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  Blanking Blankers
Posted by: Soapy - 10-09-2016, 06:07 PM - Forum: Bug Reports - Replies (5)

Emptied description pages will keep their old text instead of becoming empty.

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  Holy Scrap
Posted by: Soapy - 10-09-2016, 04:54 PM - Forum: Balance Fu - Replies (4)

Holy was in a pretty odd spot before, and now with Possession and Divine Sign, it really needs some tweaking.

Currently, anyone considered Possessed receives a massive 75% extra damage, whereas vampires receive 50% extra regardless of being possessed or not.

I suggest the following changes to Exorcism:

  • Vampires take 25% increased damage.
  • Possessed take 25% increased damage.
  • Undead take 50% increased damage.
And remaining the same:
  • Bright Darkness still lowers damage taken by 25%.
  • Divine Sign still increases damage dealt by 25%.
These are intended to be additive, so that a Possessed Vampire will take +50% damage by default.

These numbers may need to be tweaked at a later date, but with the pending change to the calculation, I believe these are a fair spot for testing.

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  Sir Reflexalot
Posted by: Soapy - 10-09-2016, 04:30 PM - Forum: Suggestions - Replies (1)

Now that Riposte deals mediocre damage (as it should), can it be made a toggle?

There are far too many cases where it's a hindrance, at this point.

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  You Meddling Kids
Posted by: Soapy - 10-09-2016, 04:26 PM - Forum: Suggestions - Replies (1)

Can Spellthief's Mysterious become a toggle?

It'd be great for both roleplay purposes and just being able to examine yourself.

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  More stats on in-battle examine window
Posted by: Esther - 10-09-2016, 01:44 PM - Forum: Suggestions - No Replies

May we please have the in-battle examine window reflect our current values for the following stats?

Armor, Magick Armor, Evade, Crit Evade, Elemental Resistances, Status Inflict, Status Resist, and the Scaled Weapon ATK, Hit and Critical values of our current weapons.

Since the verb to open the new character sheet in combat is not known, we've lost the ability to check certain stats in the middle of battle. This is useful for determining what you can do with your buffs active, and certain in-battle-only effects (food, Hikari's Blessing, Sanguine Crest, Instinct, Astral Belt, Enchant spell line, etc.) that aren't calculated into the character sheet, but are more or less semi-permanent, reliable effects.

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  [QUE] Tome Mechanics: Elements or Arcana? Damage or Page?
Posted by: Esther - 10-09-2016, 06:49 AM - Forum: General Discussion - Replies (6)

Okay. So. We all know that tomes only lend their full (Power + Enchants + Upgrade Levels) to spells that "match their element," and half of that value to mismatched spells. What seems unclear is how those are actually defined.

What defines the 'element' of a tome? Is it the damage type dealt by its basic attacks? Is it the page type that it's made from? For example, will a Nerif Chapter Ampeol lend its full power to lightning spells (because all Ampeols deal lightning damage) or fire spells (because it's crafted with fire pages)?

Furthermore, what defines the 'element' of a spell? Is it the damage type dealt by the spell? Is it the spell's Arcana? For example, is Kel considered a "water spell" or an "Aquarian spell?" Do you need a water tome to fully empower it, or will a zeroraid work since both water and ice fall under the Acquarian arcana?

Lastly, what defines the 'element' of a spell with a split damage type, or a spell whose damage type does not match the assumption for its Arcana?

Is something like Fleeing Spectres / Ghostwind fully empowered by a fullgust, or a hymn? Or would it be fully empowered by either tome?

What about Star Stream? It deals Light damage but its Arcana is Sylphid. Is it fully empowered by a fullgust, or a chorus?

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  Arena of punishments
Posted by: Lolzytripd - 10-08-2016, 02:32 AM - Forum: Bug Reports - Replies (1)

at the arena you can both get injured by arena combatants, and lose spirits if reduced to 0hp.

the arena is a safe punishment free pve , it already reduces exp gained due to it being safe.

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  Ice Armor
Posted by: Raigen.Convict - 10-07-2016, 05:57 PM - Forum: Bug Reports - Replies (1)

Snow Crow's ice armor functions normally but the indicator is very misleading as it brings up a 1 tile indicator as if saying you can give this buff to an ally, and cannot change targets at all.

If more clarification is needed, by 1 tile indicator I mean if the character is standing still, any adjacent tile to the north, south east or west is within 1 range and can be targeted by certain skills like Encourage or melee range basic attacks, that kind of indicator, except it it always highlighting the tile in front of the caster as blue.

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  [QUE] Nitrogen Derp
Posted by: Soapy - 10-07-2016, 09:44 AM - Forum: Bug Reports - Replies (1)

Despite most +Power skills actually functioning as +Power now, One-Hit Wonder doesn't increase the damage dealt by Nitrogen Drop.

Is this intentional?

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  Headshot Scaling
Posted by: Kameron8 - 10-07-2016, 09:29 AM - Forum: Bug Reports - Replies (6)

With an issue I believe may be related to the previous thread I created on Holy Enchant Scaling, Headshot does not appear to be boosting damage by the amount specified. I shot a goblin shaman with a basic attack, then a headshot, with the same weapon.

Shot a goblin:

Critical Hit! Phenex Mobster attacks Goblin Spear with 10-Gauge and hits them!
Goblin Spear takes 172 Pierce physical damage.
Goblin Spear takes 12 Null magical damage.
Phenex Mobster's turn.
Critical Hit! Phenex Mobster attacks Goblin Spear with 10-Gauge and hits them!
Goblin Spear takes 201 Pierce physical damage.
Goblin Spear takes 13 Null magical damage.
Phenex Mobster's turn.

Then I shot a player in the same fashion.


Shot a player:
Critical Hit! Phenex Mobster attacks Sanguine Girl with 10-Gauge and hits them!
Sanguine Girl takes 135 Pierce physical damage.
Sanguine Girl takes 13 Null magical damage.
Phenex Mobster's turn.
Critical Hit! Phenex Mobster attacks Sanguine Girl with 10-Gauge and hits them!
Sanguine Girl takes 160 Pierce physical damage.
Phenex Mobster's turn.

I did not include the debug logs because they look, as far as I can tell by looking at them, completely identical for each shot taken at the monster.

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