer then forget about it. Buffing your entire team with, rather significant buffs (See; Quickness, brightness, etc) is huge. It shouldn't cost a piddly 20fp ( of likely 500+ fp ) to heal your team or buff them. That's silly.
Probably an unpopular opinion, but hey, maybe someone will think it's actually fair.
And before you ask, yes. I play a support character. Yes, I realize how bullshit we are.
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