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SL2 Version 1.67 |
Posted by: Neus - 11-21-2016, 10:23 AM - Forum: Announcements
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Trait Icons - Courtesy of Makeshift Walrus, added some new trait icons for the History traits and Skip.
New Caravan - Added a new caravan with two NPCs who sell furniture (along with a small number of new items).
- Status icons can now be clicked outside of battle, and the option to dismiss them has been added. (Only positive status effects with a non-infinite duration can be dismissed.)
- You can now double click on your race, main class, or sub class icon on the character panel to receive information about its bases and/or skills.
- Caravans can now go to Tannis along their route.
- Penultimate Bling's color can now be customized via a few preset colors.
- Your Scaled ATK value with a weapon is now disabled in the item information window beneath the scaling totals.
- Dragon Remains armor effect changed to: +3 Armor, +3 Magic Armor, +8 Weight
- Guard Break now prevents Parry skills from triggering.
- Chaotic Key now requires the turf you spawn it at be in the wilderness (outside of town regions and pathways). It also uses the new custom input interface now.
- Made wilderness checks cache the results instead of looking up every time. (Small performance increase; shouldn't affect anything.)
- Magic Gunner's One Overcharge will now apply to any weapon mutated into a gun.
- Various classes' Elemental Impact Cinder LVs have been adjusted.
* Bug Reports
- Fruits couldn't be removed from storage. (They still can't be put in them, but a few old instances that had them in there behaved this way.)
- Going up the stairs in Darkwood Dungeon wouldn't cause you to exit the map if you didn't use a diagonal direction.
- Yellow fortunes for Redtails were showing up as green.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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Ivory Applications |
Posted by: Kavoir - 11-21-2016, 05:45 AM - Forum: Sigrogana
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(A "Poster" it looks more like a page torn out of a journal is crudely tacked to the board in Cellsvich.)
Greetings I am Marius Althaus I have decided to introduce proper Alstalsian cuisine to the people of Sigrogana. But I need some help. These are the positions that are currently open.
If you want more information about the restaurant itself. http://neus-projects.net/viewtopic.php?f...377#p20377
Waiter(ess) I would like to find some personable people who will not mangle the names of my dishes. I can try to fix the latter. But the former will require someone who can maintain their sanity at during the slow hours and deal with some difficult fussy people. But if you think you can face the challenge I have far more respect for your career then most chefs. Your payment will depend on your hours of service, experience and our profits but you will be able to keep any tips not specifically directed at anyone else.
Cleaning Staff A clean kitchen and sparkling dishes are required for a good Restaurant. Expect to be held to a standard and do not take this job lightly.
500 murai a day.
Possible Sous Chef I am not sure I am ready for an apprentice but if you impress me having a secondary cook maybe be useful.
Booking Agent Some support on the front of getting entertainment arranged would be something that would help both me and local proformers out.
Promoters Some more people to spread the word about both the restaurant and our services. If we get the venu started up you would also be promoting things there.
(A second note is tacked to the bottom)
The restaurant is in northern Cellsvich on the Eastern side. I should be around there a decent amount of the time. But if you want you can leave pin some contact information to this note I will check it. Unfortunately I must require that all applicants be capable of verbal communication in the common tongue of this land. I apologize for any inconvenience.
[OOC contact info PM me or add me on Discord at Kavoir#4563 the character is also on the key Hat and Cloak and I spend a decent amount of time AFKing near the the entrance of the building. Trade me if you want my attention promptly if you go that route.]
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Nachbeben |
Posted by: Autumn - 11-21-2016, 02:06 AM - Forum: Balance Fu
- Replies (10)
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This skill is absolutely devastating when used with AoEs like Felsmange and Orkam Drehen(and to a lesser extent, Korkenzieher), could it be possible that this wind effect can only occur on the first target hit during a boxer skill? Because each hit in an AoE boxer skill will proc the wind damage effect, effectively doubling/tripling/quadrupling/quintupling/etc. etc. it's damage output.
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Player Agency: In Airides defense. |
Posted by: Lolzytripd - 11-20-2016, 02:15 PM - Forum: General Discussion
- Replies (68)
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Airide, The player of Krono-The tattoed butler is currently in quite the conundrum.
Airide -as Krono- Has committed many misdemeanors on his character, Never once has his character murdered, at his worst he committed one act of arson.
Chaos-The GM-Current man in charges of all things guardy- Has slated Airides character Krono for execution.
The issue
Airide doesn't wish for his character to be Killed off. Myself and others think this is a breach of player agency.
