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  Worldly Hunger
Posted by: Soapy - 11-17-2016, 07:36 PM - Forum: Bug Reports - Replies (3)

The 'World' stamp seems to only be giving +1 duration to food, instead of +3.

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  [Map] Darkwood Manor Stairs
Posted by: Exxy - 11-17-2016, 04:35 PM - Forum: Bug Reports - Replies (1)

Although the stairs have received a fix there's still an issue with them.

If you head up the stairs as normal (see yellow ring), and attempt to exit (red ring) using the right arrow (or the 6 num key) then you'll fail to do so. Although if you stop at the Yellow Ring Picture (one block before the end), and go diagonal, you'll exit as-normal.

[Image: 3130bc72e23845f9b7082be74f43d8c1.png]

[Image: d7fe7c86c6b946ba9258583605c27eb2.png]

I believe this occurs due to the game thinking you're attempting to move on the right-most square of you rather than to the diagonal where the transition tile actually is.

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  Mutation Gear Description
Posted by: Ranylyn - 11-17-2016, 04:42 AM - Forum: Suggestions - Replies (4)

Let's be honest, here: Some of us deliberately leave our gear visible because we feel it'd be poor roleplay to hide it, such as if the character is wearing heavy armor without a cloak over it, or a large weapon that's impossible to conceal. Like a spear. Most spears are pretty damn visible.

For these scenarios, would it be possible to write a new description for mutated gear, to describe it's new shape to anyone who examines it? Just so we don't need to explain it to them every single time they forget. Like the history tab, for the people who use it?

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  Twinking
Posted by: Rendar - 11-16-2016, 11:13 PM - Forum: General Discussion - Replies (31)

So, as of right now you can't really do anything with items that you found on your grind mage, you have on one character, that would be transfered over to someone else, etc.

Not even between level 60s. This comes into being a bit of an issue wherein you want to make a new character, somewhat similar build, but need the items. Both characters are level 60 on either end of the trade (one even having a full LE book), but the item can't be given because it breaks the aforementioned rule of "twinking".

Twinking implies that I'm giving godly gear to a level 1.

I'm legitimately just not wanting to spend 10+ hours grinding OOC to get 2-3 specific pieces of gear on a character that can't grind at all because mages/aoe attackers just flat out do it better, and I am neither of those.

This isn't so much a "DEV DO SOMETHING". However it is me wanting to see how it weighs in with the general populace of the forums and see their opinions on the matter.


The suggestion:

Allow folks level 55-60 ignore the 'twinking' rule and be able to trade items between one another freely.

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  Double D'oh!
Posted by: Autumn - 11-16-2016, 07:16 PM - Forum: Balance Fu - Replies (3)

Double Dao does pretty pitiful damage for it's momentum cost, can it perhaps be changed to be a 3m skill with a 3 round cooldown? Since it was changed a little while ago to be an autohit instead of basic attack.

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  I hear it's All-right
Posted by: Sarah54321 - 11-16-2016, 06:14 AM - Forum: Bug Reports - Replies (3)

The new furniture items like the Couches seem to not allow you to sit on the left side for some reason.

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  Protect me Not
Posted by: Ardratz - 11-14-2016, 09:28 PM - Forum: Bug Reports - Replies (3)

So after a simple test we have learned that Protect no longer works for basic attacks, instead if procs for autohits that specifically target the person you are protecting.
A VA/Evoker cutthroat a person my character was standing next to with a shield and protect on, it did not proc and they ended up taking the damage and getting knocked down by the crit.
Then they went to cast rye at the knocked down person, only then did protect proc and I got in the way of the spell taking the damage myself, the attacker also used sear which did not proc protect.

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  Post battle aggro could be borked. [Unproven]
Posted by: Ranylyn - 11-14-2016, 08:23 PM - Forum: Bug Reports - Replies (8)

I was wrapping up a battle before talking to my roommate about something. I was gone for all of one minute. Ordinarily, this would be fine, because enemies will not see you unless you move after a battle. I come back to find I died, and this was what I saw:

[Image: b53e53c456a2628754fd661f03b7ebe7.png]

This shows that an enemy actively aggro'd onto me before I had even had a chance to open the menu and treat my injuries. (Or a colossal jerk managed to pull one into me just the right way - but I've seen monsters swerve to avoid players who were not their target before, so unlikely) while I was still supposed to be safe. Oh, and Animated Swords don't have the same Turn 0 protection against their 6m attacks that Firesplitters do. Joy.

I have not yet reproduced this, but it seemed important enough to bring up ASAP, to be safe. I'll return with more data as soon as I have it.

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  Again: Thanks, Dev! (Gentle Embers)
Posted by: Ranylyn - 11-14-2016, 04:19 PM - Forum: General Discussion - No Replies

Once again, just a big "thanks" for something we needed. And making a thread about it because there's always enough complaining to go around and I feel a positive response is nice.

I'm well aware that when I first pitched the idea back in April (I mean, this is pre GR, right? My thread mentioned Mass + Graft putting Phoenix to shame because of God Rod, after all,) the idea wasn't fully fleshed out, and with the much more recent buff to magic, it seemed unlikely. But you built on it, and now it's a thing. And that's awesome. And I just wanted to say thanks, since it will give LB more synergy with Pacifist's boon and just in general.

Heck, it was so long ago, I wouldn't be surprised if you forgot it was ever a suggestion. But I still appreciate it. Thanks, Dev.


EDIT: Original thread, for anyone interested: http://www.neus-projects.net/viewtopic.p...amp;t=2699

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  Rebital? Quetbia? What?
Posted by: Blissey - 11-14-2016, 03:21 PM - Forum: Bug Reports - Replies (1)

Rebia and Quetal deal no damage. Also, their Gentle Ember effects are the same -- by this, I mean, status immunity to interference is being applied regardless of which is used. Unless I'm missing something, this doesn't seem right. Rebia is also being considered as Quetal, as well, from what I can deduce.

EDIT: I pulled a dumb and realized that Gentle Embers is meant to not cause damage when toggled on, however, Rebia giving the caster interference immunity still isn't right.

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