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Not So Quickness. |
Posted by: MegaBlues - 12-11-2016, 02:24 AM - Forum: Bug Reports
- Replies (1)
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The tooltip for Quickness still states that it gives Cel and Move equal to level. However, currently, it only gives Cel equal to level, and 2 Move regardless of level.
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A Mass of Curates |
Posted by: Rendar - 12-10-2016, 08:07 PM - Forum: Balance Fu
- Replies (13)
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Currently, Mass allows, for 1 M and a negligible FP cost, any curate to cast a 1 range spell (or any curate support spell) for the same FP cost as normal, on a very wide area.
I'm not going to say this is necessarily a bad thing, because it allows Curates to do what they do well, support. However, it becomes an issue whenever certain people use this with hordes of allies/npcs/bots. A person, for 10fp and 1m (mass) get to cast GRAFT on a 5 diamond for the same FP cost as someone attempting to cast the same graft on those people.
It saves a ton of momentum and, honestly, should reflect such. I'd like to see mass changed to a toggle skill, much akin to the new eternal flame passive thing. However, to use it you spend 2x more FP on such a large area. Example;
Quickness normally costs 3m, 12fp at max rank.
To cast on 1 person, it'd cost just that.
To cast on 2 people, it would cost 3m and 24fp
TO cast on 3 people, it'd cost 3m and 36 fp.
So on, and so forth. This change will affect a number of different things, starting off with making FP management as a support class more stringent. No longer will you just get to throw out 8 round buffs to your entire team at the start of the fight with pacifist healer then forget about it. Buffing your entire team with, rather significant buffs (See; Quickness, brightness, etc) is huge. It shouldn't cost a piddly 20fp ( of likely 500+ fp ) to heal your team or buff them. That's silly.
Probably an unpopular opinion, but hey, maybe someone will think it's actually fair.
And before you ask, yes. I play a support character. Yes, I realize how bullshit we are.
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Dragon King set |
Posted by: Autumn - 12-10-2016, 12:07 PM - Forum: Suggestions
- Replies (7)
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Since the GR, the dragon king set bonus has been lackluster, 10% of medium STR numbers is actually not a lot and not worthwhile of some torso or accessory slots, I think the effect itself should be revamped slightly.
So I think the effect should be shifted from STR to the new Two-hand talent, granting a 2.5% bonus to scaled weapon attack per piece of this set equipped. (This bonus would be doubled by weapons being over 20 weight, etc.)
Also perhaps a new piece of the set is added, a glove slot?
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Sign, Sign, Everywhere a Sign |
Posted by: Exxy - 12-10-2016, 01:56 AM - Forum: Suggestions
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Okay. . . so this MAY not be my most important suggestion in the history of me posting on forums (possibly even troll-worthy to an extent), but could we please place a reference to the "Signs" by Five Man Electrical Band somewhere in the descriptions concerning signs or the dialog from the Sign Salesman?
I can provide some ideas if needed but the most blatant reference would be the title of the thread.
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Elemental Enchants |
Posted by: Latto - 12-09-2016, 12:51 PM - Forum: Suggestions
- Replies (7)
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Just a small quality of life change: Can elemental enchants be cast on someone that already is enchanted, but just replace their current enchant? It's kind of annoying when you're basically locked into an enchant (especially if you want to prolong the effect with points in prolong in the enchantment trait which, when maxed out, will lock you out of casting another enchant spell for 9 whole rounds.)
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