Reasonings
*Airide doesn't want his character to die, he just wants to roleplay escaping to laws end or something.
*He originally wanted roleplay reforming his criminal character, but no guard ever attempted the roleplay to get this started despite airide's wishes.
*Airide was force arrested against without the choice to flee the scene by two guard players, He wasn't defeated in combat or anything, he was just bullied into accepting a party invite to fort arjav, He had no idea chaos would then slate his character for execution.
*Chaos cites and warning that krono would be considered for execution post march 2016 on ALL future violations, Airide cannot find proof of this warning anywhere.
*Krono was arrested for using a donation item to spook some people who were meming pretty hard in IC.
*Chaos used a an old event that happened 10 IC years ago. an assassination attempt event he ran on the emperor as basis to punish people for using the monster mask donation item.
Airide should be allowed have his character stay alive, his character isn't an extremist murderer or revolutionary, just a punk that has committed quite a few misdemeanors over the OOC year. If you actually consider the amount of ic time that occured between his misdemeanors he isn't an actual heavy criminal considering an IC year happens about the same time frame as an IRL month.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~please no flames just discussions.
http://sl2.wikia.com/wiki/Server_Rules
-my opinions
I feel that the guards that arrested Airide were out of line in the god modding degree
also I feel that as of
1b - Forcing death onto another person's character falls under the "no godmodding" rule. Only the person who's playing the character can ensure that the character is killed off.
should precede the GM's right to kill of criminals due to the fact that this is an extremely heated topic and the criminal in question never actually committed a crime that resulted in the direct loss of life.
I don't feel that the Setting or the empire is harsh is an excuse or reason for chaos to be in the right, due to the fact that this stance of the empire was created through chaos's direct control and influence over the guard system.
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Fulgurite |
Posted by: Autumn - 11-20-2016, 04:00 AM - Forum: Suggestions
- Replies (4)
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I think there needs to be a lightning metal finally, to suit beldam knights and fulgarmancers alike with their weapon choices, so could it be possible to get a lightning attuned metal material some time in the future?
Perhaps it could be a metal once exclusive to Beldam, metal that is made by striking lightning against rocks to form new minerals supercharged with lightning (inspiration: https://en.wikipedia.org/wiki/Fulgurite )
Stat wise I was thinking:
Weapons: -10 hit, +5 critical, +5% critical damage, +3 Lightning ATK
Armor: +1 magic armor, +5 critical evade, +5% lightning resistance
Accessory: +5% lightning resistance.
Any thoughts?
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Now You're Thinking With Houses |
Posted by: MakeshiftWalrus - 11-19-2016, 07:58 PM - Forum: Suggestions
- Replies (4)
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We've all been there, trying to make a really cool, big house. You spent all your time trying to make a really neat outdoors area in front, so that everyone can be impressed by your amazing artistic skills. And you've gone and done it, too!
![[Image: iNWI2hc.png]](http://i.imgur.com/iNWI2hc.png)
But then you encounter an issue. Your house is too small. There's no more space for the house itself! Oh no, what'll you do? But wait, you've got another staircase, which can give you a whole layer more to work with. Perfect, right?
![[Image: rJeFGEP.png]](http://i.imgur.com/rJeFGEP.png)
Drat! It spits you out where you placed the stairs down on the other layer, which does make sense. It's stairs, after all. But wouldn't it be much nicer if we had an alternative transition item that allowed us to enter from the top, but leave at the bottom?
![[Image: lyxnhMo.png]](http://i.imgur.com/lyxnhMo.png)
Would it be possible to create this? It could be a separate item entirely from the stairs, for all I care. But it would make the creation of houses so much more convenient for those wishing to make the best of the best places.
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Time to go gri-I can't move |
Posted by: Sarah54321 - 11-19-2016, 07:09 PM - Forum: Bug Reports
- Replies (4)
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After using leave battle with my Youkai, I could move around like normal, right?
Then after entering another battle, I just couldn't move anymore, not doing anything. As I type my character's stuck in an arena battle for who knows how long until they die.
Uhh, not sure what happened here, honestly.
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Possession - NO NOT EXORCISM YOU DUNCE! |
Posted by: Ranylyn - 11-18-2016, 02:47 AM - Forum: Bug Reports
- Replies (7)
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- The Spirit Resists your exorcism!
... I just got this 10 times in a row while clicking on "Possess." Methinks it be el bork.
(Yes, I know the rate isn't 100% but it should have worked by now.)
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