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  NayHaven
Posted by: Raigen.Convict - 12-06-2016, 08:14 PM - Forum: Bug Reports - Replies (1)

Reynes the Mercenary when enchanted with Nerhaven his Sear does not gain the additional tile coverage. The hit indicator even shows it will use the empowered version as well.

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  [QUE] Chest Trap Disarming
Posted by: Trexmaster - 12-06-2016, 07:40 PM - Forum: Bug Reports - Replies (1)

With the Debug message working properly and Disarm applying in full, it now reads

Debug: Trap level is 7. Success rate is 100. Roll was 85 (VS DC 70).

From what I've seen this equates to a d100 roll at rank 5 Disarm. But, Disarm isn't the only thing in the game (I think) that would affect the rate of success in disarming traps.

Trap Dismantler is supposed to add 20% to this, but this doesn't seem to be represented.

Also, how is trap disarming supposed to work? Do you just get to roll a bigger die?

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  Rotation Permissions
Posted by: Trexmaster - 12-06-2016, 06:01 PM - Forum: Suggestions - Replies (1)

It appears that only the actual owner of a home can rotate furniture.

Can people given Builder permissions also be able to rotate furniture?

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  More Accessible Furniture
Posted by: Trexmaster - 12-06-2016, 05:52 PM - Forum: Suggestions - Replies (2)

With the advent of furniture unique to sellers that come and go, I think it stands to reason there should be -some- method available to obtain said furniture that doesn't rely on you finding the right seller around.

My issue with how it currently works is that it incentivizes hoarding a massive amount of said unique furniture items, thus clogging your inventory and drastically raising your load time into the game, lest you run out of it when you need it (and need to find that seller, again).

It'd be nice to reduce the clutter of furniture in your inventory somehow(such as alike furniture stacking), but my suggestion is focused on making the new furniture more accessible.

So, could we have some spot where all the sellers could be found without the need to hunt them down? Somewhere like the empty space in Chaturanga would be good for something like that, I'd imagine.

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  "Time to detonate my shield! Wait, what!? That's not what I wanted to do!"
Posted by: Ranylyn - 12-06-2016, 04:40 PM - Forum: Bug Reports - Replies (6)

Electro Shield cannot be Overloaded on the final turn of it's duration, instead refreshing it.

Learned this the hard way when trying to end a fight in style, heh.

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  Electro Shields are down, Captain! They've got weapon lock! Incoming Torpedoes!
Posted by: Ranylyn - 12-06-2016, 03:56 PM - Forum: Bug Reports - Replies (1)

Description: Rounds equal to rank.

Actuality: I cast Rank 5 on Round 2, and on Round 5, it was gone.

It wears off too fast. Status is listed as 3 round duration on a fresh use.

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  MetalNAYgis
Posted by: Ranylyn - 12-06-2016, 03:50 PM - Forum: Bug Reports - Replies (3)

Metalaegis's protect seems to be broken. It will not protect anyone from anything, basics and specials alike.

Theory: It's a shield skill. It may not count as having a shield right now.

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  [QUE] . . . (Item Descriptions)
Posted by: Exxy - 12-06-2016, 12:02 PM - Forum: Bug Reports - Replies (7)

I'm not sure if this is meant to be there, or what it's supposed to be if it was previously something else, or if on my character it's just a null value for x reason that I don't currently meet the requirements for but seriously, what is it (for reference, I highlighted it before taking the picture and drawing an arrow to it):

EDIT: This seems to be on all types of 'Wearable' Items.

[Image: f5c3ef3c9b24422d8341e2f7f6abf51b.png]

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  SL2 Version 1.69
Posted by: Neus - 12-06-2016, 11:45 AM - Forum: Announcements - No Replies

Archery Minigame - You can now interact with archery targets to play an archery minigame.
New DISCer - Added the Darkwood DISCer to Matsuri's CD shop. (I added the Fashionable CD too, which I don't know if it was available before now but there it is?)
New Furniture - Added about 20 new furniture items to various merchants, as well as a new caravan merchant to the Fashionable Man's caravan group.
- Rotatable furniture can now be turned clockwise or counter-clockwise.
- Custom parts that modify weight have been moved to the beginning of the weight calculation, affecting things like percentage increases.
- Boxing Gloves and Wrenches can now be bought in the arena.
- Gigantys now drops with Dragon Remains as its default material.
- Ghost's Dark Imbue now deals magic damage.
- The Guile flanking bonus was applying in odd circumstances when you weren't actually flanking them.
* Bug Reports
- The wrong sound effect was being used for Winged Serpent.
- Disarm wasn't applying its full bonus to disarm trap chances.
- Digging and farming is now possible in the Abandoned Village.

1.69b
Material Change Kits - Added Alchemy recipes for material changing kits. Requires a new crafting material called Magic Mud, which can drop from minibosses and aspected enemies (more common from minibosses).
- Hireable mercenaries now have the Tactician trait by default.
- Editor permissions now also let you rotate furniture in houses.
* Bug Reports
- The duration for Electro Shield was incorrect.
- Chaotic Key's interface had a few errors.
- Item properties weren't always working for hired mercenaries.
- Squall somehow managed to sneak his way into item description windows.
- NPCs were not receiving the size bonus for Nerhaven charged Sears.
- Trap Dismantler wasn't applying to disarms of chest traps.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  Mal-momentum
Posted by: Autumn - 12-06-2016, 06:24 AM - Forum: Balance Fu - Replies (1)

Can Malmelo cost 3m instead of 4m now that it has a cooldown?

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