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  Crab Arm
Posted by: Soapy - 12-06-2016, 03:02 AM - Forum: Bug Reports - Replies (3)

Non-Gun basic attack skills get no scaling when used with a gun, which isn't exactly intentional, but not likely to change.

That's all great and all, but Cripple Arm/Cripple Leg, which are Bow/Gun skills, get no scaling either.

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  Multishit
Posted by: Soapy - 12-06-2016, 02:37 AM - Forum: Balance Fu - Replies (2)

Can skills/effects arbitrarily incompatible with guns (Claret Call and Flank are all that come to mind right now) be changed to work for guns (divided by rounds) yet? I think we're ready.

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  Dork Imbue 2: Electric Bullfighter
Posted by: Soapy - 12-06-2016, 02:26 AM - Forum: Bug Reports - Replies (2)

Dark Imbue's on-hit damage ignores Know No Pain, but the on-skill damage doesn't.

It wouldn't need fixing if the spooky magic scythe extension did magical damage instead, though.

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  Bone Buster Sword
Posted by: Kameron8 - 12-06-2016, 01:57 AM - Forum: Suggestions - Replies (4)

Can Gigantys drop as Dragon Remains all the time? It's a sword made out of Gigas Rex bones, and it benefits off of weight. This one just seems to make sense.

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  NPC Shop Stock
Posted by: Ranylyn - 12-05-2016, 04:51 PM - Forum: Suggestions - Replies (4)

- Dull Iron Wrench
- Dull Iron Boxing Gloves

These items, which are mandatory to unlock some classes, are bullshit to get. I see people sell them for 2000 or more since they need to be found and cannot be crafted. It's utterly nonsensical that the mechanics of RNG drops effectively lock people out of their intended IC role.

Make these purchaseable. And stop making class unlocks tied to a specific item we can't reliably get. At least Oniga sells a Wo-Dao for Kensei unlocking.

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  Rany's Lowbie Corner: Goblin Giants
Posted by: Ranylyn - 12-05-2016, 03:32 PM - Forum: Balance Fu - Replies (16)

I just fought a level 10 Goblin Giant with 450 HP.

Level 10.

450 HP.

I think we may have another case of the old Jammer Omega 270% Vit Growth on our hands. Probably should be toned down; even my level 7 Chun was only doing 50-ish per hit, and was defeated on the second hit it took (Well, 3rd, due to rampage, I guess.) My character was downright tanky for their level (+8 Defense on a starting breastplate and 13 Def/18 Vit and was also dunked on the 3rd hit (4th due to rampage, technically) That much power + that much HP = Dev what.

I'm sure they're fine later on, but... that was silly.

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  My butt has outsmarted you
Posted by: Autumn - 12-05-2016, 12:37 PM - Forum: Bug Reports - Replies (1)

Attacks that make hit checks in multiple squares at once, such as multifront and widespin, and assumedly crash potion, will apply the GUI hit bonus despite being in front of your target, when you are facing AWAY from them.

tested with multifront and 20 GUI, gaining 20 hit rate.

[Image: 8bb4160a34.png]
[Image: 2c3798ff4b.png]

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  Winged Serpent's sound effect is strange.
Posted by: Snake - 12-05-2016, 03:30 AM - Forum: Bug Reports - Replies (3)

It sounds like when you use Nitrogen Drop, a small 'thlump', instead of a wind-dash sound effect like 'whoosh'.

Is it just me or that got changed by accident?

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  In Plain Sight
Posted by: Soapy - 12-04-2016, 11:00 PM - Forum: Suggestions - Replies (6)

Can we get visibility toggles for individual items on the Equipment tab for people that have Plain?

Most of the time I just want to hide a thing or two (like if a character's weapon isn't normally visible), but it ends up hiding things that should be plain to see... and then sometimes I want to stop hiding a thing that was hidden, which just isn't possible without taking a screenshot/offering in trade/etc.

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  Dulled Edge
Posted by: Soapy - 12-04-2016, 04:05 PM - Forum: Bug Reports - Replies (3)

Since Riposte damage is now halved, Counter Edge only provides about half of the listed bonus damage.

dont u fuckin "not a bug" me

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