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  Magnet Hell
Posted by: Autumn - 10-25-2016, 11:45 AM - Forum: Balance Fu - Replies (5)

Magnet Shell's overcharge effect is High charge power*2, which with a single shot gun w/one overcharge can mean -24 SKI and CEL, effectively being half or a little under half of anyone's SKI and CEL, I think this needs to change, whether or not it was an oversight from great reckoning.

I think Magnet Shell's overcharge effect should just be changed to be High Charge Power, instead of HCP*2

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  [Board]Buying: Asago House Ticket
Posted by: Dia Cykes - 10-25-2016, 03:34 AM - Forum: Marketplace - Replies (1)

Looking for : A seller of an Asago House Ticket ***OR*** someone willing to sell off 500 Asagorians.

Willing to pay 50,000 murai obo. Have cash on hand, first offer at our price will be first offer taken.

Will haggle, however if someone comes in with a better price or an immediately obtainable price, it will trump your offer.

Who's the one looking? Kit, of course! Can normally be found at the central pool area in Cellsvich, but quite often adventures around!

If interested in making money, please take a flyer below and write a time on it and plaster it back on the board, and Kit will be sure to meet up with you ASAP!

And if you happen to find someone out in the wilderness that looks like this:


.jpg   Quot+you+like+cute+anime+fox+girls+well+do+we+have+_df4f0ac103869c54f28be44b0e2c446d.jpg (Size: 234.21 KB / Downloads: 4938)

That's ME! I'll take Offers on the spot too! So hurry up! Offer wont last long, SOMEBODY wants the cash!

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  slide cut
Posted by: Autumn - 10-24-2016, 04:19 AM - Forum: Balance Fu - Replies (11)

Sidecut's range was 'nerfed' technically in the last update, to be 3 range instead of 4, and while that was a bug, I don't think anyone had a problem with sidecut's old range, so I'm requesting that sidecut be changed back to 4 range instead of 3, is that possible?

(Sillcut was unaffected by the change and still remains at 4 range)

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  [Discussion] Dragon Remains and Armour Effects
Posted by: Exxy - 10-23-2016, 09:45 AM - Forum: Suggestions - Replies (8)

To start off, I'd like to ask two questions that I'd like to have this thread revolve around:

1. Considering the only access to the material (Dragon Remains) prior to this update was through the "Dragon" Swords (Narcus, Ensui, Setsuna and Kirosh). Does this devalue them -and- the material having resource nodes that reliably give the material?

2. What should be the effect Dragon Remains have on armour (if any)? As of currently, it's listed as nothing differentiating from Iron (most likely because it was exclusive to the Dragon Swords before now). Example below:

[Image: 47e25a76c9614b0db1e2471afbf0cac1.png]


------------------------------------------------------


1. Personally, I'd like to see some of the resource nodes removed from the static location they're in and for the node to have a harder collection rate (if it doesn't already), so that we you're still conflicted on whether or not you should disassemble any "Dragon" Swords you receive as loot.

2. I have no idea what effect (or special effect) it could have.

EDIT: In retrospect this probably could've been posted in Balance Fu. Sorry about that.

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  Manor Mobs in Random Dungeons
Posted by: Trexmaster - 10-23-2016, 07:06 AM - Forum: Bug Reports - No Replies

Darkwood Manor mobs in randomly generated dungeons still scale to the party leader's level, instead of having a level equal to the floor they spawned on.

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  Compulsory Evacuation Device
Posted by: Reikou - 10-22-2016, 07:53 PM - Forum: Suggestions - Replies (1)

It would be nice to have some short of 'Emergency Escape' feature, basically a command that upon being used would force battles and whatever else is happening to end and send the player back to a pre determined spawn point after a few minutes. Of course, for something like this to work properly without being abused a few restrictions would need to be placed such as:

Timer: The one using it would need to wait a few minutes without moving.

Visual Indicator: Some kind of overlay icon would most likely need to be used in order to let everyone know that someone is using this.

Consent: In case of PvP battles all players in the match would receive a pop-up asking if they agree with this.

A log: Just so staff members can track who used this.

Why do we need this? So players can fix themselves when stuck in bugged battles or maps, such as this:

Quote:[Image: sda.png]

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  Have LE Stat Boosts Affect Racial Base
Posted by: Exxy - 10-22-2016, 11:58 AM - Forum: Suggestions - Replies (5)

In short, this is to bring back the incentive and reward the people who still care enough to grind out the Legend Inks for the stat boosts without it being completely overwhelming or necessary to compete in Player-versus-Player content.

My reasoning behind this, is that it would give a slight bump in Diminishing Returns due to affecting where they kick in at (a quick example would be: a Lupine normally has Diminishing Returns hit at 44 on Skill but with an LE point in Skill it would start at 45 instead).

Opinions and thoughts on this would be appreciated, so long as they're constructive/pertinent to the topic.

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  Guard or Guard?
Posted by: Exxy - 10-22-2016, 03:02 AM - Forum: Bug Reports - Replies (1)

Currently when you have a Ring of the Knight and a shield equipped it seems you possess two different (and identical) Guard actions.

[Image: 25e1627738dc4d24b9c2350c358920d6.png]

P.S. I apologize if this was already reported but I didn't recall seeing this bug mentioned.

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  "Cave" Echo Persists After-Exit
Posted by: Exxy - 10-22-2016, 02:55 AM - Forum: Bug Reports - Replies (1)

Currently the echo effect footsteps are given continues to be applied even after exiting caves. I don't recall if this happens every time you exit one but it happens enough to where it can be easily reproduced.

Although most experiences I've had with this bug are from statics (like the Goblin Caves east of Dormeho) I believe it can also occur with spawn-ins (like Fire Altars, if not all).

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  [Map] Non-Dense Terrain, Goblin Cave and Oniga
Posted by: Exxy - 10-22-2016, 02:51 AM - Forum: Bug Reports - Replies (1)

There's a small portion of non-dense terrain on the Goblin Cave map east of Dormeho. It should be located on the northernmost section (see image for reference).

[Image: 002d02ee6e734c3bb3cb10cfa3cee397.png]

I also remembered a small part of the wall near the Oniga Gate that was non-dense. I tried to position the picture as best as I could to give a good reference spot for the exact location.

[Image: 359cf709ced34bfdab3f3c9d96ad561c.png]

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