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  The Bright Hour
Posted by: Trexmaster - 11-14-2016, 02:28 PM - Forum: Bug Reports - Replies (2)

Hour 24 has the lighting set to as if it were day.

Hour 1 switches back to night as it should be, though.

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  Walrus' Icons
Posted by: MakeshiftWalrus - 11-14-2016, 02:19 PM - Forum: Submissions - Replies (2)

Hi! Whenever I looked upon the traits page in the game, I always found it lacking in terms of icons. I thought I'd try to remedy that, by making some icons, which may or may not have turned out mostly decent.

[Image: QFyiy6m.png]

This file includes all the history traits, along with one for skip. Let me know if they're usable and I'll try to make more.


.zip   Traits.zip (Size: 2.87 KB / Downloads: 458)

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  666? More like 969.
Posted by: Blissey - 11-14-2016, 02:00 PM - Forum: Bug Reports - Replies (1)

[Image: 6eed35aea52d42977e50403f42cb671d.png]

Unsure of what's going on here, but it seems like a random 6 or 9 shows up whenever there's a prompt of some kind. It didn't happen when the lore tip of Mallus showed up, though, which is the only outlier so far.

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  Penultimate Bling - Let me look like more of a tool
Posted by: K Peculier - 11-14-2016, 11:57 AM - Forum: Suggestions - Replies (10)

Penultimate Bling should let us set our OOC color name and possibly the sparkle effect it gives.

I need to go two steps further and become bright pink.

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  The Sound of Silence
Posted by: Soapy - 11-14-2016, 08:23 AM - Forum: Bug Reports - Replies (1)

The new typing toggle doesn't seem to function whatsoever.

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  SL2 Version 1.66
Posted by: Neus - 11-14-2016, 08:16 AM - Forum: Announcements - No Replies

Caravans - Added a system for caravans, of which there is only one at the moment. Upon arriving at a location, any NPCs looking to sell goods will be in that town for a little while, until the caravan moves on.
New Religions - Added 4 new religions and the prayer tools to worship them at various shops.
New Quality Changer - Added the Chained Weight, a new Tool Creation recipe that adds acts as the opposite of Metal Shaver.
New Donation Item - Penultimate Bling.
New Tomes - Added 3 Water-based tomes as well as the recipes to craft them.
New Seeds - Added craftable seeds for Zelegrand Leaf, Yama Blind, and Wellwart.
New Lantern Bearer Skills - Added 3 new Lantern Bearer skills.
Gathering - Added alchemy plant nodes to Forest theme dungeons.
- Added a button to the chat bar that lets you toggle the typing notification.
- Added a shortcut to the Argentyle Caverns entrance, as well as a fairy ring near it.
- Geist Schritt triggering now plays the sound effect and does an animation.
- When saving an outfit to the Personal Wardrobe to an existing slot, you have the option to change the name of the outfit.
- Protect will now also redirect skills that function as basic attacks, such as Geldoren, including the status effects they apply. (This will only apply if you are a valid target for that skill; for example, if someone uses Ether Invitation, and you are not marked by Claret Call, Protect will not trigger.)
- Soldier's Mad Chop scaling increased to 80% + 10% per Rank (from 5%.)
- Boxer's Asura Fist changed to 1 SS on use (from 2), but it will give 1 SS if it hits an enemy.
- Magic Gunner's Blaze Shell changed to create Cinder tiles. Reduced to 2 Range from 4 Range.
- Berserk Shell now gives 0.5 Critical per 1% of missing HP (from 1 Critical).
* Bug Reports
- Swaying had some overlap with Rogue's Evasion skill causing it to have incorrect damage reduction values.
- Korkenzeiher and Asura Fist weren't receiving damage bonuses from Schwarz Sturm levels.
- Hour 24 wasn't occurring.
- Nachbeben wasn't working with a lot of skills it should have been.
- Asura Fist was going one tile too far.
- Focus's visual indication was a little off-center.
- Darkwood monsters were not spawning inside of castle dungeons.
- Some Darkwood monsters had icon errors when they became mini-bosses.
- Spells that have been stolen from a target via Spell Snatch/etc will no longer be 're-stolen' during the same battle.
- Marching Band's Play Song to Party command(s) wasn't passing along the custom flag.
- Tome on Tomes I/II/III didn't list a few recipes they gave.
- Grandupper was causing black-screens when the battle ended for players if the removed-from-battle effect was triggered.
- Grandupper was working incorrectly with bosses.
- Grandupper will no longer knock up enemies it defeats.
- Custom parts that granted damage resistance weren't applying.
- Darkwood monsters in random dungeons were scaling to the party leader instead of the dungeon's level.
- Orkam Drehen was using skill points from the wrong class when leveled up.
- Orkam Drehen and similar skills that used the pull effect would sometimes not pull nearby enemies into melee range when applied.
- Corrected a few non-dense tiles in the Goblin Cave and Oniga maps.
- Corrected an issue with traits and legend extends at certain stat values causing it to be removed on login.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  To Boxfinity and Byond (Boxer SP Bug)
Posted by: Ranylyn - 11-14-2016, 06:48 AM - Forum: Bug Reports - Replies (1)

It seems that Orkam Drehen Does not consume Skill Points when levelled up. The result is a free Rank 5 skill.

This does not seem to lead to "negative SP" scenarios upon relog; it's actually literally completely free.

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  Can't level Talents
Posted by: BakiTheFox - 11-14-2016, 06:40 AM - Forum: Bug Reports - Replies (3)

I'm a new player in this game and thought to level talents I had to put in a whole lot of points to level up once in Talents, but according to the OOC, that's not the case. This seems to be a bug. Here is a GIF of me frantically clicking to try to level up in anything, it doesn't go any further than the first in every talent. https://gyazo.com/c57e3f3007bdff451410916f95ac27c7
Thanks!

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  Wilting Flowers: Duelist and Eviter
Posted by: Exxy - 11-13-2016, 04:36 PM - Forum: Bug Reports - Replies (13)

For some reason it seems the recent most update had done something to horribly screw Eviter, as it doesn't seem to proc at its normal rate(s).

Another person and I (also semi-tested this the night before with another, but not for Eviter exclusively), who both had 60+ percent on Eviter spent a good half hour trading hits with not a single proc. This was tested with different weapon types, Guard and none of those seemed to be a contributing/differentiating factor as to why it's null and void currently.

I really don't know what to say other than it's borked somehow. QwQ

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  Can't stop the points
Posted by: Chaos - 11-13-2016, 01:53 PM - Forum: Bug Reports - Replies (5)

When assigning stat points, stats that cannot be raised any higher will still take off points.

I.e. Assume your base STR is 80, and you have ten points remaining. If you press the + button next to STR five times, STR is still displayed as 80, but you will have five points remaining.

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