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  Concealment - Plain Bug (Again?)
Posted by: FiresTFS - 10-14-2016, 11:21 AM - Forum: Bug Reports - Replies (1)

I have 4 Subpoints allocated in the Plain subtalent, as shown here;

[Image: 03d160c57c02454a99c340132cb4305c.png]

At Lv.3 of that talent, it should be hiding your offhand/armor as shown in it's description here;

[Image: c3b62c7a4517498696999957e903e994.png]

Everything is working correctly- ALMOST everything. But what is this here?

[Image: 5fac746b0bcd488582f0e9276adc5f7e.png]

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  On-and-Off-Again with Sanguine Crest
Posted by: Esther - 10-14-2016, 02:15 AM - Forum: Suggestions - Replies (9)

Currently, it's way too easy to tell OOCly that someone in your party is a vampire, when you see their maximum FP jump up as soon as battle starts due to the WIL gain from Sanguine Crest.

Would it be possible to have Sanguine Crest's stat bonus for the current amount of Essence factor into the out-of-battle character window display, and the maximum FP portion of the portrait display? Since Essence is saved between battles, I see no reason why it couldn't be done.

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  Null Shell Buff Removal
Posted by: Kameron8 - 10-14-2016, 12:00 AM - Forum: Bug Reports - Replies (1)

Null shell seems to remove an inconsistent amount of buffs when using the Charged Shot effect attached with it. I shot a player with 7 active buffs with a high charge power of 12 (6 buffs should be removed), and only 3 buffs ended up being stripped. I then shot the player again, who now had 4 buffs, and it only took away 2.

My guess is that Null Shell is picking buffs to remove before actually removing them, allowing the game to choose the same buff more than once.

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  stakeout quest messed up
Posted by: pensuka - 10-13-2016, 10:36 PM - Forum: Bug Reports - Replies (2)

i been trying to get this quest done 5 times and nothing i 3 times standing in the front of the blacksmith shop one time at a side and one at back of the shop can it please be fixed

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  To(oth)meless Casting
Posted by: Kavoir - 10-13-2016, 10:30 PM - Forum: Suggestions - Replies (7)

So yeah in the current state of things your magic does half damage if you aren't holding a tome. Now in any sane situation this is a non-issue if your a mage just use a tome or other casting tool. But I would personally like it (The only reason I even realized this wasn't a thing is I am making an actual weaponless character) if we got 100% WIl scaling or something for casting Tooless no weapon power like bare fists just adds zero damage but you get some weapon scaling anyway. Because honestly I don't like that the universe now requires mages to have tomes to do damage with magic. (PRE GR tomes just added damage now they are a big part of the spell Damage formula)

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  Chest traps are broken!
Posted by: adamkad1 - 10-13-2016, 09:19 PM - Forum: Bug Reports - Replies (7)

So i got a 60 level char, going in to a 60 level dung from chaotic key. I got max disarm, keen eye and failsafe but for some reason traps on chests are too strong (my character realises the trap is too hard for her to disarm and aborts it) even though i can flawlessly disarm any ground traps there, on every floor. Whats wrong?
Edit: every chest trap is too difficult! even the ones in jammer cave!
Can you do something?

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  Draggin Balls
Posted by: Soapy - 10-12-2016, 05:42 PM - Forum: Balance Fu - Replies (4)

Simply put, Fire Jet cinders do way too much damage.

Can they be adjusted to 50% user's Fire ATK + (Chun level/2) or something?

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  Knife Syndrome
Posted by: Soapy - 10-12-2016, 02:58 AM - Forum: General Discussion - Replies (3)

Okay, so there's a pretty popular thing going around right now where, to be good in the current PvP meta/be a special snowflake/gloat about beating someone with a butter knife/hilt/pebble/etc, people RP their swords as knives, and axes as knives, and spears as knives, and guns as knives, and bows as knives, and staves as fists, and katanas as claws, and knives as fish...

Obviously, this is getting way out of hand. Yes, it's fair for weapons that aren't represented mechanically (scythe, gunblade, etc) and there's obviously going to be some leeway for weapons that are mutated or qualify as other types, but there's no good reason to be calling a staff a fist just so you can use Turnover with it, especially when there's a skill that lets you do just that. No, "fists suck in the current meta!" and "b-but my other character uses fists!" are not good reasons.


tl;dr: Can people please start using their actual god damn weapon types? They exist for a reason.

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  Impersonal Space
Posted by: Soapy - 10-12-2016, 01:51 AM - Forum: Suggestions - Replies (1)

Minor annoyance, but can we get a prompt to rename an existing outfit when saving it to a Personal Wardrobe?

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  Personal Space
Posted by: Soapy - 10-12-2016, 01:20 AM - Forum: Bug Reports - Replies (1)

"Personal Wardrobe"' Wrote:Multiples of this item will work; simply change the item's name at a blacksmith to a unique one
They can't actually be renamed, as since they don't show up in the blacksmith's menu.

Edit: http://www.neus-projects.net/viewtopic.p...amp;t=2378

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